April 2019
Commander,
We have made some balance changes to several units. Please read below for full details.
GDI
Drone Swarm
“This solidifies Drone Swarm’s role as a strong anti-Infantry specialist.”
Disruptor
“This will allow the Disruptor to deal with infantry of all strengths.”
Jackson
“Jackson was a bit too strong compared to others. This will bring him more in line.”
MG Squad
“Lowering the suppressive fire that MG squads were applying”
MLRS
“Just returning some of its lost power.”
Mohawk
“This will lower its harvester harassment while increasing its combat potential.”
Pitbull
“Slight tune down to this meta defining unit.”
Predator Tank
“This is to fix a training issue.”
Rhino
“Giving the Rhino bit of love so it’s able to eliminate its adversaries a bit quicker. “
Snipers
“This is to fix a training issue.”
Nod
Artillery
“This will allow the artillery to set up faster as well as track its targets more easily.”
Avatar
“It was too easy to kill harvesters while contesting the missile platform against ground units. This should tune that down as well as allowing infantry a little bit more time to fight back.”
Buggy
“Giving the Buggy a bit of love so it’s able to eliminate its adversaries a bit quicker.
Cyber Wheels
“Wheels were a bit strong. This change should tune them down while keeping them viable.”
Giga Cannon
“This will give the Giga a little more upfront damage and fix a training issue.
Oxanna
“Oxanna a bit too strong compared to others. This will bring her more in line.”
Scorpion Tanks
“This is to fix a training issue.”
Stealth Tank
“This is to fix training issues.”
Special mentions go out to StrikerVX, Silvercruise, Nhiyla, Jeffrey, Blade, Omeleet, and THXForMMR for providing key feedback that our players are now seeing in the game! Honorable mentions for everyone in the Discord balance chat sharing their thoughts and opinions.
Once again, thank you all for being such a strong, positive community and for working hard with us to ensure Rivals remains a fair, competitive game!
From,
The Balance Team
April 2019
April 2019
Ah, a much-needed Avatar nerf. Good job.
April 2019
April 2019
Seem good apart from buffing the stealth tank, didn't think that needed it.
But really the main thing everyone seems to be frustrated with is having 100% of matchmaking be against higher level units. Can you please explain how it works and why? If you pay do you suddenly get matched differently? It just seems odd that i have never been the one facing lower units. Not one single time.
I just want to know how it works so I can adapt, I would be happy to pay to be matched equally but I don't see the point in buying anything the way it is right now. The even levelled tournaments are 100x more fun than the ranked for this one reason.
April 2019
There’s been an error on disruptor; the damage has increased to more than double what it was. just take a look; my level 12 disruptor has around 3400 DPS!
April 2019
I beg to differ; and that is why I don’t use it that much in my deck (and I have them at level 13 mind you); being the most expensive unit in the war factory of both factions combined, it takes a toll on the economy and there are better units in war factory with less cost
April 2019
April 2019
Just a thought: comparing drone swarm and snipers; drone swarm is faster, healthier. Snipers are a bit more powerful, and have 2 tile fire reach.
one goes for 20, the other for 50.
April 2019