Re: Balance Update - April 3

by Trolloween
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Original Post

Balance Update - April 3

Community Manager (retired)

Commander,
We have made some balance changes to several units. Please read below for full details.

 

GDI
Drone Swarm
“This solidifies Drone Swarm’s role as a strong anti-Infantry specialist.”

  • Damage to Infantry increased to 42 from 30
  • Squad size increased to 5 from 4
  • Health decreased to 200 from 284
  • Vision increased to 3 from 2
  •  

Disruptor
“This will allow the Disruptor to deal with infantry of all strengths.”

  • Damage to Infantry increased to 68 from 50

Jackson
“Jackson was a bit too strong compared to others. This will bring him more in line.”

  • Buff duration decreased to 8 from 10

MG Squad
“Lowering the suppressive fire that MG squads were applying”

  • Damage to Infantry and Vehicles reduced to 26 from 30

MLRS
“Just returning some of its lost power.”

  • Cost decreased to 70 from 80

Mohawk
“This will lower its harvester harassment while increasing its combat potential.”

  • Damage to Harvesters reduced to 295 from 396
  • Health increased to 1650 from 1500

Pitbull
“Slight tune down to this meta defining unit.”

  • Health reduced to 1650 from 1745

Predator Tank
“This is to fix a training issue.”

  • Damage to Infantry reduced to 96 from 105

Rhino
“Giving the Rhino bit of love so it’s able to eliminate its adversaries a bit quicker. “

  • Attack Cooldown decreased to 0.75 from 0.85

 

Snipers
“This is to fix a training issue.”

  • Damage to Infantry increased to 152 from 150

 

Nod

Artillery
“This will allow the artillery to set up faster as well as track its targets more easily.”

  • Set-up reduced to 4 seconds from 5 seconds
  • Turn speed reduction while deployed reduced to 50% from 90%
  • HP increased to 1650 from 1500.

Avatar
“It was too easy to kill harvesters while contesting the missile platform against ground units. This should tune that down as well as allowing infantry a little bit more time to fight back.”

  • Damage to Infantry reduced to 135 from 150
  • Damage to Harvesters reduced to 110 from 150
  • Damage to Structures reduced to 300 from 400
  • Death explosion damage increased to 1700 from 1500

Buggy
“Giving the Buggy a bit of love so it’s able to eliminate its adversaries a bit quicker.

  • Attack Cooldown decreased to 0.66 from 0.75

Cyber Wheels
“Wheels were a bit strong. This change should tune them down while keeping them viable.”

  • Attack Speed decreased to 1.5 from 1.25

Giga Cannon
“This will give the Giga a little more upfront damage and fix a training issue.

  • Health decreased to 1455 from 1500
  • Stage 1 damage increased too vehicles to 45 from 40
  • Stage 2 damage increased to vehicles to 90 from 80

Oxanna
“Oxanna a bit too strong compared to others. This will bring her more in line.”

  • Buff duration decreased to 8 from 10

Scorpion Tanks
“This is to fix a training issue.”

  • Damage to Infantry reduced to 96 from 105

Stealth Tank
“This is to fix training issues.”

  • Damage to Aircraft and Vehicles increased to 510 from 500

    Dev Note
    A huge shout-out to the community and all of our players. Your feedback and input helps us keep this game going strong.

 

Special mentions go out to StrikerVX, Silvercruise, Nhiyla, Jeffrey, Blade, Omeleet, and THXForMMR for providing key feedback that our players are now seeing in the game! Honorable mentions for everyone in the Discord balance chat sharing their thoughts and opinions.

 

Once again, thank you all for being such a strong, positive community and for working hard with us to ensure Rivals remains a fair, competitive game!

 

From,
The Balance Team

Message 1 of 48 (8,657 Views)

Re: Balance Update - April 3

★★★★ Apprentice
Very good changes. I agree with almost all of these, except maybe the stealth tank. That thing was already pretty dangerous. Not sure it needed a buff.

Particularly agree with nerfing the wheels and avatar. However, i think the avatar needed a speed nerf more than anything else. But lets see how this plays out.
Message 2 of 48 (8,570 Views)

Re: Balance Update - April 3

★★★★ Pro

Ah, a much-needed Avatar nerf. Good job.

Message 3 of 48 (8,555 Views)

Re: Balance Update - April 3

★★★★ Apprentice
Btw, speaking as a drone user myself, although i am happy about their buff, i think the devs might have made them op.
Message 4 of 48 (8,551 Views)
Highlighted

Re: Balance Update - April 3

★ Guide

Seem good apart from buffing the stealth tank, didn't think that needed it. 

 

But really the main thing everyone seems to be frustrated with is having 100% of matchmaking be against higher level units. Can you please explain how it works and why? If you pay do you suddenly get matched differently? It just seems odd that i have never been the one facing lower units. Not one single time.

 

I just want to know how it works so I can adapt, I would be happy to pay to be matched equally but I don't see the point in buying anything the way it is right now. The even levelled tournaments are 100x more fun than the ranked for this one reason. 

Message 5 of 48 (8,536 Views)

Re: Balance Update - April 3

★★ Novice

 There’s been an error on disruptor; the damage has increased to more than double what it was.  just take a look; my  level 12 disruptor has around 3400 DPS!

Message 6 of 48 (8,444 Views)

Re: Balance Update - April 3

★★ Novice

I beg to differ; and that is why I don’t use it that much in my deck (and I have them at level 13 mind you); being the most expensive unit in the war factory of both factions combined, it takes a toll on the economy and there are better units in war factory with less cost

Message 7 of 48 (8,303 Views)

Re: Balance Update - April 3

★★★★★ Guide
the stealth tank "buff" was simply to accommodate for training on orca bombers. If the orca bomber had 3 training and was the same level as a stealth tank with no training the bomber would survive with 40 HP left, just a sliver of health which means it would survive to bomb the stealth tank.
Message 8 of 48 (8,122 Views)

Re: Balance Update - April 3

★★ Novice

Just a thought: comparing drone swarm and snipers; drone swarm is faster, healthier. Snipers are a bit more powerful, and have 2 tile fire reach. 

 

one goes for 20, the other for 50. 

 

Message 9 of 48 (8,051 Views)

Re: Balance Update - April 3

★★★★★ Guide
squad units usually have "front loaded" damage where they are balanced around doing more than intended damage at first, losing members to the correct damage, and then finally with only 1 or 2 members left doing sub optimal damage to make up for the front loaded damage.

That, and snipers just like other 2 range units pays a premium to be able to engage targets from relative safety.
Message 10 of 48 (7,991 Views)