Assault Vanguard

by Zala-Tok
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Assault Vanguard

★ Apprentice

Why does the vanguard shotgun shoots like a medium range weapon, isnt this BS, cause shotgun pellets spreads, just wondering seeing there are so many of them running around doing it, it's like the flavor of the month.

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Re: Assault Vanguard

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It does spread but the issue is that vanguard deals 400 damage per shot. So they need less than half of the maximum damage per shot to land to kill you so the spread isn't enough to keep the damage from being lethal at range.

 

Vanguard's damage per shot needs to be reduced down 300 and decrease the fire rate. Then they'd stop 2 shotting heroes and as consistently out dueling reinforcement troops and the effective range of vanguard against normal troops would be more acceptable.

 

It frustrates me that vanguard is this strong because it impacts the viability of a lot of other content.

 

What's the point of spending 3000 points on a flame trooper when it can be 2 shot by a vanguard and the flame trooper can't kill an assault in the time it takes a vanguard to get 2 shots off unless the flame trooper is in overload... What's the point of an enforcer when an assault can kill a hero faster than an enforcer can in overload? Literally the only enforcer worth playing right now is the wookie warrior because the assault does the enforcer's job better than the enforcer does.

 

With the exception of the wookie warrior which is the one enforcer who I feel is worth the points and the super fragile specialist who's sustained output isn't nearly as high, every other high damage output ability in the game that non-hero infantry get comes with a massive mobility penalty meanwhile vanguard comes with a mobility enhancement... * wut?

 

Don't get me wrong, I like the idea of vanguard. I think that if you can get into close quarters with careful aim it should be powerful and rewarding. But as of right now the ability is just too good. The time between shots needs to go up so that misses are punished more and so that you can actually turn and react to flanks and the damage per shot needs to go down so that its effective range isn't so long and so that it doesn't zero out expensive troops in one or two shots unless they have already been wounded.

 

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Re: Assault Vanguard

★ Apprentice

if its 400 damage per shot dont u think its kinda OP, as normal troops has only 150 health!!!

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Re: Assault Vanguard

[ Edited ]
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@Zala-Tok wrote:

if its 400 damage per shot dont u think its kinda OP, as normal troops has only 150 health!!!


Lol... yup... that's pretty much what I'm saying.

 

The only way for a normal troop to survive one max damage vanguard shot is if a heavy has his shield up and has a level 3 or level 4 card for his shield's hp equipped (and he and his shield are at full hp)

 

Of course 1.5 seconds later that second shot is coming so unless you saw that vanguard coming and landed all your shots on him (which is tough because he has a sizable movement speed enhancement active) he's going to win the duel anyway.

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Re: Assault Vanguard

★★★★★ Apprentice
Personally here is how I think the classes should be

Assault - short range, make second fast movement class

Heavy - slower then all classes, but for the love of god. If I wanted to play in third person I would switch to third person. Stop the third person force. And end the extra slow motion on his abilities. Just leave at his normal slow speed.

Officer - when you look at him he is a support. Should be the fastest of all. As his job should be buffing and protecting his team. Lowest damage output, short range

Specialist - sniper , long range , high damage, 3rd fastest. It makes no sense how you can use a sniper and an assault rifle does more damage to you from across the map. Then you do to the person with the assault rifle.
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Re: Assault Vanguard

★ Apprentice

after playing so many games vanguard at its current stage is broken, to the point it makes it such a cheap tactics being fast and high damage.

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Re: Assault Vanguard

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@kaspen2012 wrote:
Personally here is how I think the classes should be

Assault - short range, make second fast movement class

Heavy - slower then all classes, but for the love of god. If I wanted to play in third person I would switch to third person. Stop the third person force. And end the extra slow motion on his abilities. Just leave at his normal slow speed.

Officer - when you look at him he is a support. Should be the fastest of all. As his job should be buffing and protecting his team. Lowest damage output, short range

Specialist - sniper , long range , high damage, 3rd fastest. It makes no sense how you can use a sniper and an assault rifle does more damage to you from across the map. Then you do to the person with the assault rifle.

I think the assault should be the fastest class. Run and gun is the promoted play style that they embody. I think the officer is in a great spot right now and if they nerfed vanguard it would make the officer's battle command even better because it would make a target with 300 health harder to deal with. Speed-wise I think everyone is in a pretty decent shot, although I would love to see the heavy and all the enforcers allowed to roll no matter what skill they have active. That would hugely improve the viability of the 3 enforcers who cannot roll during overload and be a nice quality of life buff for the heavy.

 

I also think the death trooper needs considerably better accuracy and better range on his grenade. The B2 battle droid needs better accuracy and a 2x zoom when he aims. Both need to be able to roll during overload. The flame trooper needs more damage output on his flamethrower outside of overload, his risk/reward ratio isn't good enough to justify the purchase of that unit.

 

The only enforce that feels good to play and feels like a good investment of that many points is the wookie warrior. He's the only one who stands a chance against a hero and feels appreciably better than a normal trooper. 

 

The aerials are in a good place, I feel. Maybe some minor tweeking on their damage outputs on their primary but they're in decent shape balance-wise and worth purchasing.

 

 

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Re: Assault Vanguard

[ Edited ]
★ Apprentice

really dude battle command benefits the team more than yourself, i always use it during team fights WTF why play an officer if u gonna solo..., as mentioned it would really be anti-fun if everyone jumps on the bandwagon and play this cheap tactics which looks to be catching on alot players run around and killing players, so what happens to the ojectives etc..

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Re: Assault Vanguard

★ Guide

@Zala-Tok wrote:

really dude battle command benefits the team more than yourself, i always use it during team fights WTF why play an officer if u gonna solo..., as mentioned it would really be anti-fun if everyone jumps on the bandwagon and play this cheap tactics which looks to be catching on alot players run around and killing players, so what happens to the ojectives etc..


um.... wut? 

 

I never said anything about soloing.

 

It's common sense that if you decrease the offensive capability of the units that it increases the value of defensive buffs because it's going to increase the time it takes to over come those defensive stats. Nerfing vanguard would increase the value of the enforcer's shield, yoda's shield, the heavy's shield,  and the officer's bubble as well.

 

The reason I talked about battle command specifically is because a 150 hit point troop that gets battle command gets 300 hp. If you nerf vanguard to 300 damage then the assault has to get a perfect 100% damage value shot to 1 shot them, which would drastically reduce that assault's chance of 1 shotting compared to the current patch.

 

That was my point. It has nothing to do with soloing with the officer... please stop being so aggressive and toxic and try a little harder to see the points people are trying to make instead of flaming people.

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Re: Assault Vanguard

★ Apprentice

my bad apologies in making it sound so offensive, but imo having any one shot for other classes other than the specialist makes game unbalance due to be able rake in kills like there is no tomorrow, unlike the specialist class since range makes it harder, i am all against giving one shot abilities as it makes game unbalance in a way exception being heroes/tanks etc..

 

my 2 cents

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