December 2018
I like the Geonosis map.
And when I play that map as a Clone trooper, I like to ride on the AT-TE. This vehicle is really cool/strong/powerful.
After the Geonosis launch, the HP of AT-TE was 5,000. After the next patch, it was changed to 7,000.
I supposed it was too much and it was nerfed to 6,000. I thought it is reasonable.
But today, I used the AT-TE and I noticed the HP is buffed again. Wow! Really!?
Was there any information about it?
AT-TE's stats and abilities
MaxHealth:7,000
(No HP Regeneration)
-Main Weapon
AT-TE Blaster:60 + 80(Blast Damage)
-Abilities
Tactical Support
ActiveTime:4.8s
RechargeTime:15s
SiegeMode
RechargeTime:3s
Siege Cannon Damage:120 + 200(Blast Damage)
IonCharge
ActiveTime:0.1s
RechargeTime:30s
Ion Charge Damage:325(Blast Damage)
December 2018
The main problem is that not enough separatist players make it a priority during the match, then they panic, then they don't strategically focus on the closest one....at least to me
December 2018
Hello there! :eahigh_file:
I suppose, some people still haven't played the Geonosis map and they don't know how to attack/defend.
By the way, the best strategy for separatist droids in that map is "Finish clones in 1st phase".
AT-ATs are too hard to take them all down.
January 2019
Heya, @raidernaphtali we keep adjusting the Health and looking at the balance that is needed for AT-TE.
Feedback is always welcome.
/Atic
January 2019
Happy New Year Everyone! :eahigh_file:
The balance! Yes please! AT-TEs have so many traits. :P
January 2019 - last edited January 2019
@Sati_Sati @raidernaphtali - I have played a few matches where the droids have won on the final phase usually because the players have concentrated on AT-TE's and not their elimination numbers. From what I have experienced, Geonosis is map made for Heavy Troopers loaded with Ion Torpedos, explosive sentry gun and primary weapon with explosive shot (It also favours the specialist trooper). All do damage (you get good BP's if you get the elimination) to the AT-TE & sometimes eliminate nearby troopers via splash damage. Even if the heavy gets eliminated, respawning is a quicker way to regenerated weapons and the heavy should always respawn on Default not on other troopers. This will give him the opportunity to get all three torps away before he is spotted. One problem with the ion torps is that once an AT-TE is destroyed you have to wait until it completely disappears from the map otherwise the torp will deviate to it if you try to get the target behind it. When a separist team has a good mix of heavies & specialists, it will always have the opportunity to win the match no matter what objective phase is being played. I do agree that the separists main opportunity is the 1st phase but all is not lost if the clones get past this.
@Sati_Sati- I agree the STAP is good for the droids mainly because even if targeted by an ion torp ( I think we discussed this on another thread) it hardly ever connects with the target.
January 2019 - last edited January 2019
@raidernaphtali- I think a lot of players still have the K/D ratio in mind when they play rather than objective, You can see this when you are happily eliminating enemies coming through a doorway with your sentry gun/primary weapon and someone either rushes in front of you (some blatantly facing you using emotes) or throwing a squad shield over/in front of you and we all know that splash damage from your own weapon's explosive shot can kill you quicker than most hits from your enemy.
January 2019
@ggibb65 wrote:@raidernaphtali- I think a lot of players still have the K/D ratio in mind when they play rather than objective, You can see this when you are happily eliminating enemies coming through a doorway with your sentry gun/primary weapon and someone either rushes in front of you (some blatantly facing you using emotes) or throwing a squad shield over/in front of you and we all know that splash damage from your own weapon's explosive shot can kill you quicker than most hits from your enemy.
One of the most frustrating things is that people get hero, but they won't make an effort to protect the actual artillery guy's...I try my best, any mission where their are rockets I try to help the objective
January 2019
January 2019
Balance on Geonosis needs to be reworked. I have never seen the droids win since the first too days when the map was new.
There should be plasma blaster / rockets on the map for the droids too cause a one time massive damage on the ATTEs - so the would be a big fight around these points.
Currently droids just stand firing at the ATTEs and get killed one by one or the loose - very boring for the droids .
Alos: Walking to shoot the ATTEs from below ususally doesnt work. I did it some times, but you usually get killed very quickly.