June 2019
In Star Wars: The Old Republic there are three different ways players are able to enjoy the game - as a Subscriber, Free-to-Play, or Preferred.
While the team is hard at work revising some systems for the ‘Onslaught’ Expansion, we also wanted to show some love to the Free-to-Play and Preferred players. Most notably these changes will be to the credit cap, Quickbar, Medical Probe, and Quick Travel limitations. Let’s take a look at some of the quality of life changes coming for these players.
Increased credit cap
Long gone are the days where you could buy a gallon of Bantha milk for five credits. Initially when we developed our Free-to-Play and Preferred models, a cap of 200,000 credits and 350,000 respectively seemed like a fair amount. Over the years, it’s become a simple truth that those credit amounts don’t buy what it used to though. As our game has grown, so has the economy. Taking this into account, we will be raising the credit cap of both Free-to-Play and Preferred members to 1,000,000 credits!
Extra Quickbar
Quickbars are another feature that has been limited between the various account types. Currently Subscribers have six available to them, while Preferred have four and Free-to-Play accounts have just two. When this system was initially designed, only four at most were available. Keeping this in mind, we’ll be adding an additional Quickbar for both Preferred and Free-to-Play accounts - increasing the number to five and three respectively. With this addition, players will be able to have more abilities, Mounts, and Mini-pets available to them for immediate use.
Medical Probe and Quick Travel
Lastly, we will be making changes to Medical Probes and Quick Travel. Medical Probes allow a character to revive where they died instead of recovering at a Medical Station. Quick Travel allows characters to immediately travel to a discovered point on their current planet. Both of these features have been primarily available to Subscribers, while Preferred and Free-to-Play players could only obtain consumable versions via the Cartel Market. Both of these features are being removed from the Cartel Market and every player will be able to revive or Quick Travel where applicable!
The changes to the credit cap, Quickbars, Medical Probes, and Quick Travel will be going live in Game Update 5.10.4 in July!
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June 2019
July 2019
July 2019
How does this affect escrow? I had 43 million in escrow before I resubscribed with another 6 million in my legacy credit storage. The only change is allowing each character to hold more credits before it goes into escrow. So nothing else gets affected. Escrow would work the same as before.
July 2019 - last edited July 2019
So what are you referring to when you say beef them up? What is your suggestion for beefing them up? I just want to understand.
July 2019
July 2019
Unfortunately I don't know what you are referring to. As far as I know escrow accounts are not changing. If you are requesting a specific update or change in response to an increased credit cap, I would post specific details here so it can be read by the forum admins and sent as a suggestions to the devs.
July 2020
I like these changes!
August 2020 - last edited August 2020
@proxos666What will chagnge for "Preferred - Players that either used to be Subscribers or have spent money on the Cartel Market." please?
There is standing nothing. Also for subscribers not.
/edit: nvm. Just 3 models. I had tought that there wil being changes.