Madden 23 - Franchise Mode Update

by EA_Blitz
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Madden 23 - Franchise Mode Update

EA Community Manager

Hey Madden Fans, 

 

On Thursday 10/13, our largest Title Update yet went live in Madden NFL 23 to improve your experience across multiple modes. We have been reading your feedback and understand there are still a few more lingering issues. We wanted to share specifically what our franchise team is prioritizing for our next update including live service fixes along the way. 


Dev Note: The Madden NFL team developed a strategic update cadence to ensure larger, more impactful updates during the season. The team has multiple levers to rollout fixes, from server side to faster lightweight updates. Follow Madden NFL Direct to get the latest updates, as fixes can rollout without larger Gridiron Notes via a “Title Update”. The team has a high urgency level and will use every tool for an update ASAP.

 

Below are the top 3 priorities our Franchise team is currently focused on:

  • Draft Stability issues in Franchise Mode: The Draft Stability (aka “draft revert”) issue affecting some users is being diagnosed and addressed as soon as possible.
  • 32nd user unable to join a league. This is also being diagnosed and addressed as soon as possible.
  • Resolved: Smaller percentage of disconnects around contract negotiations in Face of the Franchise.

Dev Note: Overall, players should be seeing significant improvements to stability since TU3. Players previously in a stuck state are encouraged to log-in as the data is showing they are likely to advance.

Stay tuned to Gridiron Notes and Madden NFL Direct for more information on updates coming to Madden NFL 23, thank you!

Message 1 of 63 (16,845 Views)

Re: Madden 23 - Franchise Mode Update

★ Apprentice

Here are some ideas that we’d actually like to have implemented. 

I know I’ll be forgetting something, so let me hear your thoughts down in the comments/replies. Maybe some of our ideas will make it through to someone who can do something about it.

 

Franchise mode is broken, neglected, but most importantly it is set up like a franchise mode from the first days of video games. There is minimal control over the league, your season, or even your roster, in this day and age, a lot of the users who flock to franchise modes want a sandbox experience. They want to create scenarios, rewrite history, play out the rest of the season based on their predictions, etc. They want a sandbox to play in, and EA and Madden haven’t done much to give them that. 

I understand that EA has made an effort to improve the mode, and that is definitely appreciated. Unfortunately, there is such a long way to go and I’m afraid that a well rounded and true franchise mode may never happen. 

You will see a lot of idea similar to what 2k has to offer, the standard of franchise modes. 2k23 improvements have set it apart, but it needs to be clear that it’s not expected to do everything 2k does. It just needs to start on that path. 

(Bold points are more important)

 

- There must be an easy way to control all 32 teams. Going through and creating a profile for each is too much time wasted.  

- the start today feature needs a massive overhaul. It’s hardly up to date, takes way to long in the week to update the stats from the previous week, and most importantly it cannot be saved in an offline mode. Playing with real life stats is a huge draw, and the fact you can’t control the entire league or play offline is a huge miss. 

- you cannot edit injuries in franchise mode. This should be a simple tab somewhere on the edit player screen. A scrollable list of all the injuries available, and a tab for the length out. Many people like playing with injuries for the realism, but don’t like it when their players blows a knee out for the year in week 2. Make injuries editable. 

- edit injuries on normal rosters too. 

- practice squads on the normal rosters, and keep them up to date. In fact, keep rosters up to date weekly. It cannot be that hard to have most of the roster moves and injures updated by the Tuesday of each week.

- dynamic fans in the stands. If your team is getting blown out in the 4th quarter of a game, let us here the boos of the fans still left. Have crowds filter out of blowouts, or not full stadiums for bad teams. 

- a functional Injured reserve. Doesn’t have to be completely like the NFLs system, but enough where you can put players on for the year or for a few months. 

- compensatory picks in the draft. I know the NFLs formula is probably very complex, I get it. Make up your own. Attach it to the value of a contract signed. Give us something similar.

 

- Undrafted Free agent signing period. right after the draft. Just a pool of guys who didn’t make it, with a chance to get picked up and added to a roster. 

 

- better create a player options. Maybe a player editor, instead of preset faces? 

- player DNA. There is no way to save the DNA or build of a player you have created. This would be significant for the roster creators out there. 

 

- add a player in franchise mode. The ability to add a guy into the player pool of free agents would be nice. There is always a player that breaks out that isn’t in, and restarting is a pain. Give us the option to add a player into an existing franchise mode

- Real life Coordinators, or give us the option to edit the coordinators names and builds. There are too many talented coordinators that move on to head jobs, and not many people want a fake coordinator on their team. It kills the feature completely to have computer generated ones. 

 

- sandbox relocation option. Let us build a new team entirely, similar to FIFA or 2k. Give us complete control. (This must also have an option to download a created team from the Madden community.)

 

- improve the roster sharing capabilities! It’s like a mine field at times, and it’s extremely frustrating. If you want to grow your player base, make it easier/stable to share amazing rosters with the community. 

- bring back the old school mini camp games. Those were the bomb. 

- more control over the depth chart, subs. Have a preset option to split carry’s between running backs, or a defensive line formation, or have 4-5 WR on the field at a time instead of putting a lumbering running back out there. Subbing in general is painstaking at times, especially if you want to get rotations going. Multiple menus, multiple in game adjustments. 

- options to change the rules. Like a league meeting after every year. New OT rules, salary cap rules, trade rules, ect. 

- the ability to choose/override the pro bowl rosters. Set the positions, and generate a roster as best as possible based of the season. Just give the player an option to override or replace someone for the pro bowl. 

- the ability to set/override MVP, OPOY, DPOY, ROY choice. 

- postpone retirement for players. Let their be a retirement override for players. Tom Brady is playing at 45. It’s possible for many guys to play longer, let the user decide. 

- add teams to the league! 36 team NFL? Sounds awesome. make an expansion draft part of it too. 

- league realignment. Let us switch up conferences, divisions. 

- in depth preseason game plans. Position battles, focus on starters getting team or reserves (could set them per quarter), set game plan to playing youth and resting older players, etc. 

 

- coaching carousel. There is always black Monday in the NFL right after week 17. Let it happen, and then let the coaching carousel start. (Maybe make it still part of the offseason, and let the playoffs finish).

 

There is so much that Madden Franchise mode could be. Hopefully we will see some of these in a Madden update, or in Madden 24. 

Message 2 of 63 (16,024 Views)

Re: Madden 23 - Franchise Mode Update

★★ Novice

Pants weren’t getting dirty in the beta… Title Update 2 fixed it… Title Update 3 has messed it up again… please fix this issue 

Message 3 of 63 (15,942 Views)

Re: Madden 23 - Franchise Mode Update

★★★ Newbie

Injury frequency and duration have been nerfed to next to none (on the PS4 version) by a recent patch.

 

If this could be addressed, franchise mode on that platform would finally become viable.

 

PLEASE and thank you.

Message 4 of 63 (14,845 Views)

Re: Madden 23 - Franchise Mode Update

★★★ Newbie

These bugs have been around for years, and you're still diagnosing it?  Can you guys just admit you have no idea how to fix them and contract out another company to fix it for you????

Message 5 of 63 (14,827 Views)

Re: Madden 23 - Franchise Mode Update

★★★ Newbie

The draft revert bug is the same bug that causes games not to save and leagues to revert sometimes after you advance.   The franchise is not saving properly with the server so when the client(your xbox) updates it looks like its reverting back but the truth is it was never saved to the server to begin with.  

Message 6 of 63 (14,424 Views)

Re: Madden 23 - Franchise Mode Update

★★★ Novice

What about the save corruption for offline franchise players? Players have been reporting this issue since Madden 20.

 

EA touts 30 years are available, but no one can get to it when saves are being corrupted around the 5-7 year mark. Only way to reach 30 is to NOT play games, NOT to use coach firing and NOT use custom draft classes. Thats not playing a game as intended. 

Message 7 of 63 (13,873 Views)

Re: Madden 23 - Franchise Mode Update

★★★★★ Novice
@EA_Blitz Why do you guys keep ignoring the awful bug in Face of the Franchise that makes you become a QB with QB attributes and the QB skill tree? That’s even worse than the contract bug imo because you can at least sign the offer during the season. I literally can’t upgrade my CB anymore or use him because he has QB ratings.
Message 8 of 63 (13,311 Views)

Re: Madden 23 - Franchise Mode Update

★ Novice

Most of the stuff mentioned no one wants. You know what I want? I want the draft to work, I want to be able to add 32 users and I want games to count. All that other stuff is quality of life or is already in the game. Why could online CFM want coaching carousel? You can already override or delay retirements via coaching points AND cut scenes. Undrafted FA signing period is preseason week one. We dont need a dedicated screen for that. Dont really way create a player added to online so guys can add 99 ovr players to their team, CFM however the commissioner of any league can edit any player in that league. More teams in the league means more recruiting so. Pass. Dont want commissioners overriding anything, the fact that they can make it where you cant change your abilities is already too much. Your only real good point is to be able to reset injuries incase you sim with injuries on on accident.

Message 9 of 63 (13,221 Views)

Re: Madden 23 - Franchise Mode Update

★ Apprentice

And what about the franchise crash/delete of your franchise file in years 5-8???

 

Also, what about the save corruption files, are you working on that as well.

 

It's good we are seeing communication and transparency, let's try to keep it going.

 

Thank you

Message 10 of 63 (13,196 Views)

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