@EA_Kent The information given is a minor update that is not enough to justify buying another edition of the game. I only purchased it because of the promise of better female hairstyles from seeing them in the original trailer. If these hairstyles are not available in the offline modes, I am going to be pissed as hell about that since that is WHY I paid a god damned $100 for another edition.
The Franchise mode addition, singular, seems to be this create a league which allows for some good changes. It sounds, at least, like a step forward. However, it is a half fleshed-out idea. There is only one way to add teams to the league - and that is by manually creating everyone on the team and placing the team in at the beginning of the mode. There are no expansions later on and you cannot add the teams as an expansion. That really should have been thought out better with multiple ways to add these expansions.
However, what I am expecting, based on EA's record with faulty products and inattention to offline modes, is that we are going to run into massive problems creating these teams as the create-a-team teams require rosters beforehand and traditionally you have to place any created players far away from the NHL into very limited spots in other professional leagues or national teams to prevent there being dual copies of them. Nothing in this "deep dive" trailer told us how the logistics of this would be fixed.
Now, a simple solution is to allow these to be empty shells of teams and we can add them as undrafted members of the create-a-team teams directly when creating the player. You create the team first, then the players. If you don't have the fleshed out team, EA could start the mode right after the draft and force them to pick up free agents. A completely empty team could be treated like the expansion teams over the past few years. Of course, EA could have given create-a-team teams the variable of "entry year" and treated them as such there. Alternatively, EA could have randomly generated players within ranges for each line like they generate drafts.
However, as EA has not said a thing about this aspect of it, I am assuming that you cannot do that and that we will be forced to drag over European teams and may be able to cram in 1 or 2 custom teams with custom players by cramming all the players onto national teams or European teams that we don't bring over.
There was a bunch of more pressing things to correct (such as drafting Ricky DesLauriers from Poland rather than someone with a Polish name) and if we are going to see improvement, it really should have been in finishing the conversion of Be-a-GM mode to Franchise mode by redesigning it around being about being a team owner - out to make a profit - rather than being a GM that floats around the league for 25 years, max. There is nothing that immerses you as being a GM other than getting unreasonable demands from the team owner to not get fired from the team that you've spent all your time working on.
There should be work on decoupling Franchise Mode and Be-A-Pro from EA rule changes designed for online, multiplayer play where you are tripping people by trying to block the puck and have a one shot faceoff.
We should see the rules changing over the years (which you can influence), debates over expansions, contract negotiations, and such that is more representative of the idea of owning a team that you care about rather than being a GM that jumps from Stanley Cup contender to Stanley Cup contender every 3-5 years that I am betting most players don't actually do unless the game forces them through GM firing.
Probably the biggest problem I see is with communication - EA refuses to say anything about these issues. Even if EA did think this through and do everything needed to make this work, they act as if they have a long history of putting out a great product when they don't - particularly with offline play. EA takes away parts of the game that work and reintroduce them slightly differently, but probably not any better, 5 years later. Focus is on tweaking things from year to year for online players in a losing battle against human nature to exploit necessarily simplified mechanics and it shows year after year. EA needs to explain exactly how they made this work and what bugs they have fixed, which minor changes requested were added.
If this were Paradox, which has a strong reputation for putting out quality games where everything is thought through and bugs are quickly corrected, then there wouldn't be the same need for transparency. We would know that when we picked up the game at launch that we could create all 48 teams and everything would work fine. We cannot expect the same from EA because of decades of reputation for failing to do that - major bugs often persist for years. You are lucky Paradox doesn't do sports games.
I also want to add that I have seen them announce launches of mere flavor packs, live, that go into much more detail about the changes and all the careful thought that was put into each change, lasting an hour or more. There was nothing deep about this dive.