March - last edited March
I hate the extremely wide stat ranges which easily make legendaries worse than masterworks, even if you happen to get a stat you would have wanted had it rolled higher. It's also a missed oppurtunity to give more meaning to difficulty levels.
I think you should add difficulty based tiers to stat roll ranges to make the difficulties feel more important. For example, for stats that currently range from 1-250%, have them instead be something like 10-50% on easy-hard, 50-100% on GM1, 100-175% on GM2 and 175-250% on GM3. That way you have more of a reason to do higher difficulties and an actual progression feeling from difficulty to difficulty. You can add an ilvl requirement to GM1-3 as well so you can't just queue for GM3 and hope to get carried to instant top tier rolls. You could also give a small item level bump in GM2-3 as well.
I also hate that you can get a +ammo roll to a specific type of weapon on everything. Please remove ALL item type specific ammo rolls and just have ONE universal ammo roll (which already exists as well). This way, if you get an ammo roll, it's at least actually doing something. You probably still didn't want it, but at least it's actually applying to all your weapons regardless of which you're using.
I feel like the inscriptions on components are lackluster. It seems you can't even get +armor/shield on javelin specific gear, but the universal gear only goes up to purple and has otherwise lackluster stats. To maximize your armor/shields you have to get an extremely lucky double armor or shield roll on a universal component and use a slot on a purple. I feel like you should add armor/shield as possible rolls to javelin specific components as well (if it's already possible I've never seen it in over 100 hours of played time). Maybe add more variety to the stats on components in general.
It's hard to get too specific since there's not even a list anywhere that fully explains what possible rolls you can get on different gear. It would be nice to add a database to your site that shows all possible gear and all the possible stats + stat rolls on that gear so you have a better idea of what you're even aiming for.
Overall, its a very good basic looting system. unfortunately nothing really stands out that I like, just a general "okay" impression of it.
Vague descriptions, a lack of a single, unified character sheet showing us our stats, both of which would go a long way to helping us to build out our javelins. I absolutely hate the fact that there is 0 inventory management while in the field. I don't need to be able to swap out components or equipped gear, but swapping weapons, even if you could only do it at say, a locker on the side of one of the stationary striders would be fantastic. Also, give us a way to dismantle things in the field, I know that at 468 I'm not going to use anything that is blue(rare) or below, so why would my character drag that crap back to fort tarsis? let us dismantle that crap in the field, again, even if it's only at a specific location on a stationary strider. There is nothing worse than getting the "inventory full" message halfway thru a world event, or partway through killing a titan or other world boss.
The stats ddon't seem to do anything currently. I can go out one time, shoot a mob, and do say, 1k per hit(autocannon :P) and the next time run out and I'm doing 2.5k a hit, same mob, same loadout. It's like the stats don't apply all the time, or there is some other bug in the system that affects how the stats on your items works.
It was very rewarding getting the first few masterworks, especially once the inscriptions were fixed so you couldn't get sets that were for four different gun types and such. However, the rewarding feeling fades very quickly when you get the same 4 masterworks over and over and over and over and over again.
Oh boy. So, for loot, I'd like to see an auto dismantle system for a given tier and below of gear in the field. I'd like to see the ability to swap weapons, even if only to have say, two loadouts for weapons only that you could take into the field. I'd like to see item identification at the time of looting as happened in the E3 and subsequent trailers prior to release. I'd like to see more ways to sort loot, items, and crafted sigils in the menus that the current methods. the Vault sorts everything pretty well, why is that same system not used in the forge?
Either make the items from a boss kill at the end of a stronghold/mission get autolooted, or give us a 1 minute timer. The amount of times I have been reviving people(or gotten revived) at the end of a fight only to not quite make it to the loot is insane, and it's especially frustrating given that the only legendary I have ever seen disappeared 5 feet in front of my javelin after a stronghold mission because I wasn't right on top of the boss when it died.
Increase the pickup radius. Currently, my javelin has something like +100% pickup radius, and I still basically have to shove the loot up my rear end to get it to be picked up.
Thats it for loot specifics for now :P tata
March - last edited March
Had an idea for bad inscriptions, how about we can reroll crafted items for a portion of the craft cost?
I do think there is a meaningful progression in the loot and good balance to get you to try new builds when you get a new item higher than your current, but only in the lower levels and up until you are decked out in Epics and just waiting for those last couple you need to replace your rates that you know you want to use.
Once you start getting Masterworks though the loot is horrible. Yes each Masterwork you get is awesome and you obviously shouldn't just get decked out in them in a few runs of a stronghold or anything. But they quickly lose the impact of "Awesome I got a Masterwork I can't wait to see what it is!" When you get the same Masterwork over and over or you only get Masterworks you do no use. By that point in the game I am fairly sure what my load out is going to be, so giving me the same shotgun twice when I have literally never used a shotgun in the game and not giving me any LMG when that is what I use most is just annoying.
I ran tyrant mine on GM1 and literally got the MW Seeking Missle from both my MW drops, and I already had one equipped. I have gotten 3 Venom Darts and only 1 Grenade.
There is a difference in grinding or working for Masterworks to get your build right or find a new one that the talent on it actually makes you want to change up your playstyle some. But it is just tedious and pointless grinding when you are only getting the same Masterworks over and over and just dread the loot screen where you find out it is yet another thing you never use or you already have 3 or o of.
Since if we run enough missions with Masterworks or kill enough enemies with them we can craft them to get the perks or talents or whatever we want on a piece, please reduce the duplicate drop rate and even read the stats for which guns we have used the most or finished the challenge for since we likely want those before some random gun we have never even used.
I am still enjoying the game but please fix the masterwork duplicate drop rate.
A quick suggestion that would help keep people playing other strongholds besides tyrant mines and also gives us a guaranteed way to min max our build by getting a legendary. Make it so the first time you run each stronghold daily you get a guaranteed legendary this would give the other strongholds some love because I just grind tyrant mines since I've been on gm1 difficulty. Its just more efficient for same rewards as harder longer ones, if I had a incentive to run others it would help keep content from getting so stale and I would be logging daily to max my build also.
What do you like about current progression and loot?
The Basic gear progression system is fine.
Does it feel rewarding and meaningful?
Early game and levelling yes, once you hit max level the amount of loot you get seems to drop off drastically, for example did a Legendary Contract on GM1 today and only got 2 epic and 1 rare item for the whole run, which is pretty disheartening.
What you dislike?
What would you like to see changed?
I know from watching videos on Youtube, that some of my opinions are going to be a bit unpopular.
1: I really like that you don't get too many masterwork / Legendary Items. I have been gaming since the early 90's and one thing i really miss is the rarity of rare items in games. if you get them too often, legendary becomes normal, and it's kind of sad when that happens
2: Loving the freeplay and strongholds, But some difficulty normalization would be really nice.
Example: when i freeplay, i can deal with most world events on GM1 pretty easily solo or 2 man. But for strongholds, my friends and i can struggle to do a hard with 3 ppl on comms and coordinating combo's and ulti's on hard,
3: still getting random DC's and game crashes ( I know youg guys are working on it)
4: freeplay is too unpopulated, both, the numper of players vs. map size, as well as the time we sometimes have to spend searching and searching for events to do
4,2: an idea could be for the incomming call to come within a greater distance of events, as well as maybe give you a hint as to what general direction you need to go
so far I'm loving this game. Looking forward too see your plans for Anthem unfold
You know what I love about looter shooters? The loot. Getting the loot I want. Using the loot I want to use.
You know what I don't like? RNG for everything to artificially increase grind and play time.
You know why Borderlands 2 and Destiny 1 (to an extent) were so much fun? Because I knew exactly how to get the loot I wanted.
Do I want a Hornet? Farm Knuckledragger.
Do I want a Bee shield? Farm Hellquist
Do I want a Grasp of Malok? Farm Omnigul
Do I want a Luna? Grind crucible
Were there some RNG moments in those games? Yep... but not nearly as terrible as just hopelessly waiting for the drop you want and hoping it has a decent roll, like Anthem.
Also, I'm sure you can look at some metrics and see that only 1 of your strongholds are popular. Why? Because it's the most efficient way to get loot. You know what would make the other strongholds more popular? Give the end bosses an exclusive drop that people will want to farm for.
Why is this concept so hard for developers? Bungie has all but abandoned specific loot drops, and Anthem didn't even consider doing it. Am I missing something?