February - last edited February
Link to a thread with my crafting system suggestion. The basic idea is, crafting should be a way to get endgame gear through completing various activities across the entire game, as opposed to grinding whichever contract or dungeon has the highest RNG drop rate. And yes, I think there should be crafting components that give you at least some control over the bonuses.
February - last edited February
I would also suggest making hard, harder while leveling. Could also just add a new difficulty between hard and GM1 that can be played while going to level 30.
I would agree with adding a new difficulty between Hard and Grandmaster. I feel like Hard is well balanced as a mode you’re meant to play with friends (who are not necessarily pros at the game yet), but the fact is that it’s only really Hard when trying to solo it. As soon as you have at least two people in a squad, it becomes significantly easier, and with a full sqad it usually becomes fairly trivial unless you have an entire squad of really bad randoms.
Making Hard harder would mean if you only have one other friend online for story/contracts, you’re stuck between Normal (which is fairly easy to solo and would be overkill for two people) and Hardcore which would be too much effort in a lot of situations. But another option above Hard would be neat for when you have a full group and feeling up for a challenge.
See my post on the loot system feedback megathread for possible missed details: https://answers.ea.com/t5/General-Discussion/Mega-thread-Loot-system-feedback/m-p/7582527#M41803
There is a clear sense of progression as you level (common >epic).
Basically everything else I'm afraid.
1) the jump between hard, GM1, GM2, and GM3 is too big, enemies become insane bullet sponges that oneshot even colossi.
2) inscriptions on gear has no bracketing of stats (MW doesn't roll higher stats than epics, legendaries don't roll higher than MW)
3) there's no actual way to get what you want: there's no rerolling (changing) of certain inscriptions nor the option to improve inscriptions (see the Division crafting system, or Diablo 3 crafting system). Both should be implemented to allow a player agency over what build they want and when they can achieve it. It'll give a clear purpose to the otherwise mindless grind where luck is the only thing that determines what gear you equip, which is super not fun.
4) kinda repeating myself, but hey: stats roll with abysmal ranges, MWs should NEVER drop with <100% damage rolls, as those rolls range from 1-250%. (see point 2)
5) it takes far too long to get anywhere because everything is super RNG heavy. If I made some progress on my gear on a daily basis, say locking in the inscriptions of one gear piece a day, followed by increasing the stats of those inscriptions by an incremental 15-20% per day (assuming a couple of hours played per day) I'd feel like I am making progress, right now I don't think I've kept a single piece of gear for the past 5 days and I've stopped playing as a result.
Does it feel rewarding and meaningful?
No, the grind is mindless with not enough content to keep me playing just to see all the content. It being mindless I don't actually want to continue grinding strongholds / contracts just to get a utterly useless MW with +3% on some random weapon ammo stat.... I need to be able to make clear progress to a goal that I set myself, not be dependent on * RNG from a game that doesn't even shower me with loot.
See my summary above: add bracketing of stats, allow me to reroll and upgrade the inscriptions on gear, respect my time.
Honestly, I am liking loot so far. I just got my first masterwork at level 26, I have had plenty of epic items to hold me over until it found me.. I don't know, I dig it.
The excitement of getting a drop that improves your javelin.
I think my only dislike is the luck system. You essentially have to save a "slot" that could be used for something else that allows you to perform better for something that allows you the chance of getting something better. It would be nice if luck was a consumable or could be slotted for certain days of the year or something that doesn't take up a slot in your items.
Yes, it does feel rewarding and meaningful.
I would like the luck stat to be removed from items and instead be a consumable or some kind of holiday in game that gives x% increase in loot.
February - last edited February
My LOOT related post
I understand why the loot drops have been scaled back. There’s an extreme lack of it. The fact that there aren’t any masterwork support items is proof of that. It’s pretty simple. If there’s an epic item there needs to be a masterwork/legendary version of it.
This thread will serve as the your main hub for feedback around Progression & Loot in Anthem:
- What do you like about current progression and loot?
- What you dislike?
- Does it feel rewarding and meaningful?
- What would you like to see changed?
Thank you for creating a thread to listen to feedback!
I was VERY excited about Anthem after the demo & could not wait until launch on 2.22. I could not imagine what other great things were waiting to find and what cool loot I was going to find...
... but... er... well wait a minute... Where is the rest of the game??
What do you like & dislike about current progression and loot? Honestly very little.
GUNS: The weapons are just very slightly different versions of the same gun, it's so bad I literally can't tell them apart by their image icon.
GEAR: Gear items are repetitive drops of the same thing with very slight level/power differences. I played the first 12 levels with basically the same primer and detonator for my storm... every time I tried a different combo there was no combo, or the cooldown was way too long... so things just got boring spamming Left bumper... Right bumper... repeat. This has gotten so boring and stale that I don't want to play the game anymore...
BONUSES: the tiny 5% bumps for the inscriptions and gear/skills is totally worthless. Feels insignificant and pointless.
LOOT: not special. not interesting. boring. weak.
WEAK ALONE: I am primarily a solo player, and don't like being forced to play with others to defeat basic story content. In the Fortress of Dawn, I got destroyed by the titan playing solo. Felt like a total wimp, rather than "STRONG ALONE" Had to play with randoms just to complete the mission....
GLITCHES: Oh my God this game is glitchy. Things don't flow, cut scenes cut out before the end, it just doesn't feel polished or finished.
* Far and away the BEST thing about Anthem is the Flying around and 3-D movement and the awesome World environment. And the Javelins - Iron Man armor is very cool.
* The WORST parts are almost everything else: story is lousy, dialog is dumb, weapons are generic, ugly and uninteresting, loot is lame and boring.
I hope Anthem is able to add more interesting content and loot in the coming months. Maybe I'll come back to it... but for now I'm going back to Destiny and paying for their annual pass. I thought Anthem would be better, but I was wrong
Apparently it takes months and months after release of a AAA game for the game to actually be complete. Silly me, I thought I was paying for a finished game, not a work in progress.