This thread will serve as the your main hub for feedback around Progression & Loot in Anthem:
February - last edited February
Logical order from common to legendary, standard you did not try to reinvent the wheel.
The change from epic to masterwork feels good and has an impact
RNG is done twice, first you RNG the item then you RNG the inscriptions
risk/work done vs reward is nowhere near where it should be. The time spent in GM2 vs GM1 content results in a large net loss of time.
The change from masterwork to legendary seems to have no meaning at all, very little incentive to wear legendaries unless you get near perfect inscriptions
Meaningful sometimes, especially during the first few Masterwork items. Rewarding up until that point, again risk vs reward.
Quantity, give lots of drops let us sort through the stats, to keep the economy in balance reduce the chance of masterwork embers when salvaging.
Much less common, uncommon and rare drops in GM from mobs
NO common, uncommon and rare drops in GM from chests
If the economy needs to be kept in check dropping embers from chests could work, epic/masterwork ones
Legendary should feel legendary add unique inscriptions or make sure they roll with relevant inscriptions. LMG with Autocanon dmg...dropped while in an Interceptor, instant salvage, not even work keeping for other javelins
See how Diablo 3 tackled the issue with Loot 2.0 use that knowledge, see how The Division did it too. Both of those game started with massive loot problems that got solved. Use that to your advantage please...
February - last edited February
Here's my feedback. Started in 3 days after Premium launch. Currently level 30 and 477 Power. Grinding GM1 with lower friends and solo running quickplay on GM2
I felt it was fine all the way up to GM1 and got a full kit of Masterworks and a few legendaries, must have had over 100 masterworks now, yes I played a lot.
But what I can say I have no masterwork with a good roll on it, max is 2 good ish inscriptions, the number of MW I trashed as it had multiple ammo % increase.
They need to adjust the pools so only 1 or 2 from each type and try to make them more specific to the item it is.
Also currently no way to re-roll most items via crafting and far to expensive 25 MW embers for 1 roll and with the way the inscriptions are it is not going to be good.
One of the biggest endgame loot issue i quite detailed described here
I've been playing since the 15th and i love it. I've found some legendaries, not enough to make them feel too frequent but the right amount, plenty of MW once i started GM1 and started putting some Luck on my gear.
You still get trash but so?
Gear can have useless stat rolls but so? Means refining them is harder, do you want to be fully max geared in a week or two? Seems pointless, you wanna play to get to the end so you can stop?
I'm slowly upgrading, GM2 doesnt feel like a bullet sponge anymore because you realise the rare items you want so bad are rare for a good reason, they are pretty insane. The reason you can't handle GM2 yet is because you just haven't earned it yet, simple.
I'm loving the effects certain items are starting to have, almost completely changes combat coz you start to get these amazing abilities. People want these to be easier to earn, but it wasn't very hard for me, just took a bit of time, time which was well worth it once i saw how good the legendaries can actually be.
What do people want? More chance of getting MW? Better drops or only stats that are "good" for them?
Seems people just want to make it easier to get geared up and to me that is just being a chicken. Cater to these chickens and the people who play the game properly, the ones who keep the game alive more than anyone, won't like it much unless they are also chickens.
Also, i got most of my stuff completing strongholds/contracts on GM1/2 - not from farming chests. The chest nerf to me didnt make getting loot any harder, and it was necessary.
Go to Freeplay on GM3 and go find some, you'll still get pretty great stuff especially with some Luck on your gear. If they didn't nerf them it would be way too easy to get gear you don't really deserve yet.
Go and play the game, instead of complaining that you have to play it to get good at it.
Thanks for reading and thanks for the wicked system you already created, refined and put in place Devs
I like that Legendaries exist to give even better/near perfect stats than Masterwork items.
I dislike that inscriptions are near worthlessly broken. I don't like how every Masterwork's stats are exactly the same, I feel there should be more variance to perk percentage / Damage (ie: 150% - 250% increased damage, instead of a flat 200% on it each and every time. On top of inscriptions actually being useful of course.) I dislike the nerfed drop rate, 1 - 2 Masterworks per hour is a waste of time.
When you are getting a satisfying number of drops, with the possibility of items being good or even great... right now, nope.
I mean, at least you can't get much worse right? Read Travis Day's post, and take advice from a Diablo 3 veteran: https://www.reddit.com/r/AnthemTheGame/comments/ato54p/reward_structure_issues_and_ideas/
First of All, THANK YOU for this. I truly hope there will be more active attempts like this thread to focus on community feed back. Please see answers below: