February - last edited February
The recent Community Cortex said that you would appreciate feedback, so I figured I'd take the time to post some. A little background on me: I'm a huge Anthem fan who has been playing since the Beta. I've got 1000/1000 gamerscore. I have a bunch of Anthem merch and even an Anthem tattoo. I really like this game a lot, even though (as I'll mention) I'm not blind to some areas it needs improvement. I main an Interceptor and use a Ranger as alt. I sometimes bring out the thicc boy, and I really, really dislike using the Storm.
With that out of the way, I figure I'll just put things under two categories: the good and suggestions.
- For the most part, minute-to-minute gameplay is phenomenal. I've recently tried going back to Mass Effect: Andromeda and it's been really hard without some of the gameplay feature of Anthem I've gotten used to. I've also recently picked up The Division 2, and while I like it, it definitely showed me how fun and tangible the gameplay in Anthem is. There are a few things I'd change, though, which I'll mention later.
- The cast (both in terms of characters and actors) is really good. I'm particularly fond of Brin and Dax, but nearly everyone I've encountered has been unique and memorable. I'm personally a big fan of the humor, especially the snark coming from our character. "Ah, science!"
- The aesthetics are ridiculously cool. Some of the javelin cosmetics have been amazing. I also really like the level of customisation you can put into your look.
- Cataclysm was a really solid event. Not just in terms of the seasonal stuff, but the actual map and how it worked was a really good example of the kind of excellent experience Anthem can be at its best. The map was just the right size to offer both freedom and structure.
- Overheating while flying is kind of a pain in the butt. I'm beyond glad at least we don't crash to the ground when we hit something now, but in general I feel like one of the awesome features of Anthem, the flight, is held back by the overheating mechanic. I'd rather see constant flight to be "free" and to have accelerated flight, boost if you will, on the current overheat mechanic. That way when I'm just trying to get from A to B, I don't have to worry about overheating. Time-based objectives can be implemented to add a sense of urgency to flight, and you kind of touched on that with Cataclysm.
- Loot. So, yeah. I totally think it might not have been such a problem if Masterwork was the top tier and Legendary was just that. But they weren't special and unique, just harder to obtain, slightly better versions of what we had. Before the changes, in over 100 hours of gameplay, I had FOUR legendaries drop. I didn't equip a single one. They were junk. Let's look at Destiny and Diablo. With Destiny, you can only equip one exotic weapon and one exotic armour, so epic is still relevant. Additionally, exotics are static and defined, which means you know what you are hunting for and why you should use it. With Diablo, when you get legendary gear, it's littered with absolutely amazing stats and perks. Even if one is junk, chances are the rest make up for it. And it's the stats and the perks and the fact it looks cool. It might not be the best in terms of raw numbers but the overall benefit means you'll use it for much longer than other gear. Anthem didn't have this, and still doesn't. I'm basically still just chasing "god rolls", which is boring RNG that I have no input in whatsoever. I wouldn't mind only four legendaries in 100 hours if they were actually something to get excited about.
- Some equipment is just useless, like Tesilar Trap. It ends up with some builds being optimal and almost mandatory. Also, the primer/detonator system is by itself not a problem, but if you get something decent that's an LB primer and you don't have any LB detonators, it can be a problem. I'd quite like to see the slot determine what it is, and then you can use whatever gear in that slot. So LB is primer, RB is detonator. You could use Raneri's Charge as a rushing primer and Sudden Death as a detonator. This could introduce more build variety rather than the best-in-slot meta we have now.
- Don't assume the best of people; assume the worst. So many developers are guilty of this. Looking at focus groups and whatnot rather than how people will actually play. People will not cooperate. People will not communicate. Even the quick voice emotes are largely ignored in Anthem. People will hog skull farms. People will rush off in Cataclysm to wherever they want to go. They won't do the puzzles, or will start changing a puzzle in progress. People will get motes out of order, or pull out echoes from devices that need them. Content should be able to be fun with more people, but it shouldn't be mandatory. Most people are going to be playing this via matchmaking, so don't design it around pre-made groups. The latter should have an easier time, and should be looking to min-max the experience and progression while the rest of us simply finish it.
- Vault size. Please increase. Please.
- Third-person social hub, preferably with a character I can see. I do like the idea of getting out of my javelin and roaming around as an avatar.
- 1080p mode for Pro consoles. They don't really keep up at 4K or whatever it's shooting for. When I briefly had it on PS4 Pro when my Xbox One X was in repair -- I told you I like the game -- I found it so much nicer to play in forced 1080p rather than suffer the frame drops at 4K. And I'm not usually someone who cares about that kind of thing.
- I get a lot of rubber-banding, but I figure that's just because I live in Oceania and we don't have local servers.
- Bullet sponges suck. Shields on enemies suck, especially when they respawn that quick. See the point about people not cooperating. I shouldn't be grinding my teeth whenever I'm up against a Valk.
- I think rather than one empty world, it'd be nicer to have a section of Cataclysm-sized hubs to navigate around. It'd also be nice if they were themed, be that snow, desert, whatever. Could even work in some fun quirks, kind of like how the rain in Cataclysm let you fly for longer. Like boosting in sand kicks up a bunch of debris clouds that limits visibility, which you can help or hinder you.
- More solo-friendly content would be welcome.
- More guaranteed rewards would be nice. But don't mistake grind for challenge. That said, the current legendary crystal system is pretty good and might actually be enough.
Lastly, I just want to say that because of the lore, you have a built-in reason to reset the world structure (although, don't reset the loot because people will come for you). You've got this device that alters and shapes reality. And from what I could tell during Cataclysm, when it happens, people might not even be able to tell its happened. You can easily change the world around us, so don't feel like you need to keep anything that isn't tied to a player.
Except Dax and Brin. Keep Dax and Brin.
Love you all and your work. Keep up the good fight. Strong alone, stronger together. <3
@oconnomiyaki Good points! Since I agree with most of them I'll only comment on the ones I disagree with or that aren't clear in some way.
I actually don't mind the overheat mechanic as it opens up another trade-off scenario in terms of build choices. And depending on how future missions are designed, it could become one of those critical mechanics where choosing to equip an overheat sigil can be the difference between winning and losing. That's not to say the base flight time shouldn't be extended. Maybe it should, maybe it shouldn't. But the overheat mechanic itself works for me, even though I run afoul of it on certain builds.
I suspect vault size is probably OK and is really only an issue because there's so much uncertainty about what works/doesn't work. So we perhaps tend to keep around a lot of things we might not otherwise keep. A stat sheet where we could really map the effectiveness of our build choices and items would solve this overnight, IMO. Given that I feel a stat sheet is coming in the overhaul I'm not too worried about vault space.
I think shields on enemies are OK as there are enough weapons that take them out pretty reliably (even my no-account Flashfire makes quick work of most shields in strongholds). But there are some oddities like the third encounter in HoR with the two turrets and several Valkyries. One of these Valks is bizarrely tough and even after having its shields stripped takes ages to go down and that's with four javs wailing on it. But overall, I feel the game is easy enough (and BW already nerfed enemy shields and health in a Cata patch) that it doesn't need to be made easier. God knows there are already quite a few people calling for a GM4.
Heya, I´m a newbie player, just started playing and I have to agree with most things you said.
Can´t comment on the loot progression or vault space as I´m only lvl 9.
But I agree on the third person social thing. I mean, we got to pick a face, but then never really get to see it. You get out of your suit and suddenly you´re in first person view to hide the fact that you have no character model. As awesome as the suits are, but they´re just that, a suit of armor, I don´t feel an emotional connection to them, unlike a character with a face. Dunno if that makes sense. I also don´t really like that my gender is determined by the suit I am wearing and not by the gender I picked when creating the character. and why is the name I gave my character not used ingame?
The game is incredibly beautiful, and I had a lot of fun just flying walking around exploring and admiring the scenerie.
Freeplay is missing something. I go out there and have some fun flying around and exploring. But apart from a few races, events and collectibles, there is just not much there. I feel lost.
There should be some side quests/missions/puzzles there to give us something to do, somewhere to go. I mean, combat is incredibly fun. But just killing mobs without any goal gets a bit boring after a while.
To me freeplay feels just like this beautiful but empty unused space. I don´t think it needs to be reset or cut up into smaller pieces, it just needs to be filled with content. I like a big open world to explore, but there needs to be something there to do.
Also there are often these voices calling to me to go do something, help someone, and I don´t know where it´s coming from and where I need to go.
I´d personally prefer to have a normal minimap, I find the bar thingy confusing, but that´s just me. I guess I´ll get used to it. And half of the things on the map don´t seem to be trackable, which also doesn´t help.
Oh and maybe put in a tutorial on how to activate chat if you have to make it that unintuitive :S Or activate it by default. Everyone being mute in a multiplayer game kinda defeats its purpose, might aswell just play with bots.
But yeah, combat and flying are fun, put in some more work and you´ll have a great game that will have me coming back.
February - last edited February
@Sharandra1well you do have a model of your character - if you look directly down you will see your legs and arms when walking for example - also animation of entering/leaving javelin.
as for gender - armor suits are genderless, and your character voiceover is always the one you decided on the very beginning of the game, so I don;t understand where you have got notion that gender is determined by armor.
and before you go interceptor on me it is easy to get manly looking interceptor - heck I was told that my interceptor phone wallpaper features "masculine butt" by two separate people recently :P
EDIT: fixed wording because apparently there is very limited allowance of words describing the place where back looses it's noble name
They are not genderless. Interceptor is a female model, while the others are male. Visually the gender of my character is determined by the javelin. And sorry, but having a female voice come out of a very manly looking toon, or vice versa, just doesn´t feel right to me.
February - last edited February
@Sharandra1nice that you have read my post to the end....
"and before you go interceptor on me it is easy to get manly looking interceptor - heck I was told that my interceptor phone wallpaper features "masculine butt" by two separate people recently :P"
and still - they are robo suits of armor - as genderless as it gets since it's a thing not a living being. There was even twitter post when someone asked for "more female javelins than interceptor" where BioWare answered - "Javelins are suits of armor, they do not have gender"
and you could totally slap a dude into armor with more feminine shapes, just as well as you could fit a female into big hulky masculine looking suit of armor - nothing wrong in that for as long as you remember that it's a suit of armor, not character itself. It ain't goddamn warframe >.>
and again, in caps so you don't miss it this time around
YOU CAN TOTALLY DO MANLY INTERCEPTOR
AND FEMININE EVERYTHING ELSE
broad customization is there JUST USE IT
EDIT: also a bit of late second thought - you can swap those javelins as you like - does that mean that you perceive your in game character as a sort of gender bender?
There was even twitter post when someone asked for "more female javelins than interceptor" where BioWare answered - "Javelins are suits of armor, they do not have gender"
Well, they just forgot to tell their artist team that then.
Sorry, you can argue all you want, but gender neutral is something different. These models are not gender neutral at all. Maybe if you are a bit older you will notice the differences between a male and a female body. And that squeezing a woman in male armor or a man in female armor usually won´t work well, because of differences in body shape.
And please enlighten me, where is that broad customization that makes such a big difference? For me there are exactly two other gear sets showing that I could purchase. And they do not change the suits gender at all.
February - last edited February
maybe when YOU get a bit older you will realize the concept of "sci-fi armor set not having a gender"
and I will keep this one short because obviously you get confused by longer posts.
I have just had two different people telling me that my interceptor looks masculine.
and I will risk getting you a little bit confused in here:
"And that squeezing a woman in male armor or a man in female armor usually won´t work well, because of differences in body shape."
Medieval armor smiths would like to have a word with you on this one.
Have fun playing gender bender wizard I'm not going to waste any more of my time on this....
EDIT: being bored at work I've decided to waste a couple more minutes of my time in here to bump in another bit of info:
upon closer inspection, default interception model actually uses masculine body type - slim one but masculine. You need to actually grab attachments that makes hips visually wider, without widening arms, to get it into feminine shapes.