December 2014
Hi:
Earlier today I started exploring the Hissing Wastes, and I came across this:
I've tried all manner of jumping around to get it but to no avail. I've seen a few other threads about it and no one seems to know if it's quest-related or not. I would like to submit this as a bug to have it fixed ASAP.
Thanks.
Solved! Go to Solution.
December 2014
Thanks for your report, I will pass it on to the studio for further investigation.
Cheers
Basti
December 2014
Thanks for your report, I will pass it on to the studio for further investigation.
Cheers
Basti
February 2015
This isn't solved, why would you mark it as such?
March 2015
same problem on pc, not solved at all. my wife had the same issue, same spot as well.
March 2015 - last edited March 2015
Not 100% Sure this is the same one because the screenies aren't from the right angle for me to tell, but if it's the same one I encountered on the PC (and it IS in the right place) It IS possible to retrieve.
This was one of several places where there were lootables in locations that appeared impossible to get to - unless you're slightly OCD, a tad bit insane, you just like messing around to see just how far the PhysX engine will let you push your luck... Or perhaps a strange combination of these. :catlol:
Here's the combined $0.02 of two of us who have done all sorts of crazy stuff in the attempt:
March 2015
:catlol:
Too funny about jumping around all over the place and testing the limits of the PhysX engine - I did that my whole first playthrough and found/looted some really funny stuff. There was one place that I bounced all over the rocks trying to get to the top of somewhere and I came across a table with a place setting including a bottle of wine and a wheel of cheese with a dagger stuck in it. It was lootable, so I did...
And wound up with a shield that I put on Blackwall for a while that was funny as hell. He's standing there with this huge wheel of red wax-dipped cheese with a dagger sticking out of it on his back. Watching him do a good aggressive shield move while wearing it was possibly the funniest animation I saw in game.
Oh Wah! I was going to post the screenshot, but I've dumped all of my screenshots from all my games into a single folder... and I can't find it at the moment since Windows claims there are a little over 15k, (yes, fifteen THOUSAND) screenshots in that folder... <sigh> If I find it, I'll edit the post and stick a link in. It really was funny!
:catwink:
May 2015 - last edited May 2015
December 2017
December 2017 - last edited December 2017
@TranceSends; There's nothing to fix. None of the difficultly placed loot is related to any plot flag. It's mostly junk you'd sell immediately if you managed to acquire it anyway. And as others have said, with enough patience, and a little/lot of luck, you can get to it. But why stress about it?
Same thing happens when you use any of the more, shall we say... explosive? ways of dispatching the spiders in Paar'as Cavern in the Forbidden Oasis and their corpses get smashed into the cave roof. They're "lootable", but no matter what you do you can't reach them. Frustrating, but not a bug.
So when someone who was able to acquire these "impossible" items explains how s/he did it, that *is* a SOLUTION.
December 2017
You're saying the developers consider the work arounds described below the official solution? That's just sad. The location of the object was clearly a mistake, and that mistake was never fixed.
I don't consider inaccessible non-unique corpses that re-spawn to be an issue; re-spawning fixes the problem. This oddity in the Hissing Wastes is different -- the object never re-spawns correctly. I know only after spending time researching this object that it contains relatively common junk, but that did waste my time. If the object had been fixed instead of marked solved, my game wouldn't have been interrupted several years after the problem was reported, while I spent time researching it -- and I'm not just thinking of myself. Every other person playing this game for years, until now and hereafter, might theoretically encounter the same thing and waste their time looking for more info about it as well. That doesn't seem like a "solved" problem to me.
I know I'm making a bigger deal out of this than it deserves. I know games have had far more serious bugs than this. But I'm weary of devs not fixing known bugs in their games and it just adds insult to injury when bugs are not only ignored, but considered "solved" -- though the bug remains untouched and the "solution" is a desperate work-around that has a very slim chance of working (I myself was not able to replicate this "solution").
I don't care about the loot, I do care about devs taking some responsibility for bugs in their games. Marking this "solved" is denial of the problem. But the problem persists. That was my point of contention.