December 2014
December 2014 - last edited December 2014
@Nadajohna wrote:
Yes, it definitely does go to 7 on my system and I can screenshot if necessary. However, performance does suffer slightly from having the command off.
performance is less with 7? or more with 7?
try 4 or 6 if you're getting less? I'm not entirely sure how well the game scales with threads yet, and it may scale better on AMD whereas Intel may be better with less due to having stronger cores. I should be able to test tomorrow when my board for my i7 4790k arrives.
Edited solution post with new conclusions. Seems the game will always just reserve one core, whether it be a SMT or CMT core or a physical core if the CPU doesn't support SMT (HT) or CMT (AMD FX "cores"), but seems it will only scale up to 10 threads since a 6core with HT can only go to 10 instead of 11.
December 2014
December 2014 - last edited December 2014
FX-8370, 2x R9 290 Tri-X (Mantle)
Thread.MaxProcessorCount 8
GameTime.MaxVariableFps 60
WorldRender.LightTileCsPathEnable 1
WorldRender.TransparencyShadowmapsEnable 1
Added these two WorldRender. settings and my fps jump from 45-60(cap) to 69-119!
Two other Thread. commands instead did not work for me at all, and were actually a bit scary. :D
Thread.MinFreeProcessorCount 0 <- after playing sometime this one caused elite fight to go slowmo.
Thread.ProcessorCount 8 <- this one made my speakers literally go kaboom!
December 2014
I'm not understanding how these two lines increased your fps.
WorldRender.LightTileCsPathEnable 1
WorldRender.TransparencyShadowmapsEnable 1
December 2014
I know, like shouldn't the TransparencyShadowmaps do nothing / decrease my performance? :D