May 2019 - last edited May 2019
This is a small improvment for mirage
While Holding Q and moving the crossair left or right and then relesing
the decoy will move with a turn depends on how much the player moved hes crossair
whch means if a player moved hes cross air for 30 degres the decoy will take a few steps forward and than turn 30 degres to which side
now lets say hes turning 160 degres the decoy will move some steps forward and than turn 160 degres
which means the player will keep moving forward and the decoy will go backwards
now i thing its necery that it will do those first steps just so it can elimante some bugs that you may run into in the future
just to take precaution
heres another addition to that improvment
lets say the player holds hes Q down and shake hes crossair left and right
this will lead the decoy to run in zig zags left and right
BUT there will need to be 2 turns to the left and 2 turns to the right atleast
so the code could caculate the average between them so he can tell at what angle to turn
and how much time each turn should take
i think this should fit hes character more and give a better expirience for and gameplay for those who like that character
thats it look forward for it
May 2019
This is another level of bamboozle, interesting.
May 2019
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