Re: New Weapon Concepts - Various Weapons!

by EliXan223
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Original Post

New Weapon Concepts - Various Weapons!

★★★★ Apprentice

Hello, Legends!

 

If you read my previous post about suggesting ammo categorization changes, then you read some weapon concepts I listed as well.

I will touch on those in this post as well as other concepts I have been pondering.

Details on each one will be listed below!

 

 

Cricket

Ammo TypeLIGHT

Gun Type: Pistol

Ammo Size: 6 Rounds

Characteristics: Very fast re-load time, Fast ROF, Semi-Auto, Low damage output

Notes: Great for a secondary weapon when needing to down an enemy that has minimal health left to take out.

 

SciFi Snubnose Revolver - Shot3 by pixelquarry on DeviantArt

Art Credit: Unknown

 

 

77-Swell

Ammo Type ENERGY

Gun Type: Pistol

Ammo Size: 12 Rounds or 1 Charged Shot

Characteristics: Normal Rounds = Mild Re-load time, Fast ROF, Semi-Auto, Very Low Damage Output ; Charged Shot = Long charge time, Travels fast, Strong damage output

Notes: Mimics the Plasma Pistol from the HALO series, This dual-purposed energy pistol will either scratch the enemy or deliver a fatal blow. (Charged Shot results in automatic need to reload after firing + minimum 6 Rounds needed for Charged Shot to commence).

Art Credit: DeviantArt

 

 

Bullfrog

Ammo TypeENERGY

Gun Type: Launcher

Ammo Size: 3 Rounds

Characteristics: Slow re-load time, Rounds launch up and dive down in curve fashion, Heavy output damage

Notes: Works similar to Fuse's grenade "throws" but the distance is much shorter. 

3D model Futuristic Grenade Launcher VR / AR / low-poly | CGTrader

Art Credit: eneutrality

 

 

Sparrow RPG

Ammo TypeSPECIAL (Rockets)

Gun Type: Launcher / Special Ranged

Ammo Size: 2 Rounds

Characteristics: Very Slow re-load time, Slow ROF, Very High damage output, Limited Ammo

Notes: Weapon is rarely found, limited amount of ammo given (4 Rounds)

ArtStation - Halo: Reach Rocket launcher Fan art

Art Credit: ArtStation

 

 

Storm Blade

Ammo TypeSPECIAL / (Power)

Weapon Type: Melee / Special Melee

Uses: 18 Strikes

Characteristics: Normal attack speed, Heavy Damage output, Can Mildly block weapon fire

Notes: Weapon is rarely found, limited amount of uses (18 Strikes), Breaks doors in 2 Strikes

110 Sci-Fi Armory ideas | lightsaber design, lightsaber, armory

Art Credit: Unknown

 

 

Thunder Club

Ammo TypeSPECIAL / (Power)

Weapon Type: Melee / Special Melee

Uses: 12 Strikes

Characteristics: Slow attack speed, Very Heavy Damage output

Notes: Weapon is rarely found, limited amount of uses (12 Strikes), Breaks doors with 1 Strike

Sci-fi Hammer 6

Art Credit: Deviant Art

 

 

 

Thank You so much for checking out these weapon concepts!

Obviously, you can see where a lot of my inspiration is from...

Regardless, I truly believe these weapons would add crazy, new dynamics to the game but without being overused or boring. 

(The way these weapons are categorized / named are subject to change should I feel a new spark of creativity ensues) Also, I may add more weapons in the future! 

Please continue to check out my posts if you have nothing better to do! :D

 

Blessings, Legends

 

Gizzy Gabe

 

 

 

 

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Re: New Weapon Concepts - Various Weapons!

★★★★★ Apprentice
@GizzyGabe 77-Swell 🔥
Message 2 of 3 (449 Views)

Re: New Weapon Concepts - Various Weapons!

★★★ Novice

I like these. Favorite of mine would have to be the two pistols. I would like to see how different Cricket is from the P2020. I probably wouldn't use the others but it would be interesting to see them balanced. Now I'm not too sure how I feel about the weapons. I get the idea you were going for by making them break after a few uses. Presumably, they would also be rare; maybe even care-packaged. But I'd like to hear what else you come up with.

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