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Re: New Mode: Blood Haste

by CZONG1103
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New Mode: Blood Haste

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★★★★★ Apprentice

Note: I think this would be a limit time mode rather than a permanent one, but just an opinion.

 

For starters, the players who join wont be divided in trios but in duos, the match’s ring would already be marked in the map, and there’s NO respawn beacons. However, thats not the best of all, the time before the first  round starts will be much shorter and the damage of the storm will be increased both damage and speed the more people is eliminated. Moreover, the ability cooldown in every character is reduced the more people they kill, but you may be asking. What if you don’t have enough kills, and you are in disadvantage? Well, health items like syringes, med kits, both shield cells and generators and even phoenixes, will activate quicker according the LEAST eliminations you have, Like for example, if you don’t have any, -2 seconds to syringes and shield cells,  -4 seconds to shield generators and med kits, and finally, -5 seconds to phoenixes and so on. (The same happens with revives). Thought that’s all? Well, if you remember, there’s a kill leader in each match, and all the buffs a debuffs according to the player’s eliminations will be determined according to this kill leader’s elimination number.

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Re: New Mode: Blood Haste

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@SilverRage_99 First of all, Haste. Flipping make everything fast AF. Maybe have a speed boost that increases every ring movement.
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Re: New Mode: Blood Haste

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@CZONG1103 That is actually a great critique to add. Speed buffs of 2% each ring would be INTENSE. (Yes, I automatically think of how something can be improved/changed after reading it.)
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