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Re: Legend Concept: Siphon

by Cabowse
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Legend Concept: Siphon

Champion

Siphon is an opportunist type character that is adept at dealing with enemies at low health.

 

Passive: Transferal - When Siphon performs a finisher on an enemy, his health is completely replenished.

 

Tactical: Death-mark - For 10 seconds the next enemy that Siphon hits is marked for death, the target takes 20% extra damage to their health bar (not shields) and Siphon & Team-mates gain threat vision on the target. Marks last for 15 seconds. Cool-down 40 seconds.

 

Ultimate: Bloodlust - For 30 seconds Siphon can sense enemies with less than 50% health through walls. Enemies that are hit during bloodlust are given a more potent version of death-mark that makes it take twice as long to use healing items on top of it's other effects. Charge-time 200 Seconds.

 

Any ideas on Backstory etc are welcome!

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Re: Legend Concept: Siphon

[ Edited ]
Community Manager

Creative Legend concept!

Wouldn't mind the health replenished on a finisher for all Legends to be honest. The Ultimate seems a little overpowered. If they're low on health, giving the Ultimate the ability to see through walls seems like a massive advantage.

Sounds like a warlock like Legend. Standard smile

/Blueberry

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Re: Legend Concept: Siphon

Champion

@EA_Blueberry wrote:

Creative Legend concept!

Wouldn't mind the health replenished on a finisher for all Legends to be honest. 



Yes this would give people a real reason to do them!

 


@EA_Blueberry wrote:

Creative Legend concept!

If they're low on health, giving the Ultimate the ability to see through walls seems like a massive advantage.


It's less of a "see through walls" type deal and more of a "sense their presence" thing if you get me? I really wanted the concept of this Legend to be centred around finding people that are low on health and finishing them off. Can you think of a way to balance this?

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Re: Legend Concept: Siphon

Community Manager

@Cabowse 

 

Some people have mentioned adding animals that attack another players. I wish Bloodhound's crows flew above enemy squads like vultures circling prey. I suppose that could be a way of spotting out enemies without seeing through walls.

/Blueberry

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Hey that was a great reply. Good stuff. What now? Give them +XP to help level them up!
Did their response fix it? Mark it as a solution so it helps others!
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Re: Legend Concept: Siphon

[ Edited ]
Champion

I definitely agree about bloodhound's crows, I think this could be a great tactical rework idea.

 

As for Siphon I think It would be more of an internal thing, sniffing out the weak in a literal sense. The Death-mark part of the ultimate is more so you can get value out of it even when there are no enemies nearby with low health.

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