May 2019 - last edited May 2019
I'm back for a new legend concept! I'm solving a problem I face while playing Apex itself and I hope you guess what it is!
"I'm not good with decisions but I do want to see if you get repelled or attracted to your demise"
"Oh I see what's going on...you got repelled too far away from survival"
(best image I can find)
Real name: Elton Macmillan
Homeworld: Leviathan(I think)
AMOUNT STOLEN: $50 000
METHOD OF ROBBERY: Magnets
ACTIONS TAKEN: Further investigations are needed
OVERVIEW: On Tuesday night, an unknown robber broke into our facility, surveillance cameras were disarmed and $50 000 was found missing the next morning. A magnet was found and the robber probably used it to steal the money.
Passive: Collection point, any ammo useful to him in a 3 metre radius will be sucked towards him. This is particularly useful for late game where you can just run through a building without needing to pick up any ammo. Note: Only ammo can be attracted and consumables such as syringes will not be attracted.
Prospector wants to get as much ammo as possible, the thing is, he is too lazy to do it himself
Tactical: Magnetic Grasp, upon activation, he will clench his palm into a fist and all items within a 5-metre cone will be sucked to his location. Cooldown: 15s Note: He will need a while to pull out his weapon similar to wraith after coming out of phase. Enemies in this cone will also get sucked to his location. MOST IMPORTANTLY: Items in death boxes or supply bins or care packages will be sucked out of their containers.
Prospector likes it when the loots comes to him
Ultimate: Total Chaos, upon activation, he will pull out three magnets. pressing your tactical will instead switch the poles of the magnet by flipping the magnet upside down. This will show either red for North and blue for South. You can throw the magnet and it will stick to the first surface it touches(including players). The magnet's AoE is 5-metres. After that the magnet's interactions will be as followed:
North south attract
North North/ South South repel(up to 5 metres)
Magnets last for 15s
Prospector likes seeing the enemy struggling to re-position themselves