February 2020 - last edited August 2022
This amazing art concept was found on Art Sation by Vladimir Lozovoy, after seeing it I was inspired to make this Legend Concept.
BRASS
BRASS (Real name: Vincent Dormwood) was a captain within the IMC for many years, he was one of the best strategic minds that the IMC had on their side. When the battle of Gridiron ended the Captain began to lose faith in the cause and tried to defect by setting up a meet with an old contact from Vinson Dynamics. Vincent's increasingly suspicious behaviour attracted the ire of Commander Scryer who used his stealth tech to spy on Vincent from the shadows. Vincent went to the meet on Solace and before he even knew what was happening Scryer appeared from behind the contact and pierced his knife through their back. He confronted Vincent and cut off his hands as penance before subduing him and put him on a ship for transport back to the main fleet. Before he could be incarcerated the ship that he was being transported on was attacked by an unknown group. Vincent was captured by a rogue group of simulacrums working in affiliation with Vinson Dynamics. Knowing that Vincent was the key to striking a blow to the already wounded IMC he was medically treated and his damaged body parts were replaced with a state of the art cybernetic system. After years of travelling and fighting with the simulacrum group Vincent decided to go it alone to try and track down Scryer, but through months of planning saw that maybe he could get Scryer to come to him by joining the Apex games.
Passive: Personal Guard - While reviving a team member Brass can aim and hip-fire his currently equipped weapon using his shoulder mounted arms. Brass can also hip fire weapons while healing.
Tactical: Tactical Adjustment - Brass will very quickly strafe 4m in the direction he is moving. Charges 2 - Cooldown - 15 seconds.
Ultimate: Superior Firepower - Brass uses both equipped weapons for 12 seconds, but is limited to hip-firing. Charge time - 200 seconds.
Notes about abilities:
Notes about Legend
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February 2020
February 2020 - last edited February 2020
@Condor442So the spectres would be more like meat shields as you've said, they would be pretty slow and they wouldn't stray far from the drop pod, not to mention their damage output would be pretty minimal. Imagine the dummies from the firing range when the easter egg is applied, but they have 75 health instead of 125 - 200.
They are there to serve as a distraction more than than anything, and to provide a bit of covering fire if you need to escape.
I feel that the ultimate is balanced by having a long cooldown time, not to mention the call in time would be similar to Lifeline's care package so not instantaneous. On top of this the Spectre's will malfunction after 60 seconds and fire at anyone in the area, friend or foe alike.
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Hey there I'm a volunteered Champion! I don't work for EA I just like to help out around the forums, keep the peace and submit ideas to the community.
Did I answer your question? Please leave some tasty XP or even mark as a solution!
Got some QOL ideas for Apex? Add them here:
February 2020
February 2020
________________________________________________
Hey there I'm a volunteered Champion! I don't work for EA I just like to help out around the forums, keep the peace and submit ideas to the community.
Did I answer your question? Please leave some tasty XP or even mark as a solution!
Got some QOL ideas for Apex? Add them here:
February 2020
February 2020
________________________________________________
Hey there I'm a volunteered Champion! I don't work for EA I just like to help out around the forums, keep the peace and submit ideas to the community.
Did I answer your question? Please leave some tasty XP or even mark as a solution!
Got some QOL ideas for Apex? Add them here:
February 2020
So some tweeks come to mind regarding his abilities. Why not when rezzing, his robotic hands bring them up while you can aim and use your gun? The tactical reads as a double passive when it comes to the wording "while he retreats, revives an ally or performs any other kind of task." Quite a few legends don't have such an impact when it comes tactical. Having it do damage when it's been a theme that legends don't really do damage with their tactical abilities (10 or so damage if you hit someone with a bang smoke being the exception.) . Octane's ability is on a 1 second cooldown. Perhaps his tactical could be to reload the stored weapon or use an equipped item without having to stop an action. Ex. Shield battery while giving yourself cover. Keep the slow movement so there's counter play but it's making the character revolve around the double arms and not in a pure offensive nature.
I mean you could even have his arms pick up ammo and items (Not guns) while running past them if it's ammo/items not full in your inventory. Another passive idea.
And his ultimate. (Since forge is so far presumed dead). As an idea, have him be able to grab and slam an opponent or throw a loot bin. CQC is a thing and it would be a good counter to the already strong cqc legends like Gibby who's been in a really strong light. Again I'm highly emphasizing on his two extra arms because to me that's awesome concept and has a lot of potential. I wouldn't do specters at all. It makes no sense.
February 2020
________________________________________________
Hey there I'm a volunteered Champion! I don't work for EA I just like to help out around the forums, keep the peace and submit ideas to the community.
Did I answer your question? Please leave some tasty XP or even mark as a solution!
Got some QOL ideas for Apex? Add them here:
February 2020
________________________________________________
Hey there I'm a volunteered Champion! I don't work for EA I just like to help out around the forums, keep the peace and submit ideas to the community.
Did I answer your question? Please leave some tasty XP or even mark as a solution!
Got some QOL ideas for Apex? Add them here: