Conquest 64 Map Variants - Effectively Reusing Conquest Large Playspace

by BSoD_Gaming
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Conquest 64 Map Variants - Effectively Reusing Conquest Large Playspace

[ Edited ]
★★★ Novice

The idea here is to re-use parts of existing Conquest Large maps, to create new map variants for the Conquest 64 mode (Which would exist at the same time as the current Conquest 64 version of Orbital, Exposure and/or other maps). It could allow DICE to provide more gameplay variation to players, without having to actually create entire new maps.



ORBITAL

This map idea is two fold, to have the top side spawns be closer to base A/C flags, lower spawn being a direct route to B for ground vehicles. But also acting as a deterrent to spawn camping, as either team can spawn at their low or high valley spawns.

It also creates a bit of danger for the opposing team traveling the lower roads to the A or C flags, as you have to travel past an enemy base to get there via that route

EXPOSURE
A role reversal to the current Conquest 64 map version. Instead of players capping the low valley flags and fighting uphill to capture the central points, the flags are now on the high ground, surrounding the central B capture area/sector. Topside landmass is now available for transport, infantry and tank battles. Controlling this area is key to victory.


MAP LAYOUT MOCK-UPS

EXPOSURE

Exposure-01.png



ORBITAL


Orbital 64.png

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