August 2020
When viewing the game at higher than 60 FPS the final animations for tallying up the totals are missing and buggy depending on your frame rate.
I've attached a my DXDIAG Report and a couple of screenshots showing the difference.
Is there a fix for this or will the Devs need to take a look at this issue?
Thank you for looking into this.
September 2020
September 2020
Yes, this continues to happen on both CnC Remastered and CnC Red Alert Remastered. Red Alert also gives me some varying end screen results depending on if I have high (no limit) FPS or if I've forced my monitor to run at 60 FPS. Basically its really really slow when the FPS is set to unlimited and choppy character creation when set to umlimited FPS. Do you need any more information? I can record and upload what I'm talking about on Red Alert Remastered.
September 2020