October 2017
This is not only in hAAT
This effects aat at all - and additional: The upper Turret also gains turnmeter if the tank doesnt topple! I just did a test, just shooting the upper canon und hit the tank normally .. when the upper gun respawns it gains TM every turn, after three turns it respawns with 100% TM and kills a toon of your team.
October 2017
October 2017
Would be nice to see a response here EA. Someone is clearly aware of this issue being reported by multiple people given they merged several tickets into one. This is a pretty major shift in HAAT functionality. If it were intended, I would expect to see a note about the change somewhere. That said, I highly doubt this is intended...especially the fact it "remembers" its previous TM when it regens...
October 2017
I doubt you'll see a response while it's the middle of the night for them.
Same issue for our guild and means we're not going to finish this one, only our second hAAT.
October 2017
Our guild has decided to make a new try on the HAAT and we have launched it yesterday just after the end of the last TB (our previous try was at the end of August).
Unfortunately it was a very bad timing with this bug on the turret on P2 and P4...
so we already know that we will not be able to complete this haat that time.
but we really hope that we will get a compensation from CG for the waste of the raid tickets.
October 2017
Thanks for the report! The team is aware of the issue.
October 2017
Glad to hear. P2 and P4 experience this. Lots of raids happening, would appreciate an idea of when this may be resolved.
October 2017 - last edited October 2017
Thanks for the ack EA_Grasshopper !!!
Do we have an ETA for the fix ? ... Our Guild is now holding back the HAAT waiting for a fix, I'm pretty sure other Guilds might be doing the same.
Rubell
October 2017
October 2017
We have less than 24hs left in our HAAT and we can't do it if you don't fix it urgently. Should we wait or will we lose the tickets?