March 2019
People always complain about the drops rates for the best weapons in the game. The more I play different games the more it upsets me.
The drop rates are MEANT to be low. Like really low. Else you’d play just a week and get what you want. That’s waaaay to easy. These games are meant to be played for a long time to get enjoyment out of it. If you get everything you want, you’ll find no enjoyment when you have it.
March 2019
You get guaranteed masterworks from the people contracts and the end of a stronghold, sooooo.....
March 2019
You guys don't get it, and its obvious. I started replying on this thread on the opposite side of the fence with you. Now I'm with the majority. Components don't drop in GM1 anymore, like they used to. And if they do, I've literally ran over 50 strong holds and haven't seen a one (between now and yesterday, not an exaggeration). I can understand the bit about legendary items, they should be rare. But out of 25 stronghold runs i get 1 masterwork out of each run with only two outside the end of level reward.... that's awful. These are all masterworks i already have (gears and weapons). That being said, once you hit the high cap for GM1, there isn't a way to get you into the next threshold without you being a worthless piece of fodder (even as colossus - my main). The loot tables were honestly fine as they were. And then everyone whined. They upped them too much, and apparently nerfed them to oblivion.
Regardless of what y'all think, devs gotta listen to the majority, and the majority is voicing with the topic of the thread. Go check out reddit.
March 2019
It's a looter shooter. The game stops giving you loot once you are masterworked out
Dont believe me? How many epics or rares are you going to equip to replace that masterwork? right, none.
So rares and epics dont count as loot.
Now, count up the amount of masterworks you get in say, an 8 hour period. 10? Maybe, MAYBE 15 if you're lucky? Probably more like 8 or less, right?
And there are people like me. Who have actually only ever gotten a legendary during the times the loot drop rate was "bugged". Which in case you are wondering, means I have seen exactly two. One, the Titans Hail, was bugged, cause it didnt detonate combos as this was before that patch, and the second was an interceptor component, gear for a class that I absolutely have no interest in playing.
In 170+ hours of playing, one would think that maybe, I would have oh, one legendary equipped, right? Or at least some decent rolled masterworks, like, oh, ult+damage, or armor% or something? Yeah, so if it has one of those, so far, it's got harvest bonus. Or 1% stats, or ammo for guns a colossus cant equip, or other useless stats.
Instead I'm stuck with 20%or less to things like ammo, or left/right bumper damage(those are almost all 5% or less on my build) or repair/ammo drop rate.
Tell me there's nothing wrong with that. I'm good in gm1, I can run and hide to harvest in gm2, but even wimpy mobs kick my butt near instantly in gm2, so how am I supposed to get better gear? Oh right, grind three strongholds and 3 contracts twice a day(once regular and once legendary) over. And over. And over. And over. And over.
Because getting masterworks in free play is a sick fantasy.
<sarcasm> but remember, theres nothing wrong with the loot system! </sarcasm>
March 2019
September 2019
go to the least developed javelin. delete the set. restart the game. create a set.for this javelin.
thus you force the game to restruct pilot data. droprate will be better.