Wat Tech not truly ignoring defense on Han basic

by eljefetonto
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Wat Tech not truly ignoring defense on Han basic

★ Novice

Product: Star Wars: Galaxy of Heroes
Platform:Apple iPad
What type of device are you experiencing the issue with? All
OS Version 13.3.1
Ally Code: (Find it here: http://bit.ly/AllyCode ) 439-362-991
What type of issue do you have? Gameplay
How often does the bug occur? Often (50% - 99%)
Summarize your bug There are quite a few battles where the Wat tech does not seem to be applied to Han's damage appropriately when attacking some of the 501st Clones, and maybe attacking GAS at times. It seems to be inconsistent. Here are two videos in which I have about the same order, however once the Wat tech is applied the damage from Han's basic attacks varies greatly on each opposing Fives. Both of them open with hits to Rex for about 48K. This is without the Wat tech applied, so it is being reduced from Rex's armor. The next hits to Gas are in the 80K range for his special, which I believe is working correctly, but then his next basic in the Wat/OB video only does ~42K and then ~24K for its half damage assist. With Rex's armor very low typically (45% range), shouldn't these next basic attacks without any buffs applied be in the near 80-90K range? If it's ignoring all defense it should have no damage mitigation, yet it somehow hits for less damage than the first attack without the Wat tech. As for the Wat/StHan video, something even weirder happens. The opening hits on GAS are identical to the Wat/OB video, but then when it comes to hitting Fives (which actually had higher armor than the Fives in the other video) Han hits Fives for MORE damage using his basic than he hit GAS previously. Again, with defense supposedly being ignored, these hits should not vary by much more than 1000-2000, not 33,000+. And it looks like we're being shorted by quite a bit because it looks like the damage is usually significantly lower than it should be since it is not ignoring defense properly. https://youtu.be/1mWB-g7fW1k https://youtu.be/cvb9p-DZt-g
Steps: How can we find the bug ourselves? Test a CLS with Wat comp, give Han the Blastech weapon first and see the damage variations from character to character. Again, doing the math yourselves you should know that it only makes sense for the damage output to be significantly higher (usually double or more) if defense is truly being ignored. I don't think this is happening properly.
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There are quite a few battles where the Wat tech does not seem to be applied to Han's damage appropriately when attacking some of the 501st Clones, and maybe attacking GAS at times. It seems to be inconsistent.

Here are two videos in which I have about the same order, however once the Wat tech is applied the damage from Han's basic attacks varies greatly on each opposing Fives. Both of them open with hits to Rex for about 48K. This is without the Wat tech applied, so it is being reduced from Rex's armor. The next hits to Gas are in the 80K range for his special, which I believe is working correctly, but then his next basic in the Wat/OB video only does ~42K and then ~24K for its half damage assist. With Rex's armor very low typically (45% range), shouldn't these next basic attacks without any buffs applied be in the near 80-90K range? If it's ignoring all defense it should have no damage mitigation, yet it somehow hits for less damage than the first attack without the Wat tech.

As for the Wat/StHan video, something even weirder happens. The opening hits on GAS are identical to the Wat/OB video, but then when it comes to hitting Fives (which actually had higher armor than the Fives in the other video) Han hits Fives for MORE damage using his basic than he hit GAS previously. Again, with defense supposedly being ignored, these hits should not vary by much more than 1000-2000, not 33,000+. And it looks like we're being jipped because it looks like the damage is usually significantly lower than it should be since it is not ignoring defense properly.

https://youtu.be/1mWB-g7fW1k

https://youtu.be/cvb9p-DZt-g

Han's First hit.JPG
Han's first basic on GAS.JPG
Han's first basic on GAS 2.JPG
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Accepted Solution

Re: Wat Tech not truly ignoring defense on Han basic

EA Live QV Team
Hi @eljefetonto and thank you for the detailed report.

The damage calculation is quite complicated and not just purely based on the numbers for attack and defense. As a result, you can't expect the damage to different units/characters to be the same when defense is ignored by an attack. We can't go into further details here, sorry, but hopefully, it makes sense now.

We've tested Wat's "BlasTech Weapon Mod" and it is working as intended.

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Re: Wat Tech not truly ignoring defense on Han basic

EA Live QV Team
Hi @eljefetonto and thank you for the detailed report.

The damage calculation is quite complicated and not just purely based on the numbers for attack and defense. As a result, you can't expect the damage to different units/characters to be the same when defense is ignored by an attack. We can't go into further details here, sorry, but hopefully, it makes sense now.

We've tested Wat's "BlasTech Weapon Mod" and it is working as intended.
Message 2 of 2 (204 Views)