July 2020 - last edited July 2020 by GladOS-013
Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Samsung
OS Version Oreo
Ally Code: (Find it here: http://bit.ly/AllyCode ) 974898556
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Wat Tambor's bonus turn at the start of battle prevents my team from taking a go yet they gain TM toll they are held at 100% tm. Characters at 100% tm take their turns seemingly in alphabetical order of their names. I tried a combi of SLKR (speed 506), Hux (320), FOO(305) and after enemy Tambors go, my turn order is screwed starting with FOO, then Hux, then finally SLKR. This does not seem right.
Steps: How can we find the bug ourselves? Play a SLKR match were your support characters hux and foo are faster than opponents. The opposing team has SLKR and Wat Tambor.
Connection Type Wifi
Please select your region Europe
Country UK
<edited to remove duplication>
Solved! Go to Solution.
July 2020
July 2020
July 2020
Thanks for the reply. I'm perplexed to why they would gain advantage twice, and therefore two lots of 20% tm gain for support type toons before my slkrs first go. The leader ship kit says that they gain advantage after they lose it if they didn't crit at the end of their goes. This this is the first turn for all toons my SLKR with the superior speed should still out run my FOO & Hux with a 20% tm bonus.
July 2020
Okay. I think I'm understanding the mechanic a bit better now thanks to your help. I think I'm misinterpreting the "...at the end of the turn". I'm assuming this to be at the end of my characters turn as to any characters turn. In this case, enemy SLKRs turn. Is that right and by design?
July 2020