Help us improve Answers HQ! Take Survey No, Thanks

[WORKAROUND] [S] New items gathered disappear from inventory (FW Baby Trait)

by TheWindKaze
Reply

Original Post

Highlighted

Re: Items Disappear from Inventory When Traveling

★★★ Novice

For all of them.

Message 11 of 92 (345 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

Hero
@igotszerochill Sounds like this one: https://answers.ea.com/t5/Bug-Reports/Inventory-keeps-on-returning-losing-on-my-new-households/m-p/9...

Do you get any lastException files ?

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 12 of 92 (329 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

★★★ Novice

Yes, several.

Message 13 of 92 (303 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

Hero
@igotszerochill Could you upload them ?

Either create a rar file and upload that or c/p the content.

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 14 of 92 (281 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

★★★ Novice

See attached.

Attachment
Download this attachment
Message 15 of 92 (263 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

Hero
@igotszerochill Thanks. Not sure if those are related to the inventory issue.

Could you delete all those, trigger the error and see if there's a new one created ?

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 16 of 92 (239 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

[ Edited ]
★★★ Novice

There was a new one:

 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>304022c54f86f32f5f051307</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-07-07 17:35:12</createtime><buildsignature>Local.Unknown.Unknown.1.63.136.1010-1.300.000.124.Release</buildsignature><categoryid>whim_modifiers.py:45</categoryid><desyncid>304022c54f86f32f5f051307</desyncid><systemconfig/><screenshot/><desyncdata>[manus] sim_info_manager failed to handle zone unload due to exception (AttributeError: 'NoneType' object has no attribute 'remove_score_multiplier')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#13;&#10; args : (245810112394,),&#13;&#10; kwargs : {},&#13;&#10; default_return : None,&#13;&#10; fn : &lt;function c_api_server_tick at 0x00007FF4C92E89E0&gt;,&#13;&#10; log_invoke : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick [&#13;&#10; absolute_ticks : 245810112394,&#13;&#10; clock_service : server_clock,&#13;&#10; previous_ticks : 245810112147,&#13;&#10; zone : &lt;Zone ID: 0xa2506b9af4f575e&gt;,&#13;&#10; persistence_service : persistence_service]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate [&#13;&#10; self : &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;,&#13;&#10; until : 11:47:03.320 day:3 week:228,&#13;&#10; max_elements : 10000,&#13;&#10; max_time_ms : None,&#13;&#10; count : 1,&#13;&#10; end_time : None,&#13;&#10; early_exit : False,&#13;&#10; handle : [None, None, &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;, False, &lt;Gen; call_save_game_gen@416; running&gt;],&#13;&#10; when : 11:47:03.320 day:3 week:228,&#13;&#10; _ : 3,&#13;&#10; _t : &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;,&#13;&#10; _s : True,&#13;&#10; e : &lt;Gen; call_save_game_gen@416; running&gt;,&#13;&#10; calling : False,&#13;&#10; result : True,&#13;&#10; will_reschedule : False]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume [&#13;&#10; self : &lt;Gen; call_save_game_gen@416; running&gt;,&#13;&#10; timeline : &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;,&#13;&#10; child_result : True]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 417, in call_save_game_gen [&#13;&#10; timeline : &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;,&#13;&#10; args : (),&#13;&#10; kwargs : {},&#13;&#10; save_generator : &lt;function c_api_request_client_disconnect.&lt;locals&gt;.request_client_disconnect_gen at 0x00007FF4E2EA05F0&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 430, in request_client_disconnect_gen [&#13;&#10; timeline : &lt;scheduling.Timeline object at 0x00007FF4B115B990&gt;,&#13;&#10; zone : &lt;Zone ID: 0xa2506b9af4f575e&gt;,&#13;&#10; client_manager : client_manager,&#13;&#10; client : &lt;Client 0x3&gt;,&#13;&#10; hook : &lt;sims4.telemetry._TelemetryHookWriter object at 0x00007FF4AD3F5290&gt;,&#13;&#10; player_sims : 1,&#13;&#10; npc_sims : 11,&#13;&#10; callback : &lt;built-in method request_client_disconnect_completed of NoneType object at 0x00007FFA8F4046A0&gt;,&#13;&#10; session_id : 3,&#13;&#10; zone_id : 730997909097502558]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 704, in on_teardown [&#13;&#10; self : &lt;Zone ID: 0xa2506b9af4f575e&gt;,&#13;&#10; client : &lt;Client 0x3&gt;,&#13;&#10; object_leak_tracker : None]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 429, in on_zone_unload [&#13;&#10; self : &lt;game_services.GameServiceManager object at 0x00007FF4C8ABEC90&gt;,&#13;&#10; service : sim_info_manager,&#13;&#10; context : &lt;sims4.profiler_utils._TimedContextStub object at 0x00007FF4A63537D0&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 154, in on_zone_unload [&#13;&#10; self : sim_info_manager,&#13;&#10; sim_info : ]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3743, in on_zone_unload [&#13;&#10; self : ]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 815, in on_zone_unload [&#13;&#10; self : &lt;traits.trait_tracker.TraitTracker object at 0x00007FF49FCDE8D0&gt;,&#13;&#10; trait : &lt;class 'sims4.tuning.instances.trait_HolidayTradition_FatherWinterBaby'&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 704, in _remove_buffs [&#13;&#10; self : &lt;traits.trait_tracker.TraitTracker object at 0x00007FF49FCDE8D0&gt;,&#13;&#10; trait : &lt;class 'sims4.tuning.instances.trait_HolidayTradition_FatherWinterBaby'&gt;,&#13;&#10; buff_handle : 1]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func [&#13;&#10; owner : ,&#13;&#10; args : (1,),&#13;&#10; kwargs : {},&#13;&#10; comp : BuffComponent(),&#13;&#10; component_name : component_definition(class_attr='Buffs', instance_attr='buffs_component'),&#13;&#10; func : &lt;function BuffComponent.remove_buff at 0x00007FF4C3D3C170&gt;]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 398, in remove_buff [&#13;&#10; self : BuffComponent(),&#13;&#10; handle_id : 1,&#13;&#10; update_mood : True,&#13;&#10; immediate : False,&#13;&#10; on_destroy : False,&#13;&#10; buff_type : &lt;class 'sims4.tuning.instances.buff_Trait_HolidayTradition_FatherWinterBaby'&gt;,&#13;&#10; buff_entry : &lt;sims4.tuning.instances.buff_Trait_HolidayTradition_FatherWinterBaby object at 0x00007FF49FCA50D0&gt;,&#13;&#10; should_remove : True]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1103, in on_remove [&#13;&#10; self : &lt;sims4.tuning.instances.buff_Trait_HolidayTradition_FatherWinterBaby object at 0x00007FF49FCA50D0&gt;,&#13;&#10; apply_loot_on_remove : True]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 72, in on_remove [&#13;&#10; self : GameEffectModifiers(_game_effect_modifiers=(SatisfactionPointMultiplierModifier(score_multiplier=1.5),)),&#13;&#10; on_destroy : False,&#13;&#10; modifiers : [(SatisfactionPointMultiplierModifier(score_multiplier=1.5), None)],&#13;&#10; modifier : SatisfactionPointMultiplierModifier(score_multiplier=1.5),&#13;&#10; handle : None]&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\whims\whim_modifiers.py", line 45, in remove_modifier [&#13;&#10; self : SatisfactionPointMultiplierModifier(score_multiplier=1.5),&#13;&#10; sim_info : ,&#13;&#10; handle : None,&#13;&#10; whims_tracker : None]&#13;&#10;AttributeError: 'NoneType' object has no attribute 'remove_score_multiplier'rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
</root>

Edit By Crinrict: Added Spoiler Tags

Message 17 of 92 (212 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

Hero
@igotszerochill Yup, the Father Winter Babies.

That trait seems to cause issues with the inventory.

I'm merging your thread with the other now as I think it's the same.

Would you mind sending me your save ? Instructions in my signature

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 18 of 92 (178 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

★★★ Novice

I sent you a message with a link.

Message 19 of 92 (140 Views)
Highlighted

Re: Items Disappear from Inventory When Traveling

Hero
@igotszerochill Thanks. I'll check it tomorrow.

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 20 of 92 (116 Views)