a month ago
I am highly disappointed that it's been two years now and solution is not in sight.
I tried reinstalling the game to re-test it and the conclusion is always the same - I can not do generational play and I can not use most of my neighborhoods without running into simulation lag.
I do no have an SSD
I'm on Invidia 970. Tried Invidie 1050, but performance was worse due to lack of VRAM,
got 16GB of ram
I am on AMD Ryzen 5 2600 Six-Core Processor.
Community made simulation lag mod helps, however that wins me a couple of generations and then it's back to the massive standstill again. To test this issue, I recommend developers run several save files where each generation you have 5-ish children at least and let the game run, letting them autonomously do their homework and learn toddler skills and so on. Children degrade the save file by far the fastest. For even faster simulation lag, also have them in an apartment in San Mishuno.
a week ago
@SimGuruNick "we have several engineers working together to figure out viable solutions. ". How many engineers, exactly, are working on this? I never see mention of how many people are actively engaged in fixing issues. Are the engineers solely devoted to this TS4 franchise, and not working on other games- or are they splitting their time between many franchises?
a week ago
Meanwhile they've added yet another upcoming expansion pack, which looks amazing don't get me wrong, but I'd prefer to have it without this being a major issue 🤦♂️
Seriously there's no point in buying anything new they're adding to the game if this time freeze issue is never going to get fixed, and I discovered that Seasons is the main culprit. Disabling that literally fixes it.
So what's taking their "team" of engineers to diagnose the issue?
a week ago
@MagTheMercenary I haven't seen enough, or heard enough detailed information, to know that the new pack looks good. I want to know details (how many buildable lots, what are the lot sizes, what are all of the interactions/ scenarios in the game, can we disable certain things, what-exactly do they mean by "appeasing the island gods"... sacrifice? No thanks!, etc.).
I would also be interested in knowing how many people are in their QC, how long those people take to do their QC, how many 'engineers' do they have working (solely dedicated to) on TS4, what are TS4 franchise's financial reports, and what is their overall employee count (dedicated TS4).
I wouldn't have an issue, if I were a bazillionaire, in helping a beloved franchise (assisting with revenue so they can develop the game, by purchasing games- which is still needing a lot of testing, gameplay for QC, etc.). I do find it unethical to create hype, encourage people to purchase an iffy game, and have paying players doing what should be done by the salaried/paid team (a good amount of of play through of the product- reporting bugs, reworking game mechanics, etc.). There is a difference in releasing a game- knowing that it needs a lot more playthrough and work, and being truthful- and asking for assistance (where it's needed)... Something which is a rather easy fix: give games to people who are willing to devote proper (quality) time to play through, and fix the issues- then release it for paying consumers.
a week ago
Honestly, couldn't have said it better myself 👏👏👏
I just want their team to actually acknowledge how long this issue has persisted for years and be upfront with us on what is being done, if anything at all, to resolve it permanently. I feel like if they were more transparent with what's actually happening behind the scenes, instead of giving us the typical vague responses that is obviously scripted, we'd be more confident in trusting them to fix any type of issue that exists.
But for me, given how long it takes for someone from their team to even respond, I trust them as far as I can throw them.