VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

by AndrewUK1990
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Original Post

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

[ Edited ]
★★ Apprentice

Thanks for posting that here, the solution is indeed found in #2040 of Valve's OpenVR master.

 

It's the most cost effective approach to get it done right just once.

 

The Devs won't have to manually put in new headsets that get released afterwards: OpenVR API takes care of that henceforth! The scaling will be right, the depth perception will work, even for unreleased future newcomers like the G2 - without any manual adjustments by the Devs later.

 

P.S. Do not clean nulls or anything about the matrices given, some don't use all variables, some headsets require/fill them, some adjust for manufacturing tolerances with them, etc. Standard smile

Message 11 of 56 (1,150 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★ Novice

Please FIX this ASAP

Message 12 of 56 (1,143 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★★ Novice

Same here on a Pimax 5k+

 

Enabling Parallel Projections in the pitool driver software is a possible workaround but it ruins performance

 

RTX2080ti steamvr

Message 13 of 56 (1,137 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★ Newbie
@willacegamer is this something that has to be implemented by the devs or can use this and if so, how?
Message 14 of 56 (1,095 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★ Novice

Please include the supposed OpenVR code.

I'm using a Pimax Artisan with an RTX2070 and am not able to play it without getting motion sickness because of pretty bad frame times, even on lowest details as a result of bad performance based on parallel projections.

Message 15 of 56 (1,060 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★ Apprentice

Me too,

 

Please fix asap, not just for Pimax, but also for Index and WMR headsets with strong  software IPD correction

Message 16 of 56 (1,042 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

[ Edited ]
★★★★★ Novice

Defo. Hope they implement soon. Thanks for the breakdown of how to easily fix for the devs.

That performance is really needed in VR. Especially on the flagships like Index, Reverb and 8KX. 

@Straatford87please see this thread for fix for all the above headsets now and into the future. 

Message 17 of 56 (1,004 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★★ Novice

Please fix this, it's an issue on the Index as well. 

Message 18 of 56 (1,003 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

★★★★ Novice

Yep please fix for all canted displays, Pimax 5k+ and 8KX here. Thanks!

Message 19 of 56 (996 Views)

Re: VR: Double Vision and Incorrect Rendering on HMDs with Non-Parallel Displays

[ Edited ]
★ Apprentice

Really disappointing seeing a major studio get the render pipeline wrong for canted displays, this isnt 2016 anymore, VR isn't so mysterious! Obviously same problems here Pimax and Index

Message 20 of 56 (987 Views)