January 2019
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? iPhone 7
OS Version iOS 12.1.2
Ally Code: (Find it here: http://bit.ly/AllyCode ) 622-586-261
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Darth Traya's unique ability (Lord of Betrayal) is negating stun on herself an other Sith allies, effectively making them all immune to stun, which is not how the ability is described. The ability states "At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled. Logically, this means the character has to get a turn to trigger Traya's dispel. And based on the description of STUN - which states that when stunned the stunned character MISSES their next turn - they shouldn't get this next turn to trigger Trayas's dispel of the debuff (stun in this case). But this is what's happening. While stunned, when a Sith character's TM reaches 100% instead of missing their turn they are getting their turn, activating Traya's dispel which dispels the stun, instead of it expiring, and then they instantly get to take their turn and attack. If they get their turn at the end of the Stun cycle, what exactly is the Stun doing? Unlike other debuffs, which are negatively affecting the character the entire time (like slow or defense down), stun doesn't actually take affect until the character reaches 100% TM after being stunned. Alternatively, if this is working as intended, I would argue that the ability needs to be reworded to stay "Sith allies are immune to Stun" because based on the way its working currently, a Sith character under Traya lead can NOT be stunned.
Steps: How can we find the bug ourselves? Fight a Darth Traya led team with other Sith allies.
Connection Type
Please select your region North America
Country USA
Product: Star Wars: Galaxy of Heroes
Platform:Apple iPhone
What type of device are you experiencing the issue with? Iphone 7
OS Version iOS 12.1.2
Ally Code: (Find it here: http://bit.ly/AllyCode ) 622-586-261
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug Darth Traya's unique ability (Lord of Betrayal) is negating stun on herself an other Sith allies, effectively making them all immune to stun, which is not how the ability is described. The ability states "At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled. Logically, this means the character has to get a turn to trigger Traya's dispel. And based on the description of STUN - which states that when stunned the stunned character MISSES their next turn - they shouldn't get this next turn to trigger Trayas's dispel of the debuff (stun in this case). But this is what's happening. While stunned, when a Sith character's TM reaches 100% instead of missing their turn they are getting their turn, activating Traya's dispel which dispels the stun, instead of it expiring, and then they instantly get to take their turn and attack. If they get their turn at the end of the Stun cycle, what exactly is the Stun doing? Unlike other debuffs, which are negatively affecting the character the entire time (like slow or defense down), stun doesn't actually take affect until the character reaches 100% TM after being stunned. Alternatively, if this is working as intended, I would argue that the ability needs to be reworded to stay "Sith allies are immune to Stun" because based on the way its working currently, a Sith character under Traya lead can NOT be stunned.
Steps: How can we find the bug ourselves? Fight a Darth Traya led team with other Sith allies.
Connection Type
Please select your region North America
Country United States of America
January 2019
Sorry, not sure why it posted twice.
January 2019
January 2019
January 2019
@CG_MindTricks I believe that @Daronk77 had identified a bug in the in game description of Stun.
stun says: "turn will be missed."
that is an oversimplification tha can lead to confusion.
January 2019
Yeah there it is. My issue was with how the two skills are interacting based on the descriptions. For me, I’m currently using a team that doesn’t get of the secondary benefits of stun, and only really benefits from the primary, takes no action component. And since I was seeing stun described as above, I was confused.
thanks for posting the pic.
January 2019
January 2019