Sim not pouring a glass of nectar

by donutaud15311
Reply

Original Post

Sim not pouring a glass of nectar

[ Edited ]
★★ Novice

Product: The Sims 4

Platform: Sony Playstation 4

Which language are you playing the game in? English

How often does the bug occur? Every time 

What is your current game version number? 

What expansions, game packs, and stuff packs do you have installed? All but a couple of stuff packs

Steps: How can we find the bug ourselves? Have a sim pour a drink from nectar bottle. 

What happens when the bug occurs? Sim drops the bottle and stops the action. 

What do you expect to see? Sim to pour a glass of nectar

Have you installed any customization with the game, e.g. Custom Content or Mods? No.

Did this issue appear after a specific patch or change you made to your system? No

 

 

 

[CM Edit: Formatting]

Message 1 of 10 (1,374 Views)

Re: Sim not pouring a glass of nectar

Hero
@donutaud15311 Have you tested multiple Sims/Bottles/Lots, maybe also another save to see if it's a general issue ?

I've tested this in my game and it worked fine.

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 2 of 10 (1,348 Views)

Re: Sim not pouring a glass of nectar

★★ Novice

Hi, yes I've tried with different sim, lots and worlds. Exactly same issue. The sim picks up the nectar bottle and then drops it in the floor with the action cancelled. 

Message 3 of 10 (1,292 Views)

Re: Sim not pouring a glass of nectar

Hero
@donutaud15311 Do you have any LastException files in your documents folder ?

Best is to delete the ones you have, then trigger the error and check if new ones are created.

If that is the case, please upload

Follow instructions here on how to upload: https://answers.ea.com/t5/Bug-Reports/INFORMATION-How-does-this-forum-work/m-p/3445427#M181737 (under Additional info)

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 4 of 10 (1,287 Views)

Re: Sim not pouring a glass of nectar

★★ Novice

I'm playing on console. How do I do that?

Message 5 of 10 (1,284 Views)

Re: Sim not pouring a glass of nectar

Hero
@donutaud15311 Not sure, really. Might not be possible. Don't even know if console throws errors tbh.

Could you maybe post a video ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 6 of 10 (1,280 Views)

Re: Sim not pouring a glass of nectar

[ Edited ]
Champion

Product: The Sims 4

Platform: PC

Which language are you playing the game in? German

How often does the bug occur? Every time in one family 

What is your current game version number? 1.102.190.1030

What expansions, game packs, and stuff packs do you have installed? All 

Steps: How can we find the bug ourselves? Have a sim pour a drink from a nectar bottle. 

What happens when the bug occurs? Sim drops the bottle and stops the action. 

What do you expect to see? Sim to pour a glass of nectar

Have you installed any customization with the game, e.g. Custom Content or Mods? Yes.

Did this issue appear after a specific patch or change you made to your system? No

 

I've just tested this with 2 different families in my rotational save.
In one family (Forgotten Hollow) everybody can pour nectar.
The other family (Henford) can't, they just stand there and do nothing.
I get a lastException file:

 

 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:01:44</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>part.py:266</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in &lt;function c_api_set_object_location_ex at 0x00007FF4C241E680&gt;, args: (851195156616644467, 818548254767650372, {BD00D7C30AB0773,0,World}, Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 818548254767584672, (1, 0), 3675040679), kwargs: {}&#13;&#10;KeyError('Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]') (KeyError: 'Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 1188, in c_api_set_object_location_ex&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569, in set_parent&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in location&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in on_owner_location_changed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in get_joint_transform&#13;&#10;KeyError: 'Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]'rtim=0&#13;&#10;Client Session Time: 11.53&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,74,0,5587&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:34</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&#10; File "postures\posture_graph.py", line 4415, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in _cache_and_return_position_and_routing_surface_for_posture&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in _get_position_and_routing_surface_for_posture_internal&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 492, in _get_location_for_posture_internal&#13;&#10;AttributeError: 'NoneType' object has no attribute 'world_transform'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time: 11.53&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,74,0,5587&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:52</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time: 11.53&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,74,0,5587&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:59</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right&#13;&#10;TypeError: 'NoneType' object is not iterable&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform&#13;&#10; File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim&#13;&#10; File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles&#13;&#10; File "postures\posture_graph.py", line 645, in generate_right_paths&#13;&#10; File "postures\posture_graph.py", line 4857, in _right_path_gen&#13;&#10; File "postures\posture_graph.py", line 788, in _shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in &lt;listcomp&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__&#13;&#10; File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0&#13;&#10;Client Session Time: 11.53&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,74,0,5587&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235&#13; &#10;</desyncdata></report>

Edit: Just tried it again with the Henford family without mods, same result. The option to pour the nectar is there, but the sim just sort of twitches.

Message 7 of 10 (1,266 Views)

Re: Sim not pouring a glass of nectar

Hero
@Gagea25 Could you please remove all your mods and post a fresh unmodded LE ?

Delete the ones you have.

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 8 of 10 (1,258 Views)

Re: Sim not pouring a glass of nectar

Champion

No last exceptions anymore.

I had to update my game to 1.103.228.1030 and now the family can pour nectar. 

 

Before the update I always had a LE about an oven as soon as I loaded the family.

The culprit must have been the standard gas oven blazing' ladles they fixed in the update.

Message 9 of 10 (1,252 Views)

Re: Sim not pouring a glass of nectar

Hero
@Gagea25 Yeah, the oven LE pointed towards the oven but since you had so many LE's I wanted to be sure to get a fresh LE.

@donutaud15311 Could you test after patching ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 10 of 10 (1,250 Views)