@donutaud15311 Have you tested multiple Sims/Bottles/Lots, maybe also another save to see if it's a general issue ?
I've tested this in my game and it worked fine.
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
Hi, yes I've tried with different sim, lots and worlds. Exactly same issue. The sim picks up the nectar bottle and then drops it in the floor with the action cancelled.
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
@donutaud15311 Not sure, really. Might not be possible. Don't even know if console throws errors tbh.
Could you maybe post a video ?
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
How often does the bug occur?Every time in one family
What is your current game version number? 1.102.190.1030
What expansions, game packs, and stuff packs do you have installed?All
Steps: How can we find the bug ourselves?Have a sim pour a drink from a nectar bottle.
What happens when the bug occurs?Sim drops the bottle and stops the action.
What do you expect to see?Sim to pour a glass of nectar
Have you installed any customization with the game, e.g. Custom Content or Mods?Yes.
Did this issue appear after a specific patch or change you made to your system?No
I've just tested this with 2 different families in my rotational save. In one family (Forgotten Hollow) everybody can pour nectar. The other family (Henford) can't, they just stand there and do nothing. I get a lastException file:
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:01:44</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>part.py:266</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in <function c_api_set_object_location_ex at 0x00007FF4C241E680>, args: (851195156616644467, 818548254767650372, {BD00D7C30AB0773,0,World}, Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)), 818548254767584672, (1, 0), 3675040679), kwargs: {} KeyError('Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]') (KeyError: 'Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 183, in wrapper File "T:\InGame\Gameplay\Scripts\Server\build_buy.py", line 1188, in c_api_set_object_location_ex File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1569, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 356, in location File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 411, in set_location_without_distribution File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 826, in on_owner_location_changed File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 266, in get_joint_transform KeyError: 'Unable to find joint b__subroot__2 on object_stove_counter_OvenCounter_High:0x0b5c114d04f11644[1]'rtim=0 Client Session Time: 11.53 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,74,0,5587 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235 </desyncdata></report> <report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:34</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right File "postures\posture_graph.py", line 4415, in postures.posture_graph.PostureGraphService._get_destination_locations_for_estimate File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 555, in _cache_and_return_position_and_routing_surface_for_posture File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 529, in _get_position_and_routing_surface_for_posture_internal File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 492, in _get_location_for_posture_internal AttributeError: 'NoneType' object has no attribute 'world_transform' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 11.53 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,74,0,5587 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235 </desyncdata></report> <report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:52</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 11.53 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,74,0,5587 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235 </desyncdata></report> <report><version>2</version><sessionid>25ac7e3a5f75cebd656f571e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-12-05 18:04:59</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>caches.py:352</categoryid><desyncid>25ac7e3a5f75cebd656f571e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (TypeError: 'NoneType' object is not iterable) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 263, in select_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 254, in select File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 243, in test_and_execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1354, in append File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right TypeError: 'NoneType' object is not iterable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 707, in process_one_interaction_gen GeneratorExit During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 662, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4044, in _process_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 709, in process_one_interaction_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 911, in remove_for_perform File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 899, in _head_change_watcher File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 983, in _get_head File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 345, in get_next_unblocked_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3047, in get_sims_with_invalid_paths File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3003, in _generate_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1537, in compute_transition_connectivity File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1584, in run_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3520, in _build_transitions File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3304, in _build_and_log_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3370, in _build_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2820, in get_transitions_for_sim File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3006, in _get_transitions_for_sim File "postures\posture_graph.py", line 6583, in postures.posture_graph.PostureGraphService.generate_connectivity_handles File "postures\posture_graph.py", line 6383, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles File "postures\posture_graph.py", line 645, in generate_right_paths File "postures\posture_graph.py", line 4857, in _right_path_gen File "postures\posture_graph.py", line 788, in _shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp> File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__ File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_rightTypeError: 'NoneType' object is not iterablertim=0 Client Session Time: 11.53 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,74,0,5587 Modded: True SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 31.0.15.3699, GUID: D7B71E3E-5CC2-11CF-1D7D-8D3F0EC2D235 </desyncdata></report>
Edit: Just tried it again with the Henford family without mods, same result. The option to pour the nectar is there, but the sim just sort of twitches.
@Gagea25 Could you please remove all your mods and post a fresh unmodded LE ?
Delete the ones you have.
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.