Revan's Savior and Healing Immunity

by admiralack
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Revan's Savior and Healing Immunity

★ Apprentice

Product: Star Wars: Galaxy of Heroes
Platform:Android Phone
What type of device are you experiencing the issue with? Moto X4
OS Version Android 8.1.0
Ally Code: (Find it here: http://bit.ly/AllyCode )
What type of issue do you have? Gameplay
How often does the bug occur? Every time (100%)
Summarize your bug A Revan with Healing Immunity does not properly take damage from assist attacks on the same turn that Revan is healed to 100% health and proteciton with his Savior ability. Video of bug can be found here: https://www.reddit.com/r/SWGalaxyOfHeroes/comments/9qhb6j/savior_makes_saved_character_immune_to_kil...
Steps: How can we find the bug ourselves? How can we find the bug ourselves? This bug only occurs with Revan vs Rey (Jedi Training) because Rey is the only character with a locked healing immunity debuff. Enter battle with Revan, Rey (JT), and BB8 (easier to see with a zeta on Roll With The Punches). When Revan is at sufficiently low health, have Rey (JT) use her Defiant Slash ability on Revan. Revan's Savior will be triggered (as evidenced by him recovering 100% turn meter), but the assist attacks after Savior is triggered will not do lethal damage.
Connection Type Mobile
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Country USA

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Accepted Solution

Re: Revan's Savior and Healing Immunity

Community Manager (retired)
Thanks for the report. We've flagged this for review.

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Re: Revan's Savior and Healing Immunity

★ Guide
Bumping this up since it seems ignored
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Re: Revan's Savior and Healing Immunity

Community Manager (retired)
Thanks for the report. We've flagged this for review.
Message 3 of 5 (540 Views)

Re: Revan's Savior and Healing Immunity

★★★★★ Newbie
Why is this marked as "solved?" This bug still exists!
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Re: Revan's Savior and Healing Immunity

This forum is for the identification of bugs, or helping explain to players why a situation they perceived as a bug is truly Working as Intended. Once a bug has been identified (or a situation flagged for review), it is sent to the developers.

In this case, this issue has been flagged for review with the developers, so nothing more can be done here. It's marked as "solved" because there's no need for MindTricks or HighCommand to do anything else on this thread, and marking it as solved helps them keep track of threads that have not yet been evaluated.
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I am a volunteer on this forum, and not an employee of EA or CG. Please let me know how I can help you!
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