July - last edited July
@EA_Blueberry I will help you with everything i can to fix this thing i have video and photo of this bug the video explain how the problem happening and when it happens.I send it on twitter to playapex.
( The first picture to see how this bug or issue looks)
it happens to me when i enter a match and stay in it for a while and when i come back to lobby and press ready to go in a match again it shows what you see in the photo and stay like this and never change unless I go back to the main menu and into lobby.
Thanks for providing the video clip, that looks to be the workaround fix for those experiencing this. The team is indeed still investigating this as mentioned in the Dev Tracker.
Would you be able to run a UO Trace and attach the results here? Instructions on how to do that can be found here.
@EA_Blueberry (Would you be able to run a UO Trace and attach the results here?).
Here you go UO Trace
Thank you for submitting this. The good news is that the team has a fix implemented for a future patch (recently updated in the Dev Tracker), but based off that UO Trace you attached in your tweet I'd strongly recommend contacting your ISP to investigate why your average ping is skyrocketing to over 154ms starting at hop 8. There could be technical issues at that site or perhaps damage from weather. I know you're connecting from a different region for that trace so ping will be higher than usual, but if you're also seeing 160 ping at the London datacenter in game as well there's definitely some sort of technical issue happening on the backend that the ISP will need to investigate.
My girlfriend and I have to leave the lobby after every game in order to ready up. Even when one of us plays solo, we have the same issue. Games like overwatch and fortnite work without any problems. This leads me to believe it is something apex needs to fix. I hope there is a solution soon because it ruins the flow of the game.
So @EA_Blueberry About that patch fix we were promised.........?
The team updated the Dev Tracker confirming it's going to be fixed in a future update. We can't confirm yet whether it will make it in the next upcoming patch/update, we'll ping info back here as soon as we find out more details. Thanks for hanging in there.