2 weeks ago - last edited 2 weeks ago
@Negotiator003 I have to bring in every recruit as well (or my recruitment officer does).
It's very difficult to even define what "level playing field" means, however. Without knowing how many times a guild has been suggested and rejected/accepted compared to all others, it's impossible to measure.
That's why I caution players from making "definitive" accusations based on unmeasurable subjective perception. It's one thing to ask a question. It's another to accuse CG of malfeasance and demand restitution.
2 weeks ago
I respectfully ask you to please stop posting on the subject. You are offering absolutely no useful information and all you are doing is annoying frustrated players in search of a resolution to an issue that is barrier to continued enjoyment (and hence playing) of the game. Your replies are therefore doing direct harm to CG’s product.
The lecture on statistics isn’t helpful. You can no more prove it is not a bug than I can prove it is a bug with stats. From a customer satisfaction perspective, it is also a moot point, people feel they have an issue, coming here in the hopes of getting some help, only to feel marginalized. The normal human response is to disengage from the game.
Finally, multiple people over a prolonged period of time are reporting wild swings in how their open guild is getting new recruits. Steady, if not daily new recruits, suddenly shifts to nothing for months on end. We have still not had a single new player (meet or prereqs or not) join since my last post. A better application Occam's razor would be that the game is functioning in unintended ways and not that we are all consistently hit with extremely statistically unlikely wild swings in player acquisition rates.
yesterday - last edited yesterday
@GladOS-013 Just for fun, I documented 33 refreshes of the recommended guilds (saw 99 recommendations). My results:
77 guilds recommended once
10 guilds recommended twice
1 guild recommended thrice.
I saw guilds with 4 members and guilds with 49 members, so the recommendation algorithm doesn't seem to filter by number of players.
Edit: updated because a typo messed up my results