February 2018 - last edited February 2018
Solved! Go to Solution.
June 2019
Hi @Cubiczars and thank you for the follow-up.
Usually, when we've flagged something as a bug, for review or further investigation, we don't follow up on the subject, since this means our part is done. It is then up to the studio team to decide as to how and when something is being fixed. You can get an update from the patch notes HERE. As for Old Daka's unique ability "Serve Again", we've tested this today and it worked as intended. Every time another ally was revived, she gained 10% max health.
February 2018 - last edited February 2018
So I watched through the video and can confirm what he is saying at least up to a certain point (didn't catalog the entire video, got to about 6mins in).
1) Daka seems to be gaining 10% of her STARTING max health not her subsequently higher max health on each revive (2320 per revive) so linear growth instead of exponential (likely intended but certainly not the way the description reads)
2) The game is definitely not counting a certain type of revive, specifically the Mother zeta revive on basic attack.
3) There seems to be some form of Mother zeta revive that does count but it looks like it is an edge case dealing with the double attack Acolyte double revive possibly.
To analyse this I charted the revive count vs the expected heal amount and also charted which kind of revive to get an idea of where the bug was at. The break down is as follows:
1) 1st Heal: 11598 Revives: 0 Mother Zeta Revives: 0 Expected heal: 11598
2) 2nd Heal: 13918 Revives: 3 Mother Zeta Revives: 1 Expected heal: 15077(or 15078 if round is always up)
3) 3rd Heal: 17397 Revives: 6 Mother Zeta Revives: 1 Expected Heal: 18557
4) 4th Heal: 23196 Revives: 8 Mother Zeta Revives: 1 Expected Heal: 24356
5) 5th Heal: 28995 Revives: 23 Mother Zeta Revives: 9 Expected Heal: 38273(or 38274 if round is always up)
The heal that doesn't fit the pattern quite right is heal number 5. If you calculate out the expected heal for 14 revives you get 27835 (23 - 9 Mother zeta heals == 14) but what the actual heal amount was fits what we expect from 15 revives. Unfortunately with number of revives between heals jumping so high and so many different types of revives happening in that time period (bunch of single Mother zeta revives from daka, and at least one double revive from the Acolyte where both survive due to the enemy dieing) we have a situation where A: I could have over counted B: there is some sort of edge case where one revive counts and another doesn't. So having 9 instead of 8 could either be my error or some special case but given how consistent it was at the beginning and being off by only one revive with the 5th heal I feel like the bug can be narrowed down to looking specifically at cases where the Mother zeta is causing the revives.
February 2018
Looks like my initial image got removed after I edited the title, so I'm just posting it in as text. It includes my count and analysis, the major discrepancies for me were on the 2nd, 6th, 8th, and 9th heals. These occurred at the 1:05 time mark, the 6:31 time mark, and the 10:07 time mark. The second heal I counted 3 revives yet only 2 were given credit for. The 6th heal I counted 14 revives, yet only 5 were given credit for, on the 8th heal 5 revives were counted and only 2 were given credit for, and the 9th heal I counted 12 revives and only 5 were given credit for.
Max Health | Healing | Daka Revives | Zombie Revives | Talzin A Revives | Talzin D Revives | Total Revives | Time of Daka Heal | # of Actual Revives Game Uses since Last Heal | Total Revives since Last Heal | |
1 | 23196 | 11598 | 0 | 0 | 0 | 0 | 0 | 0:47 | 0 | 0 |
2 | 27836 | 13918 | 1 | 1 | 1 | 0 | 3 | 1:05 | 2 | 3 |
3 | 34794 | 17397 | 1 | 2 | 0 | 0 | 6 | 1:39 | 3 | 3 |
4 | 39432 | 19716 | 0 | 2 | 0 | 0 | 8 | 2:23 | 2 | 2 |
5 | 46392 | 23196 | 0 | 3 | 0 | 0 | 11 | 2:49 | 3 | 3 |
6 | 57990 | 28995 | 0 | 4 | 8 | 2 | 25 | 6:31 | 5 | 14 |
7 | 62788 | 31314 | 0 | 2 | 0 | 0 | 27 | 7:09 | 2 | 2 |
8 | 67268 | 33634 | 0 | 2 | 3 | 0 | 32 | 8:35 | 2 | 5 |
9 | 78866 | 39433 | 1 | 4 | 7 | 0 | 44 | 10:07 | 5 | 12 |
Totals as of 10:07 | 78866 | 39433 | 3 | 20 | 19 | 2 | 44 | 10:07 |
February 2018
I've analysed two more battles, and it appears that the zombie revivals are mostly getting accounted for correctly, the Talzin's Great Mother leadership ability (and possibly spirit blade assault) is not getting counted properly, and there may be issues when multiple allies get revived in one turn.
this battle shows Talzin's leadership ability not getting counted in the revives: https://photos.app.goo.gl/2GDGsnmGEp4zfZhA3
Second Battle | Max Health | Healing | Daka Revives | Zombie Revives | Talzin A Revives | Talzin D Revives | Total Revives | Time of Daka Heal | # of Actual Revives Game Uses since Last Heal | Total Revives since Last Heal |
1 | 23196 | 11598 | 0 | 0 | 0 | 0 | 0 | 0:45 | 0 | 0 |
2 | 27836 | 13918 | 0 | 2 | 1 | 0 | 3 | 1:17 | 2 | 3 |
3 | 30154 | 15077 | 1 | 0 | 2 | 0 | 6 | 1:50 | 1 | 3 |
Totals as of 1:50 | 30154 | 15077 | 1 | 2 | 3 | 0 | 6 | 1:50 |
Third battle https://photos.app.goo.gl/Jzd14A8VSotpi7f32
3rd Battle | Max Health | Healing | Daka Revives | Zombie Revives | Talzin A Revives | Talzin D Revives | Total Revives | Time of Daka Heal | # of Actual Revives Game Uses since Last Heal | Total Revives since Last Heal |
1 | 23196 | 11598 | 0 | 0 | 0 | 0 | 0 | 0:35 | 0 | 0 |
2 | 27836 | 13918 | 0 | 1 | 0 | 0 | 1 | 1:02 | 1 | 1 |
3 | 34794 | 17397 | 1 | 2 | 2 | 0 | 6 | 1:51 | 3 | 5 |
4 | 39432 | 19716 | 1 | 1 | 3 | 0 | 11 | 2:33 | 2 | 5 |
5 | 48712 | 24356 | 2 | 3 | 3 | 0 | 19 | 4:02 | 4 | 8 |
6 | 53350 | 26675 | 1 | 1 | 3 | 0 | 24 | 4:31 | 2 | 5 |
Totals as of 4:31 | 53350 | 56675 | 5 | 8 | 11 | 0 | 24 | 4:31 |
February 2018
Agreed, I did the Zeta and it definitely makes her tougher, but I was hoping it would make her a little more beastly like assajj. Thank you for running the numbers to confirm what I had a vague suspicion on.
Glad this, too, has come here to the Answer's graveyard to die and never get addressed. Like all the other NS bugs that have been lodged. Apparently if you can't get 500 people to comment on your bug it, it doesn't really exist.
February 2018
Hiya,
Our team is investigating this issue, but we'll need to deep dive on this one, so please bear with us.
February 2018
My best guess, and maybe this will help the dev's @CG_Kozispoon look into it, is that it doesn't look if someone is revived till turn end which the ones revived from MT lead ability are killed off before the end of the turn. If you notice in the battles NS revived by MT lead do not get the offense/defense up from daka unique when revived with MT lead until the end of the turn if they stay revived, if they pop up and go back down they don't get the Offense and defense up.
March 2018
Any updates to the status of this bug? Is there any more information you guys need to reproduce this?
March 2018
This is a weekly update requesting status information for this bug. I never heard back previously if you need additional information on it or not. This bug is still a major issue for my main squad team.
May 2018
Any updates on the status of this bug? I've essentially had a worthless zeta for the last few months. If there aren't any plans to fix this zeta ability, I'd really just like it removed and the materials refunded please. The nightsisters have been my main and favorite team since Talzin came out but the amount of bugs they contain and lack of interest in fixing them has been so demoralizing, I may as well just jump ship and join the emperor teams like everybody else...