Product: The Sims 4 Platform:PC Which language are you playing the game in? English How often does the bug occur? Often (50% - 99%) What is your current game version number? 1.86.166 What expansions, game packs, and stuff packs do you have installed? All Steps: How can we find the bug ourselves? Have a sim in the Plant Sim Scenario, move harvestables to a fridge or storage chest What happens when the bug occurs? Generates a lastexception file What do you expect to see? No LE files in my Sims 4 folder Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system? Yes Please describe the patch or change you made. Dowloaded the special delivery that added the Plant Sim scenario
Last exception file available if requested, save file available if requested
Edit By Crinrict: Adjusted title to make more general and merge another thread into this, adjusted tag
Plant Sims can move items from their inventory without issues now.
Fixed in Patch 1.91.186/1.63
If you're still experiencing this issue, please create a new thread.
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
Product: The Sims 4 Platform:PC Which language are you playing the game in?English How often does the bug occur?Every time (100%) What is your current game version number?1.86.166.1030 What expansions, game packs, and stuff packs do you have installed?All of them Steps: How can we find the bug ourselves?Be playing the PlantSim scenario. Have vending machine items be stuck, or pick up a book, or move items to the fridge. What happens when the bug occurs?A lastexception is generated What do you expect to see?No lastexception Have you installed any customization with the game, e.g. Custom Content or Mods?Not now. I've removed them. Did this issue appear after a specific patch or change you made to your system?Neutral/Not Sure
First noticed when using MCCC mod, reproduced the issue after a folder refresh with 0 mods/cc
It doesn't matter whether or not the Sim is currently a PlantSim, they just have to be taking part in the PlantSim scenario
I double and triple checked + these actions do not cause a lastexception when the scenario is not active
Of course, many users would not notice a lastexception being generated, but for those of us who play with "error catching" mods this is very spammy and makes the scenarios near unusable
Do you just get the LE or does anything visible happen ?
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
I was seeing this also. Started the scenario this morning. Was putting a group meal into the fridge, when I got an LE. Same thing happened when I added flowers to the ICYA chest and fruits/veggies to the fridge.
Tested without mods, I didn't get any LE. I've not done the 50/50 yet.
There is sometimes a 'stop' circle on the fridge when dragging the harvestable over, but the item goes into the fridge ok. The error gets very spamy when you have MCCC installed.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>799a8049683f951d625af735</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 18:07:11</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>799a8049683f951d625af735</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 161, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> </root>
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:49</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 161, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:49</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 176, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:53</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 161, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:53</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 176, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:53</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 176, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:29:53</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 176, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:30:37</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 161, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> <report><version>2</version><sessionid>a32c137a5771653d625afc48</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-16 12:30:37</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>a32c137a5771653d625afc48</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 176, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 ClientInfo isn't here</desyncdata></report> </root>
I can confirm, I've tried it with and without mods and fixed the game. The LEs are generated for me in connection with the inventory. As soon as I put or take something in the fridge manually or my Sims, an LE is generated. If I travel with my Sims and come back, then go to the fridge to take something out, an LE is generated. If I stay after the first LE and keep opening the fridge to take something in or out, no further LE is generated. If I travel to another world and go to the library, putting a book away creates an LE there.
Testing completely without mods, no LE. Did a 50/50, tried many combinations. It made no sense to me, with the same mods in or out of the mod-folder, an LE was created. I ended up with two mods out, and no LE, so I kept them out.
After the scenario was done, I could play with my usual mods in, with no problems whatsoever. I think the game is confused by what these sims are, and don't know if it should allow them to have an inventory and move things to other inventories. I didn't try bookcases, if dragging books would generate an LE also.
As far as I could see, no spesific mod was mentioned in any of the LE's. But the two I ended up removing had to do with buying harvestables and things that can be put in sim inventories, like the jungle adventure items (both from Bienchen, unsure when I updated them, so they might be old).
I've just started a new game (scenario), as already mentioned, without mods an LE also occurs. The first thing I did was go to the fridge and put a plant fruit there, then minimize the game and see if an LE was generated. An LE was generated! The mod folder is empty and before starting, the localthumbcache.package was deleted as usual for me.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>b42cc6abe27a2099625fe67e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2022-04-20 12:57:11</createtime><buildsignature>Local.Unknown.Unknown.1.86.166.1030-1.200.000.554.Release</buildsignature><categoryid>object_tests.py:1181</categoryid><desyncid>b42cc6abe27a2099625fe67e</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while trying to run a test event in test_events.py: (AttributeError: 'NoneType' object has no attribute 'is_sim') Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 398, in invoke_command File "T:\InGame\Gameplay\Scripts\Server\server_commands\live_drag_commands.py", line 105, in live_drag_end File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 665, in end_live_drag File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 205, in drop_live_drag_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 161, in remove_drag_object_and_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\live_drag_target_component.py", line 185, in _add_drag_object_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 318, in player_try_add_object File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 353, in _insert_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 326, in insert File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 998, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 97, in wrapped_method File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 683, in on_added_to_inventory File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 754, in _process_inventory_changed_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 266, in process_event File "T:\InGame\Gameplay\Scripts\Server\event_testing\event_manager_service.py", line 375, in _process_test_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal.py", line 810, in handle_event File "T:\InGame\Gameplay\Scripts\Server\situations\situation_goal_actor.py", line 135, in _run_goal_completion_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 963, in __call__ File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 129, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\objects\object_tests.py", line 1181, in __call__ AttributeError: 'NoneType' object has no attribute 'is_sim'rtim=0 Client Session Time: 17.55 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 10,5,112,50486 Modded: False SystemInfo: Windows 10 10.0.19044 GPU: NVIDIA GeForce RTX 2080 SUPER nvldumdx.dll 30.0.15.1179, GUID: D7B71E3E-5DC1-11CF-F577-8E3E0EC2D335 </desyncdata></report> </root>