June 2020
This is a bug for sure. The game uses tax brackets to calculate lot taxes. The new update lowered the tax rate of all brackets by 0.5%. Currently property value under $20k has a tax rate of 1.5%. Between $20k and $30k it's 2.5%. And then it's 3% from $30k to $50k and 4.5% if it's over $50k.
Before the update the tax bracket calculation worked perfectly. The new update meanwhile completely botched the calculation. Here's the new function that's used to calculate lot taxes:
def _get_property_taxes(self): plex_service = services.get_plex_service() if plex_service.is_zone_an_apartment(self._household.home_zone_id, consider_penthouse_an_apartment=False): return 0 billable_household_value = self._household.household_net_worth(billable=True) for bracket in Bills.BILL_BRACKETS: lower_bound = bracket.value_range.lower_bound if billable_household_value >= lower_bound: upper_bound = bracket.value_range.upper_bound if upper_bound is None: upper_bound = billable_household_value bound_difference = upper_bound - lower_bound value_difference = billable_household_value - lower_bound if value_difference > bound_difference: value_difference = bound_difference value_difference *= bracket.tax_percentage return value_difference
The problem is that value_difference in this function is returned as soon as it's calculated for the first tax bracket. Since $20000 * 1.5% = $300, all lot taxes are capped at $300 as a result. To fix this, calculate the running total instead. For example:
def _get_property_taxes(self): plex_service = services.get_plex_service() if plex_service.is_zone_an_apartment(self._household.home_zone_id, consider_penthouse_an_apartment=False): return 0 property_taxes = 0 billable_household_value = self._household.household_net_worth(billable=True) for bracket in Bills.BILL_BRACKETS: lower_bound = bracket.value_range.lower_bound if billable_household_value >= lower_bound: upper_bound = bracket.value_range.upper_bound if upper_bound is None: upper_bound = billable_household_value bound_difference = upper_bound - lower_bound value_difference = billable_household_value - lower_bound if value_difference > bound_difference: value_difference = bound_difference value_difference *= bracket.tax_percentage property_taxes += value_difference return property_taxes
June 2020
Product: The Sims 4
Platform:PC
Which language are you playing the game in? Norsk
How often does the bug occur? Every time (100%)
What is your current game version number? 1.63.134.1020
What expansions, game packs, and stuff packs do you have installed? All except Spooky Stuff
Steps: How can we find the bug ourselves? Play a household made before latest patch, recall approximate billing amount previously due, wait for bills to show now.
What happens when the bug occurs? Bills due are severely reduced compared to pre-patch averages.
What do you expect to see? I expect to the approximately the same amount as pre-patch.
Have you installed any customization with the game, e.g. Custom Content or Mods? Yes
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. It happened after installing the June 2020 patch.
After installing the latest patch (June 2020) my bills has dropped an unrealistic amount. This is without any other change other than installing the patch (No power generation, no water storage etc). Previously my bills were approximately 14000§, now they're only 800§.
June 2020
June 2020
Merged your post with existing report.
Make sure to click me too on the first post.
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
June 2020
June 2020
I'm also having this problem! I don't use mods or CC in my game. I've noticed it happening on the two different games I'm playing at the moment, one where I only play one family, and one where I switch between 10 different families. All their bills have been between 300-340ish simoleans, despite living in various homes and apartments where the bills/rent were in the thousands prior to the 6/3 patch. It's driving me nuts!
In addition, bills are arriving on Saturdays and Tuesdays instead of Mondays; and for some reason, there is only a 24 hr grace period to pay them before power gets shut off, instead of the 48 hr we had before the patch. Although for all I know, that could be intentional.
June 2020
@Desetoiles Interesting that the bills come two times per week for you, I haven’t noticed that myself but I’ll check it out tomorrow.
@elelunicy Could you take a look in the code what it says about which days the bills should come?
June 2020 - last edited June 2020
I've had this same problem where taxes seem capped at $300. Really annoying because one of my sims just won the lottery and moved from a tiny home worth $13,000 to a mansion worth $600,000, and his bills have only changed by about $200 a week...
I also have the same thing with the grace period for paying bills being 24 hours - after 24 hours of no payment, I get both notifications about having '24 hours before power shuts off' and then 'your power has been shut off' in very quick succession, one after the other...
June 2020
I'm having this too with the latest patch. I don't have Eco Lifestyle so it must be the 'bills update'. I find it hard to believe that my Legacy Sims in a massive mansion, who were paying several thousand per week in bills, are now paying only a few hundred. This cannot possibly be deliberate. I WANT them to pay a large amount - they have hundreds of thousands in the bank; what else am I going to spend their wealth on if not bills?!
June 2020
I’m having the exact same issue. It dawned on me when I went from a 12,000 simoleon tiny home to a 456,000 simoleon mansion and both of their property taxes were 300 simoleons. This is kind of game breaking in a sense. I hope there is a fix for it soon