[OPEN] Light from within a room radiates too strongly to an adjacent area

by BryonyRae
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Original Post

[OPEN] Light from within a room radiates too strongly to an adjacent area

[ Edited ]
Hero (Retired)

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? n/a
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? 1st Case: Draw a room and place a ceiling light within it. Add a door to the exterior that has minimal windows (I used the Unbranded Entry Device). Advance time to night. 2nd Case: Using the original room, draw a second room adjacent to it. Place an arch or other windowed door between the rooms (I used the same Unbranded Entry Device door). Keep time at night (easier to see the effect).
What happens when the bug occurs? 1st Case: Light forms in a strong semi-circle around the exterior door. It is extremely bright and takes up a large area when compared to the tiny panes of glass on the door. The same problem exists with windows, which you can test by selecting windows, that in theory shouldn't be transferring much light (like the Holey Geometry stained glass window). Note that as you raise a window up higher on the wall, the exterior lighting effect diminishes, so proximity to the ground may be a large part of this issue. 2nd Case: Light spills over very strongly into the adjacent room, making the side walls especially bright.
What do you expect to see? 1st Case: See second image below where I have knocked out one tile of wall where the door had been. Note the more natural flow of light from the interior. I would expect to see an effect more like this when the door is in place (although much more muted because most of the door is solid). 2nd Case: See fourth image below where I have knocked out one tile of the wall where the door was. Note the more natural flow of light from the first room to the second room. I would expect to see an effect more like this when the door is in place (although again, much more muted, since the door's windows are so small).
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? No

Here is an image of the lighting flow to the exterior as discussed above:

11-21-17_2-46-50 PM.png

 

And here is an image of the more natural flow of light (other than the weird corner bits) when the wall tile is simply removed:

11-21-17_2-48-14 PM.png

 

Here is an image of the lighting flow to the interior as discussed above:

11-21-17_3-36-23 PM.png

 

And here is an image of the more natural flow of light when the tile of wall is removed:

11-21-17_3-36-31 PM.png

Message 1 of 4 (1,627 Views)

Re: [OPEN] Light from within a room radiates too strongly to an adjacent area

★★★ Newbie

For me this happened when I made a room overhang a porch. It also happened when I moved/deleted all lights in the area. I used the oasis springs library as a start for a residential lot, and then drew a new room (the room tool, not the wall tool) over the porch.

 

Not sure if that makes it reproducable.

 

But in my canse it's not a big deal because I get free porch lighting. *

Message 2 of 4 (935 Views)

Re: [OPEN] Light from within a room radiates too strongly to an adjacent area

★★★ Newbie

I can edit, so I'm going to reply to myself. Also, it disapears when I make the overhang smaller or non existant. I'll upload the lot in about 12-48 hours with mystery porch light or something as the title.

Message 3 of 4 (932 Views)

Re: [OPEN] Light from within a room radiates too strongly to an adjacent area

★★★★ Apprentice
I'm having this issue too, and it's even worse since I want the light I'm using set to around 50 but the amount of light going out the windows doesn't dim with the rest of the room when I change the light intensity unless I delete one wall.
Message 4 of 4 (521 Views)