[OPEN] GlobalResolver Error

by leroidetout
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Re: GlobalResolver Error- cannot place items in inventory

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Message 21 of 22 (663 Views)

Re: [OPEN] GlobalResolver Error

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For me, the LE appeared on the mini refrigerators of Discover University and Spa Day. In the world of San Myshuno in the spice market. Only there occurred the error. Not in a new game state. A mod that you actually no longer need. Had this error and thus also the LE fixed.

 

 

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<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>21bdbc4d14b2be73651b232f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-10-02 22:09:54</createtime><buildsignature>Local.Unknown.Unknown.1.101.290.1030-1.200.000.607.Release</buildsignature><categoryid>resolver.py:139</categoryid><desyncid>21bdbc4d14b2be73651b232f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (ValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actor)&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 216, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\interaction_elements.py", line 174, in _behavior_element&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\household_inventory_management.py", line 151, in _do_behavior&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 340, in player_try_add_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 375, in _insert_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 323, in insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_storage.py", line 492, in _insert&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1115, in set_inventory_type&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1340, in _apply_inventory_effects&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1347, in _apply_inventory_effects&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory_item.py", line 1277, in _run_decay_modifiers_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 541, in run_tests&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 139, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 399, in get_participantsValueError: Trying to use GlobalResolver with type that is not supported by GlobalResolver: ParticipantType.Actorrtim=0&#13;&#10;Client Session Time: 20.70&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,27,0,5540&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: Radeon RX 570 Series aticfx64.dll 31.0.14057.5006, GUID: D7B71EE2-249F-11CF-5C64-F22240C2D235&#13; &#10;</desyncdata></report>
</root>

 

Message 22 of 22 (259 Views)