July 2020 - last edited July 2020
Product: The Sims 4
Platform:Mac
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.63.136.1210
What expansions, game packs, and stuff packs do you have installed? EP: Island Living, Get Famous, Seasons, Cats & Dogs, Get Together GP: Realm of Magic, StrangerVille, Parenthood, Vampires, Dine Out SP: Laundry Day, Fitness Stuff, Spooky Stuff Holiday Celebration Pack
Steps: How can we find the bug ourselves? You must have at least one pack installed - Save any household to your library (or upload it to the gallery) and take a look at the packs that were used
What happens when the bug occurs? The gallery will show packs, which you haven't used, in the Uses Items from These Packs tab
What do you expect to see? When saving households to your library or uploading them to the gallery they should be properly tagged with the packs that were used to create them
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure
When I save a household I created to my library I noticed that said household is not properly tagged with the packs I used to create it. A family I made using only base game clothes (except for the hot/cold weather wear, I used the Seasons Pack for those) was tagged with the Vampires and Spooky Stuff Pack despite me not using a single item from either of them. I went through all outfit options (even with the packs filter on) to check if I accidentally used one I didn't mean to but nothing showed up. Another household didn't even have a pack included at all. However, in CAS the outfit is very clearly tagged. I included screenshots to better demonstrate what I mean. I can say for almost certain that newly created households are unaffected by this.
July 2020 - last edited July 2020
I figured out the gallery bug. It's actually not a problem with the gallery itself, it is in fact properly tagging packs used, but rather how the game generates outfits. If you create an every day outfit using accessories or make up from any of the available packs (even base game only) and then play the Sim you created on any lot - you don't even have to do that, just create a Sim with a bunch of accessories and make up, place them on a lot and then load any household - the game will then proceed to generate "hidden" random outfits using the every day one you created as a base. What are those "hidden" outfits? All career clothes, special outfits you can create using the "Set Masculine/Feminine Trend" interaction from the Styleinfluencer career, and randomised clothes townies run around in for some reason. You know the ones - the ones that run around in socks and sandals, leggings, a skirt, sunglasses, a big sweater, a mismatched hat, and of course the infamous eyeball ring - an outfit you most definitely never created for any of your Sims. The third screenshot shows what I’m talking about. I definitely never gave my Sim that outfit. Those random clothes are quite similar to the ones your Sims wear when they stepped out of a shower in a gym before that bug was fixed. To test this theory I have created a Sim giving her make up from the Get Together and Vampires Pack, I also added accessories from various packs such as Cats & Dogs and Spooky Stuff, and then saved her to my library - in the screenshots you can see the results. First screenshot shows the items I used for her. I then made her join the military career and waited for her to go to work, once work started she changed into her work uniform. She kept the make up and some accessories I gave her. Once she returned I changed her in CAS, removing her make up and her earrings/necklace, and also the leggings I gave her. Then I changed her every day clothes into base-game-only clothes (every other outfit, formal, party, etc. was base game already so I didn't have to change that) and saved this Sim to my library as well. Second screenshot shows that she still has the Get Together eyeliner and earrings, Vampires lips, and Spooky Stuff necklace despite her very clearly not having any of those items in the preview image. Through my testings I also found out that career unlocked outfits will not be listed in the items used tab (can also be seen in the second screenshot). You can see she has a military uniform, which has the StrangerVille tag, and a few gardening career outfits from Seasons, none of which are listed in the items used tab either. The last issue could be easily solved if career outfits get listed in the DLC items list, the one that shows you what you get if you purchase a pack. The first issue seems to be a lot more complicated since the way the game generates outfits has to be changed.
July 2020 - last edited July 2020
@ArekkinoSo it’s basically the situation outfits not clearing properly. Makes sense. The situation outfits are really buggy, I wish the developers could get rid of them altogether, or completely start over with that part of the code to be sure to remove everything buggy with it. Best thing would be to add about five standard situation outfits per situation+gender+age, i.e. five spice festival outfits for women, five for men, five for girls, five for boys, and so on for all festivals and other situations. (Even better if players could change them.) Just as it’s possible to make five outfits per sim group (woman, man, girl, boy) for clubs. But most importantly that those outfits aren’t tagged to the sims, so they’re completely situational and just worn by the sim temporarily and then removed properly.
July 2020 - last edited July 2020
@ArekkinoBtw, interesting design that the unlocked career outfits are tagged to the sims/households in that way. Probably because they’re normally hidden in CAS and can’t be unlocked in any other way than going through the career. It’ll be interesting to see how it will work when the knitting pack comes, since some of those clothes will be locked in CAS until you knit them, which would mean that when a sim knits something that item will be unlocked in CAS and therefore the knitting pack will probably show in the gallery, even if the sim isn’t actually wearing anything knitted. I hope they change the code so that unlocked CAS items aren’t tagged to the sims/households in that way. Btw, this is a bit OT but there should be a way of unlocking locked CAS parts with a cheat, just as it’s possible to unlock BB parts with bb.ignoregameplayunlocksentitlement.
July 2020
July 2020
I want to know one problem I have. Everytime I load the game. In the main meny it keeps poping up saying ” We think you would like this pack” but the thing is that I have the the pack installed.
August 2020
Having this in August 2020; the game keeps insisting packs are used when they're not. I've now deleted the ones where this happened, but, I'm sure I can upload some more if needed. Happens in both library and gallery.
August 2020 - last edited August 2020
Having this but in kinda reverse? It's saying no packs used, when there are multiple packs used.
Also, I don't use Move Objects cheat, but some things that were in the build (and placed with it previously) no longer place with the furnished build. Specifically, the art from Vintage Glamour was on the walls - and shows in the images - but is no longer in the build + it will not allow me to place them.
The lot is Dream Weavers Way, and is available on the gallery - velvetmews on there, too. There are other things uploaded which are supposed to be base game only, but now I am worried that they do actually use packs but the gallery hasn't told me
Edit - apologies for posting twice in a row, I managed to not notice the previous response was also me. So I guess I have the issue in two different ways, excellent lol.
August 2020
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
August 2020
@SimQARobo wrote:
It looks like the issue is that coliumns may not be appearing in the "Show Used Items" list. We will look into it.
I was having this problem too today - the gallery showed that packs were used, but when I clicked to see which items, it was just blank. Turned out it was the roof pattern, column, and spandrels.