[FIXED] [DU] Term presentation board gone/not received and can't get it back

by hubosa
Reply

Original Post

Re: [OPEN] [DU] Term presentation board gone and can't get it back

★★★ Newbie

Term presentation board gone !!! Too bad. Can't find it !!! Grrr... EA plz find a solution ! 

Message 151 of 182 (5,351 Views)

Re: [NEEDS INPUT] [DU] Term presentation board gone and can't get it back

★★★ Newbie

Did you lose your presentation board? Me too. Now you can get it back by emailing your professor. Click on a computer>University>Email professors about progress...then select the class you lost your presentation board for. You will get a notification about your progress like normal but it will also add another presentation board in your inventory.

Message 152 of 182 (5,879 Views)
0

Re: LE thrown by University term presentation

Hero
@Ziafar Could you post the entire LE ?

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 153 of 182 (5,359 Views)
0

Re: [OPEN] [DU] Term presentation board gone and can't get it back

[ Edited ]
★★★ Guide

Yes, you are able to email your professors about your progress using the computer (it does NOT work if you use your cellphone) and you will receive a new board in your Sim's inventory. Just to be clear though, this is a mod on the Mod The Sims website. This is not something you can do without the mod.

Message 154 of 182 (5,664 Views)
0

Re: [OPEN] [DU] Term presentation board gone and can't get it back

★★ Guide

Yeah well, today I had to DL my first Scriptmod, against normal EA advise.. Never had any bug about the Presentation Board before , but it appeared Yesterday. Had to DL the Presentation Board Mod from Mod The Sims, to get one. Would be a lot easier if EA enabled the Boards in BuyDebug.

Message 155 of 182 (5,826 Views)

Re: [OPEN] [DU] Term presentation board gone and can't get it back

[ Edited ]
★★★★ Apprentice

@crinrict  I finally got around to finding an LE. I think this is one I received when I still had my mods active, but I couldn't find another. I did not have the presentation board mod installed. I did end up installing it later simply to finish out the term, but I removed it as soon as I got a second board in the game. 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>56f3504001a029d5e7e71f2</sessionid><type>desync</type><sku>ea.maxis.sims4.15.mac</sku><createtime>2020-03-28 00:17:24</createtime><buildsignature>Local.Unknown.Unknown.1.61.15.1220-1.200.000.440.Release</buildsignature><categoryid>commodity.py:1210</categoryid><desyncid>56f3504001a029d5e7e71f2</desyncid><systemconfig/><screenshot/><desyncdata>[tingyul] Exception thrown while loading an object in an inventory. &#13;&#10;Object: object_University_TermPresentation_ClassA:0x0000000000000000 
Owner: (AttributeError: 'NoneType' object has no attribute 'owner')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 679, in update&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_population\mc_population_inject.py", line 280, in inject_spawn_next_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 817, in _spawn_next_sim&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_workaround.py", line 89, in inject_spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 851, in _spawn_requested_sim&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 448, in spawn_sim&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_injections.py", line 601, in inject_sim_info_create_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1946, in create_sim_instance&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 575, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_MoreFunStuff/LittleMsSam_MoreFunStuff.ts4script/lmsinjector.py", line 8, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_UltrasoundScan_2710/LittleMsSam_UltrasoundScan.ts4script/LittleMsSam_UltrasoundScan.py", line 26, in LittleMsSam_VisitGyno_phone_add_phone_affordances&#13;&#10; original(self)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_MoreFunStuff/LittleMsSam_MoreFunStuff.ts4script/lmsinjector.py", line 8, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_SimDaDatingApp/LittleMsSam_SimDaDatingApp.ts4script/LittleMsSam_SimDaDatingApp.py", line 93, in LittleMsSam_SamDaDatingApp_phone_add_phone_affordances&#13;&#10; original(self)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_MoreFunStuff/LittleMsSam_MoreFunStuff.ts4script/lmsinjector.py", line 8, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_FirstLove/LittleMsSam_FirstLove.ts4script/LittleMsSam_FirstLove.py", line 18, in LittleMsSam_FirstLove_phone_add_phone_affordances&#13;&#10; original(self)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_MoreFunStuff/LittleMsSam_MoreFunStuff.ts4script/lmsinjector.py", line 8, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/LittleMsSam_Babysitter/LittleMsSam_Babysitter.ts4script/LittleMsSam_Babysitter.py", line 18, in LittleMsSam_Babysitter_phone_add_phone_affordances&#13;&#10; original(self)&#13;&#10; File "C:\Users\User\Documents\Python Scripts\Sims 4 Python Script Workspace\My Script Mods\PrivatePractice\Scripts\simrealist_pp\util_injector.py", line 26, in _wrapped_function&#13;&#10; File "C:\Users\User\Documents\Python Scripts\Sims 4 Python Script Workspace\My Script Mods\PrivatePractice\Scripts\simrealist_pp\main_pp.py", line 140, in injection_sim_on_add&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/Midnitetech_Careers_Witchcraft/Midnitetech_Careers_Witchcraft.ts4script/Midnitetech_Careers_Witchcraft.py", line 8, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "/Users/ariannagillespie/Documents/Electronic Arts/The Sims 4/Mods/Midnitetech_Careers_Witchcraft/Midnitetech_Careers_Witchcraft.ts4script/Midnitetech_Careers_Witchcraft.py", line 22, in midnitetech_witchcraft_add_super_affordances&#13;&#10; original(self)&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 724, in load_items&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 137, in _load_item&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in _create_inventory_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 191, in create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py",
line 734, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 762, in _post_create_object&#13;&#10; File "E:\Builds\MCCC_7_0_0\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 742, in _post_create_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1258, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2056, in load_object&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2139, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 1165, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 198, in load&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 2103, in load_statistic_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 1230, in load_statistic_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 64, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 406, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1892, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 294, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in set_value&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 290, in _notify_change&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 706, in _update_callback_listeners&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1236, in _update_state_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1210, in _commodity_telemetry&#13;&#10;AttributeError: 'NoneType' object has no attribute 'owner'&#13;&#10;rtim=0&#13;&#10;Client Session Time: 26.81&#13; &#10;Num Save Errors: 0&#13; &#10;Num
Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,66,38849&#13; &#10;Modded: True&#13; &#10;SystemInfo: Mac OS X Version 10.15.3 (Build 19D76) GPU: Intel HD Graphics 615 macOS Metal driver 0.0.0.0&#13; &#10;</desyncdata></report> </root>

 

Message 156 of 182 (5,774 Views)

Re: [OPEN] [DU] Term presentation board gone and can't get it back

Hero
@QueenieJocelyn Thanks. From what I know this is an LE that can happen with any board.

It's unrelated to the mod.

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



Important Threads


Message 157 of 182 (5,718 Views)
0

Re: [OPEN] [DU] Term presentation board gone and can't get it back

★★★★★ Newbie

I'm having the same problem one of my sims got a board and the other one did not. Hopefully EA sees that we're all having this problem.

Message 158 of 182 (5,622 Views)

Re: [OPEN] [DU] Term presentation board gone and can't get it back

★★★ Newbie
@hubosa I also have 2 sims going to collage and only 1 had a presentation board. You can duplicate it by using the testingcheats true/on cheat, and when you click on a presentation board holding shift, you can set it as a head (it will be really big) after that you shift click on it again and klick the debug thingy. It will be placed in your house but remain big. By placing it in your inventory and taking it out it will be the regular size. I keep a extra board in my inventory just in case it happens again. I hope this helps you all Standard smile
Message 159 of 182 (5,379 Views)

Re: [OPEN] [DU] Term presentation board gone and can't get it back

★★★★ Novice

same here. My sim is not working and only goes to school at University. This is the second time there was no presentation board

Message 160 of 182 (5,137 Views)