a week ago
A few years ago, I decided to use the T.O.O.L mod to place some fireworks boxes high in the air in one of the districts of San Myshuno. The purpose of this was to make a New Year's video.
I didn't actually delete the boxes I placed in the air later, but I could easily do so using the “Destroy Object” debug interaction, which was always available. Some time passed, and I forgot to delete these boxes.
Later, these fireworks boxes that I had placed high in the air simply disappeared. I thought: did I delete them? I don't remember.
Recently, I discovered that I hadn't actually deleted the boxes. What happened was that the bug that makes things go to the sky had appeared, and this bug had taken the fireworks boxes to the sky, so they had disappeared and I couldn't see them in the district anymore, making me think that I had deleted them.
When the last patch, for Life and Death, was released, it was supposed to fix the issue of floating objects in the sky, and it did, but not completely.
Apparently, some objects have fallen from the sky, and are not clickable. There is no action. It is not possible to delete them using the "Destroy Objects" debug interaction. If it were possible, this problem would have been solved by ourselves!
The fireworks boxes that I had placed high in the air, with the T.O.O.L mod, and that had been taken very far away because of that crazy bug, returned to their original location (which I had placed), but I can't delete them because THERE IS NO ACTION.
To make matters worse, if I save the game (in this save), and then start a new save-game, from scratch, the fireworks boxes from my original save WILL ALSO APPEAR IN THE NEW SAVE, in the same place, floating in the sky of San Myshuno. What is the logic behind this? It seems that a kind of cache is created that is carried over to other saves if the bugged save is saved, I don't know how to explain it!
The fireworks boxes are objects that I had originally placed in the world, I am not able to delete them anymore, and to make matters worse, they are being transferred to new saves!
If I move my electronic arts folder to another location, and start my The Sims 4 to generate a new folder, obviously all will be well with the world and there will be nothing wrong with it.
The question is: how can I abandon the save game that I have had since the day The Sims 4 was released? We are talking about a 10-year-old file. Am I going to abandon it because I can't delete 3 boxes of fireworks that I could delete before, because they were objects I placed, but now I can't?
PLEASE! Find a way to make these objects clickable so we can remove them!
CREATE A CHEAT that allows us, the players, to click on ANY object in the world, and then delete them, no matter if they are rocks, trees, decorations or items with no action at all, make anything clickable through a cheat, so we can solve this once and for all.
a week ago
You have only 3 boxes placed by TOOLS?
No plates, no bikes ?
a week ago
PATCH 1.110.294 does not fix this bug! 😫
a week ago
Honestly, it makes me kind of angry. It's a save ruining bug and I'm pretty sure many people have this issue and maybe haven't noticed it yet, but at this point it will be too late as they might not have backed up their save, or they will have played too much with it and potentially will lose a lot of progress.
At least communicate about the fact this issue is taken care of, and warn people about this issue...
a week ago
a week ago
For now, yes. I didn't see any plates or other things. Just the 3 boxes of fireworks that I had placed a few years ago with the TOOL, and that went up into the sky because of that bug, and that now came back down, but without the option to interact, without action.
Tuesday
Omg, new world, new save same bugs.
Levitaning books can not to delete by shift+click and bike stuck and undeletable also
Zero TOOLS..
Thursday
Oh, nice:
Another undeletable mess around... What the hell
Thursday
The bug has not been fixed with the new small patch 1.110.311!
>>> Keep sending your saves if you haven't already done so! <<<
Thursday
I send save by DM to EA_Cade - he event does't read this