Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

by Aventurinee
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Original Post

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

[ Edited ]
★★ Novice

help i got this error code 102:33015dcc:99c26b61: too

 

last exception

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>23f1dd2187db99f566b95158</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-12 01:05:41</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>injections.py:459</categoryid><desyncid>23f1dd2187db99f566b95158</desyncid><systemconfig/><screenshot/><desyncdata>Failed to run... (TypeError: issubclass() arg 1 must be a class)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in update_incremental_start&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 205, in _execute_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in _execute_func_and_calculate_time&#13;&#10; File "Zerbu_VenueSpawnOverhaul.py", line 10, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_VenueSpawnOverhaul.py", line 22, in Zerbu_VenueSpawnOverhaul_AddZoneDirector&#13;&#10; original(self)&#13;&#10; File "C:\SimsWorkshop\Modsbyme\Sims 4 Python Script Workspace\My Script Mods\ChooseClassmate\Scripts\injector.py", line 11, in _inject&#13;&#10; File "C:\SimsWorkshop\Modsbyme\Sims 4 Python Script Workspace\My Script Mods\ChooseClassmate\Scripts\RexChooseClassmates.py", line 15, in rexchooseclassmate_add_superaffordances&#13;&#10; File "C:\TS4Scripts\Longer_Parties_More_Guests.py", line 24, in _wrapped_function&#13;&#10; File "C:\TS4Scripts\Longer_Parties_More_Guests.py", line 39, in modify_party_tuning&#13;&#10; File "E:\Builds\MCCC_2024_5_1\mc_cmd_center\mc_utils.py", line 204, in _wrapper_function&#13;&#10; File "E:\Builds\MCCC_2024_5_1\mc_cmd_center\mc_injections.py", line 405, in inject_load_data_into_class_instances&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\TalentsWeaknessesAndSkillsOff\Scripts\Lumpinou_TalentWeakness_Core.py", line 14, in _inject&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\TalentsWeaknessesAndSkillsOff\Scripts\Lumpinou_TalentWeakness_Core.py", line 36, in Lumpinou_TalentWeakness_AddSuperAffordances_1&#13;&#10; File "C:\Users\zerbu\Desktop\Mod Development\Sims 4 Python Script Workspace\My Script Mods\GoToSchool_CustomScripts\Scripts\ZerbuGoToSchool.py", line 29, in _inject&#13;&#10; File "C:\Users\zerbu\Desktop\Mod Development\Sims 4 Python Script Workspace\My Script Mods\GoToSchool_CustomScripts\Scripts\ZerbuGoToSchool.py", line 145, in OnTuningLoaded&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 158, in Zerbu_GTS5_AddMixer_24508&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 139, in Zerbu_GTS5_AddMixer_163702&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 119, in Zerbu_GTS5_AddSuperAffordances_BasedOnInteraction_1&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 101, in Zerbu_GTS5_AddSuperAffordances_5&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 82, in Zerbu_GTS5_AddSuperAffordances_4&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 63, in Zerbu_GTS5_AddSuperAffordances_3&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 44, in Zerbu_GTS5_AddSuperAffordances_2&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 25, in Zerbu_GTS5_AddSuperAffordances_1&#13;&#10; original(self)&#13;&#10; File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\DineOut_Reloaded v3.3\Scripts\DineOutReloaded.py", line 407, in _wrapped_func&#13;&#10; File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\DineOut_Reloaded v3.3\Scripts\DineOutReloaded.py", line 504, in carl_add_superaffordances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\spawner_data.py\spawner_data.py", line 12, in basemental_spawnerdata_mushrooms_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\snippets.py\snippets.py", line 12, in basemental_mixer_to_friendly_snippet&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\role_states.py\role_states.py", line 14, in basemental_rolestates_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\rewardstore.py\rewardstore.py", line 11, in basemental_rewards_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\object_states.py\object_states.py", line 11, in bmd_doors_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\object_inventory.py\object_inventory.py", line 126, in stashable_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\objects.py\objects.py", line 69, in basemental_objects_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\objects.py\objects.py", line 14, in basemental_mdma_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\careertones.py\careertones.py", line 17, in basemental_careertones_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injections.py\injections.py", line 459, in bmd_careertones_to_careers&#13;&#10;TypeError: issubclass() arg 1 must be a classrtim=0&#13;&#10;Client Session Time: 32.13&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,269,0,5782&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 750 nvldumdx.dll 31.0.15.5244, GUID: D7B71E3E-50C1-11CF-A562-8E330DC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>23f1dd2187db99f566b95158</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-12 01:05:42</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>injections.py:459</categoryid><desyncid>23f1dd2187db99f566b95158</desyncid><systemconfig/><screenshot/><desyncdata>Failed to run... (TypeError: issubclass() arg 1 must be a class)&#13;&#10;Traceback (most recent call last):&#13;&#10;Caught and logged:&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 158, in update_incremental_start&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 205, in _execute_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 252, in _execute_func_and_calculate_time&#13;&#10; File "Zerbu_VenueSpawnOverhaul.py", line 10, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_VenueSpawnOverhaul.py", line 22, in Zerbu_VenueSpawnOverhaul_AddZoneDirector&#13;&#10; original(self)&#13;&#10; File "C:\SimsWorkshop\Modsbyme\Sims 4 Python Script Workspace\My Script Mods\ChooseClassmate\Scripts\injector.py", line 11, in _inject&#13;&#10; File "C:\SimsWorkshop\Modsbyme\Sims 4 Python Script Workspace\My Script Mods\ChooseClassmate\Scripts\RexChooseClassmates.py", line 15, in rexchooseclassmate_add_superaffordances&#13;&#10; File "C:\TS4Scripts\Longer_Parties_More_Guests.py", line 24, in _wrapped_function&#13;&#10; File "C:\TS4Scripts\Longer_Parties_More_Guests.py", line 39, in modify_party_tuning&#13;&#10; File "E:\Builds\MCCC_2024_5_1\mc_cmd_center\mc_utils.py", line 204, in _wrapper_function&#13;&#10; File "E:\Builds\MCCC_2024_5_1\mc_cmd_center\mc_injections.py", line 405, in inject_load_data_into_class_instances&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\TalentsWeaknessesAndSkillsOff\Scripts\Lumpinou_TalentWeakness_Core.py", line 14, in _inject&#13;&#10; File "C:\Sims 4 Python Script Workspace (3.7)\My Script Mods\TalentsWeaknessesAndSkillsOff\Scripts\Lumpinou_TalentWeakness_Core.py", line 36, in Lumpinou_TalentWeakness_AddSuperAffordances_1&#13;&#10; File "C:\Users\zerbu\Desktop\Mod Development\Sims 4 Python Script Workspace\My Script Mods\GoToSchool_CustomScripts\Scripts\ZerbuGoToSchool.py", line 29, in _inject&#13;&#10; File "C:\Users\zerbu\Desktop\Mod Development\Sims 4 Python Script Workspace\My Script Mods\GoToSchool_CustomScripts\Scripts\ZerbuGoToSchool.py", line 145, in OnTuningLoaded&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 158, in Zerbu_GTS5_AddMixer_24508&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 139, in Zerbu_GTS5_AddMixer_163702&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 119, in Zerbu_GTS5_AddSuperAffordances_BasedOnInteraction_1&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 101, in Zerbu_GTS5_AddSuperAffordances_5&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 82, in Zerbu_GTS5_AddSuperAffordances_4&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 63, in Zerbu_GTS5_AddSuperAffordances_3&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 44, in Zerbu_GTS5_AddSuperAffordances_2&#13;&#10; original(self)&#13;&#10; File "Zerbu_GTS5.py", line 11, in _inject&#13;&#10; return new_function(target_function, *args, **kwargs)&#13;&#10; File "Zerbu_GTS5.py", line 25, in Zerbu_GTS5_AddSuperAffordances_1&#13;&#10; original(self)&#13;&#10; File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\DineOut_Reloaded v3.3\Scripts\DineOutReloaded.py", line 407, in _wrapped_func&#13;&#10; File "C:\Users\Carl\PycharmProjects\GameplayOverhaul\My Script Mods\DineOut_Reloaded v3.3\Scripts\DineOutReloaded.py", line 504, in carl_add_superaffordances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\spawner_data.py\spawner_data.py", line 12, in basemental_spawnerdata_mushrooms_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\snippets.py\snippets.py", line 12, in basemental_mixer_to_friendly_snippet&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\role_states.py\role_states.py", line 14, in basemental_rolestates_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\rewardstore.py\rewardstore.py", line 11, in basemental_rewards_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\object_states.py\object_states.py", line 11, in bmd_doors_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\object_inventory.py\object_inventory.py", line 126, in stashable_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\objects.py\objects.py", line 69, in basemental_objects_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\objects.py\objects.py", line 14, in basemental_mdma_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\injections\careertones.py\careertones.py", line 22, in basemental_careertones_load_data_into_class_instances&#13;&#10; File ".\BasementalDrugs_7.17.167-PUBLIC\Basemental\utilities\injections.py\injections.py", line 459, in bmd_careertones_to_careers&#13;&#10;TypeError: issubclass() arg 1 must be a classrtim=0&#13;&#10;Client Session Time: 32.13&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,269,0,5782&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 750 nvldumdx.dll 31.0.15.5244, GUID: D7B71E3E-50C1-11CF-A562-8E330DC2D235&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>23f1dd2187db99f566b95158</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-12 01:06:25</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>tunable_perf.py:62</categoryid><desyncid>23f1dd2187db99f566b95158</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Error during initialization of service finalize_tuning_service. This will likely cause additional errors in the future. (AttributeError: 'TuningAttrCleanupHelper' object attribute 'register_for_cleanup' is read-only)&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 365, in start_single_service&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 972, in start&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable_perf.py", line 62, in perform_cleanup&#13;&#10;AttributeError: 'TuningAttrCleanupHelper' object attribute 'register_for_cleanup' is read-onlyrtim=0&#13;&#10;Client Session Time: 32.13&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,269,0,5782&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 750 nvldumdx.dll 31.0.15.5244, GUID: D7B71E3E-50C1-11CF-A562-8E330DC2D235&#13; &#10;</desyncdata></report>
</root>
Message 31 of 36 (465 Views)

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

Hero
@01Itzdogehere There's a lot of errors for mods in your LE. Make sure you update any outdated mods (especially the ones that are mentioned in your LE)

Good Luck
Crin

Trennlinie

I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.



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Message 32 of 36 (429 Views)

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

[ Edited ]
★★★★★ Apprentice

Hi! 

 

I got the error code 102:33015dcc:99c26b61 today after splitting a household in Manage households. I moved a Sim and a dog to another household containing 1 Sim already, then marked the newly formed household unplayed and tried to load to a completely different family and it gave me the error. I had my mods in.

 

Then I deleted my mods folder, avatarcache.package & localthumbcache.package and tried the same steps, and it gave me the same error again, LE is from this round.

 

Sims in the original household were a vet and a food critic, the Sim I moved the other sim & dog with was a writer and the Sim in the family I tried to load afterwards was in Civil Designer career.

 

My Last Exception:

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ec892019364b894366bbc538</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-13 23:51:19</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>sim_info.py:4750</categoryid><desyncid>ec892019364b894366bbc538</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'add_knows_career' (AttributeError: 'NoneType' object has no attribute 'add_knows_career')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 130, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 126, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 609, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1682, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 263, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 108, in load_households&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4697, in set_default_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4794, in set_default_relationships&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4750, in _add_default_knowledge&#13;&#10;AttributeError: 'NoneType' object has no attribute 'add_knows_career'rtim=0&#13;&#10;Client Session Time: 24.74&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,269,0,5782&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 31.0.15.4633, GUID: D7B71E3E-5FCD-11CF-EA61-4E340EC2D235&#13; &#10;</desyncdata></report>
</root>

I can split the same household via Manage households if I create a new household for my Sim and the dog, not merging with any existing household. Then I can move two of them to an empty lot, load in and out without problems.  

 

 Edit: I tested a bit more, trying to move Sims out and merge households different ways.

 

1. Try to move out with computer

 

I tried computer and "leave household and move" (or something like that, I don't play in English). It takes me to the screen where I can choose who I want to move out, but when I click ok, nothing happens. After this both the ok mark and X are grayed out, I can still click and transfer Sims from household to another but can't get it through and can't cancel. I have to force quit the game afterwards. There is no Last Exception created, but when I tried with my mods, MCCC notifies and creates MCCC Last Exception when I click "ok" for the first time. Tried 3 different households.

 

2. Ask to move in

 

Switched family, visited this original family with other sim and tried to ask to move in. No luck, same happens as above. But I tried this with an other family and asking to move a few random friends in worked and I also could load out and then load in to another family without problems. 

 

3. Evict family via manage households/move out whole family with computer and moving in with other household

 

Tried to move out a Sim living alone with computer and then moving in with somebody. When loading to the new merged household, I got the same error code 102:33015dcc:99c26b61 + Last Exception. Also tried evicting the original family, moving back to their home lot was fine, but then moving in with other household and loading their lot did give me the error code + this Last Exception:

 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ada2e3f2e1bb40f66bbe3cc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-08-14 01:58:06</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1020-1.300.000.189.Release</buildsignature><categoryid>sim_info.py:4750</categoryid><desyncid>ada2e3f2e1bb40f66bbe3cc</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'add_knows_career' (AttributeError: 'NoneType' object has no attribute 'add_knows_career')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 130, in wrapped&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 126, in finally_wrap&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in c_api_client_connect&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 609, in do_zone_spin_up&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1682, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 263, in on_enter&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 108, in load_households&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4697, in set_default_data&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4794, in set_default_relationships&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 4750, in _add_default_knowledge&#13;&#10;AttributeError: 'NoneType' object has no attribute 'add_knows_career'rtim=0&#13;&#10;Client Session Time: 24.74&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,269,0,5782&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce GTX 1050 nvldumdx.dll 31.0.15.4633, GUID: D7B71E3E-5FCD-11CF-EA61-4E340EC2D235&#13; &#10;</desyncdata></report>
</root>

So it seems that at least I have generally problems with trying to move out Sims + merging families...

Message 33 of 36 (326 Views)

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

★★★ Newbie
@brecm28 I also had this problem and the only thing that fixed it for me was going to load game and clicking recover save. I loaded the next most recent one and it worked. I lost a little bit of my save, since my most recent save was corrupt, but at least I didn't lose everything.
Message 34 of 36 (319 Views)

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

★ Novice

See I had gone back a month in my saves because I was having this issue and I went back an entire month and then THAT save also started having this error. And so now I don't want to continue playing Sims at all because it seems that nothing I do will prevent this issue from coming. The emotional toll it took on me to reload a month back in my 1000 hour multigenerational game was huge only for it STILL to be giving me errors? I just want to rest easy knowing that my game which has NO mods, NO cc will work properly for me and I can do things like merge families without jeopardizing my progress.

Message 35 of 36 (99 Views)

Re: [NEEDS SAVES] Game Failed to Load - Error Code 102/122:33015dcc

★★ Apprentice

I have sent EA_Solaire a copy of my save file. I see that some people posting in this thread have been posting 'Last Exceptions' - I don't know what they are or how to get them, but if it would be helpful I can try!

Message 36 of 36 (38 Views)