September 2019
- last edited
September 2019
by EA_Cade
@crinrict@StarryMight Okay, so saving the information into a new Notepad files did not help. I am just going to copy / paste the info here for you two to see. If this is a no-no, let me know and I'll delete it.
<?xml version="1.0" ?><root> <report><version>2</version><sessionid>e6d5ebce73347ddf5d71b561</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-05 22:30:59</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>e6d5ebce73347ddf5d71b561</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_pot_cook_stir_highSkill_succeed_x (Parent Event ID: 4), Parenting object_SaucePot_NoPickup:0x0cb609f44ca113fe to object_homeChefStation_InWall:0x048e09f3e45e1275, Slot 0x65e1ecb0 on '00000000!c6fd4db6'fa65c95e.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c6fd4db6fa65c95e.8eaf13de]. JointNameHash [0x65e1ecb0]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 433, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 552, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1518, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1470, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c6fd4db6fa65c95e.8eaf13de]. JointNameHash [0x65e1ecb0]().' rtim=0</desyncdata></report> <report><version>2</version><sessionid>e6d5ebce73347ddf5d71b561</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-05 22:31:02</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>__init__.py:244</categoryid><desyncid>e6d5ebce73347ddf5d71b561</desyncid><systemconfig/><screenshot/><desyncdata> ANIMATION: A clip is trying to fire a parent event with bad data. Either the animation actors are mistuned, or a slot that doesn't exist on the rig has been specified in Maya. ASMs: Clip: a2o_fryingPan_cook_stir_highSkill_succeed_x (Parent Event ID: 4), Parenting object_FryingPan_NoPickup:0x0cb609f44ca113ff to object_homeChefStation_InWall:0x048e09f3e45e1275, Slot 0x65e1ecb0 on '00000000!c6fd4db6'fa65c95e.8eaf13de', Offset: Transform(Vector3(0.000000, 0.000000, 0.000000), Quaternion(0.000000, 0.000000, 0.000000, 1.000000)) (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c6fd4db6fa65c95e.8eaf13de]. JointNameHash [0x65e1ecb0]().') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 465, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_utils.py", line 433, in flush_all_animations File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 499, in flush File "T:\InGame\Gameplay\Scripts\Server\animation\arb_accumulator.py", line 399, in _append_arb_to_element File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 245, in execute_and_merge_arb File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 272, in handle_events File "T:\InGame\Gameplay\Scripts\Core\native\animation\arb.py", line 385, in handle_events File "T:\InGame\Gameplay\Scripts\Server\animation\arb_element.py", line 552, in _event_handler_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1518, in set_parent File "T:\InGame\Gameplay\Scripts\Server\objects\client_object_mixin.py", line 1470, in create_parent_location File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 247, in get_joint_transform_from_rig File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 244, in get_joint_transform_from_rig KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [c6fd4db6fa65c95e.8eaf13de]. JointNameHash [0x65e1ecb0]().' rtim=0</desyncdata></report> </root>
@Valnatron : Hmm...not sure what to make of it (I don't really know how to read LE files), but I wonder if your Rank is keeping you from attaching the file?
@Valnatron You have to create a .rar file to attach it to your post. you can't upload lastExceptions or lastcrash.txt directly.
Posting them in the thread also works.
Do you have a homeChefStation somewhere ? Was that something you interacted with when the reset occured ?
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
@crinrict Let's see if I can remember ... In the 4 examples I game, the first time they were at my restaurant where there are two Chef Stations but my sims did not interact with them. They were at the table eating dinner. Second time with the different family was on a community lot with no chef station but there was a bar from ... I think Get to Work. Third time, which was with the same family, they were in a base game bar, no adjustments made to the lot, and had just ordered drinks. Final test, it was in an EA made home with the Spencer-Kim-Lewis family and they were just having dinner.
Most recent reset happened at a restuarant lot I just finished making where there are two Chef Stations. I all ready know there is something wrong with that lot because the waiters keep leaving dirty dishes everywhere even though there are easily accessible sinks and two dish washers.
@Valnatron I think that the relationship resets to what you had before when a reset occurs is a problem of the reset. Resets Interrupt the game routine and cancel everything you have done.
I don't know however why it's reset to 0, that doesn't make much sense.
I've had resets with bars a lot. Been happening from start so I don't know what the actual issue here is: The resets that shouldn't happen or the relationships being reset.
Good Luck Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
I can certainly send you a copy. The save that has had the most trouble with this issue has two versions of itself in my save file. One ends with .save and the other .save.ver0. Which one of those do you need?
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game. Please only contact me via PM when asked to do so.
I apologize this has taken so long but work has kept me from the game (and other fun activities) since we last spoke. I have sent you a link to the game files on my Google Drive. Please let me know if you need anything else.
@Valnatron I got a question the code is saying homechef station is stuck, and server animation is lagging a bit. If you created the restaurant yourself the homechef station should be fine unless one of the cooks are in the middle of aging or dying this would cause that error, if its a NPC restursant, no problem the restaurant will run fine with a bit of lag, However, if the restaurant is player owned and one of the cooks don't show up either because of aging or death, this will trigger a wall posting saying the restaurant is broken, if all members of the household are dead the restaurant is broken. If you downloaded the restaurant there is no idea what state the restursant was in when it was uploaded to the gallery, if it was in a player state and it was uploaded to the gallery a lot of the items will have the player state details on it. If one of the player state cooks or servers died while on the lot or npcs and it was uploaded with that information it could cause the homechef station to become stuck. Anyways the simple fix is just delete the homechef station on that lot. If there are two of them delete them both save exit and load and place them back this should clear the stuck stations.