[NEEDS INPUT] [GTW] Work Task Make a Sim Panic Appearing at Level 8

by canelacaliente
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Original Post

[NEEDS INPUT] [GTW] Work Task Make a Sim Panic Appearing at Level 8

[ Edited ]
★★★ Pro

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.62.67.1020
What expansions, game packs, and stuff packs do you have installed? Expansions: All Game Packs: Dine Out, Spa Day, Strangerville Stuff Packs: My First Pet, Perfect Patio
Steps: How can we find the bug ourselves? See below
What happens when the bug occurs? The Sim rolls the "Mind Control Sim to Panic" work task at level 8 of the career.
What do you expect to see? The Sim not to be able to see this task until level 9.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

Steps to Finding the Bug:

  1. Have a Sim work in the scientist career
  2. Get promoted until level 8
  3. Attend an active day at work
  4. Complete work tasks until the "Mind Control Sim to Panic" appears

I reported this bug previously.  It was solved before but it looks to be back now.  https://answers.ea.com/t5/Bug-Reports/FIXED-GTW-Career-goal-for-Make-a-Sim-Panic-appearing-on-wrong/...

 

@SimGuruNick I checked the code and it looks like all instances except for one of the panic work task don't have the necessary tuning in place to prevent the task from showing up at any level besides level 9.  The bold is the missing code added to the tuning file.  The files should read:

 

<?xml version="1.0" encoding="utf-8"?>
<I c="SituationGoalRanInteractionOnTargetedSim" i="situation_goal" m="situations.situation_goal_targeted_sim" n="situationGoalInteractionSim_Career_Scientist_MindControl_Panic_3_chained" s="113370">
  <T n="_cooldown">240</T>
  <V n="_display_data" t="enabled">
    <U n="enabled">
      <V n="instance_display_icon" t="enabled">
        <T p="InEP01\UI\Icons\Events\EventGoal_SimRay.png" n="enabled">2f7d0004:00000000:6c88e65af065393a</T>
      </V>
      <V n="instance_display_name" t="enabled">
        <T n="enabled">0x76416B0D<!--String: "Mind control a Sim to panic"--></T>
      </V>
      <V n="instance_display_tooltip" t="enabled">
        <T n="enabled">0xA863C8BE<!--String: "While carrying a SimRay, select another sim and Panic."--></T>
      </V>
    </U>
  </V>
  <U n="_goal_test">
    <L n="affordances">
      <T>115380<!--SocialSuperInteraction: scientist_MindControl_Panic--></T>
    </L>
    <E n="test_event">InteractionComplete</E>
  </U>
  <T n="_iterations">3</T>
  <L n="_pre_tests">
    <V t="statistic">
      <U n="statistic">
        <T n="stat">113339<!--Statistic: statistic_Career_Scientist_UpgradeMindControlPanic--></T>
        <V n="threshold" t="value_threshold">
          <U n="value_threshold">
            <E n="comparison">EQUAL</E>
            <T n="value">1</T>
          </U>
        </V>
      </U>
    </V>
    <V t="career">
      <U n="career">
        <V n="test_type" t="career_reference">
          <U n="career_reference">
            <V n="career" t="specific_career">
              <T n="specific_career">107255<!--Career: career_Adult_Active_Scientist--></T>
            </V>
            <V n="user_level" t="enabled" />
<U n="enabled">
                <T n="lower_bound">9</T>
              </U>
          </U>
        </V>
      </U>
    </V>
  </L>
  <T n="_score">20</T>
  <T n="_select_sims_outside_of_situation">True</T>
  <L n="_target_tests" />
  <T p="InGame\Audio\Bumper\bumper_event_goal_complete.propx" n="audio_sting_on_complete">39b2aa4a:00000000:ed52c39bcc2a7111</T>
  <L n="role_tags">
    <E>Role_Scientist</E>
  </L>
</I>

I haven't tested in my game but I believe this to be the reason why the option may be appearing at level 8 of the career.

 

05-08-20_12-40-22 PM.png

 

 

EDIT by Crinrict: Added Tag to Title

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