[NEEDS INPUT] [GTW] Retail Store Now Causes Last Exception

by canelacaliente
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Original Post

[NEEDS INPUT] [GTW] Retail Store Now Causes Last Exception

[ Edited ]
★★★ Pro

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.63.133.1020
What expansions, game packs, and stuff packs do you have installed? Expansions: All Game Packs: Outdoor Retreat, Dine Out, Spa Day, Strangerville Stuff Packs: My First Pet, Perfect Patio, Moschino, Tiny House
Steps: How can we find the bug ourselves? Have a Sim own a retail store and visit the store.
What happens when the bug occurs? A last exception file is generated.
What do you expect to see? No last exception file to be generated.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. 1.63.133.1020

Spoiler

Here is the information from the file:

 

<?xml version="1.0"?>
<root>
<report>
<version>2</version>
<sessionid>46e218211b178baf5ed7f352</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-06-04 07:58:36</createtime>
<buildsignature>Local.Unknown.Unknown.1.63.133.1020-1.200.000.451.Release</buildsignature>
<categoryid>__init__.py:197</categoryid>
<desyncid>46e218211b178baf5ed7f352</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>[cjiang] Error invoking TunableUiDialogNotificationWrapper.UiDialogNotification (AttributeError: 'Lot' object has no attribute 'ref')&#xD;
Traceback (most recent call last):&#xD;
&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#xD;
args : (242924319001,),&#xD;
kwargs : {},&#xD;
default_return : None,&#xD;
fn : &lt;function c_api_server_tick at 0x00007FF4CB8AFA70&gt;,&#xD;
log_invoke : False]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [&#xD;
absolute_ticks : 242924319001,&#xD;
clock_service : server_clock,&#xD;
previous_ticks : 242924318968,&#xD;
zone : &lt;Zone ID: 0xa620b3a841a1831&gt;,&#xD;
persistence_service : persistence_service]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [&#xD;
self : &lt;Zone ID: 0xa620b3a841a1831&gt;,&#xD;
absolute_ticks : 242924319001,&#xD;
game_clock : game_clock,&#xD;
time_service : time_service,&#xD;
season_service : season_service,&#xD;
weather_service : weather_service,&#xD;
narrative_service : narrative_service,&#xD;
roommate_service : roommate_service]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [&#xD;
self : time_service,&#xD;
time_slice : True,&#xD;
max_time_ms : 33]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [&#xD;
self : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;,&#xD;
until : 20:10:28.600 day:1 week:6,&#xD;
max_elements : 10000,&#xD;
max_time_ms : 33,&#xD;
count : 1,&#xD;
start_time : 889403.515,&#xD;
end_time : 889403.5480000001,&#xD;
early_exit : False,&#xD;
handle : [None, 1311, &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;, False, &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;],&#xD;
when : 20:10:27.880 day:1 week:6,&#xD;
_ : 1311,&#xD;
_t : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;,&#xD;
_s : True,&#xD;
e : &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;,&#xD;
calling : True,&#xD;
result : None]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run [&#xD;
self : &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;,&#xD;
t : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 823, in _alarm_callback [&#xD;
handle : &lt;alarms.AlarmHandle object at 0x00007FF4AA37CF38&gt;,&#xD;
callbacks_to_call : [_ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)],&#xD;
callback : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset),&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 844, in _trigger_callback [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
callback : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback [&#xD;
self : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1282, in _update_state_down [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
stat_instance : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
current_value : 17.999996674780274,&#xD;
desired_state_index : 0,&#xD;
prev_index : 0]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1571, in _set_state [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
current_value : 17.999996674780274,&#xD;
apply_state_enter_loot : False,&#xD;
send_client_update : True,&#xD;
get_state_loot : &lt;function Commodity._set_state.&lt;locals&gt;.get_state_loot at 0x00007FF4DB3123B0&gt;,&#xD;
loot_to_give : [&lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;],&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
loot_action : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
new_state : CommodityState: lower_value:17, buff:None,&#xD;
old_state_index : 1,&#xD;
new_state_index : 0]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 468, in apply_to_resolver [&#xD;
cls : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
inst : None,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
skip_test : False,&#xD;
inst_or_cls : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
action : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
test_ran : False]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver [&#xD;
self : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
skip_test : False,&#xD;
recipient : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 253, in _apply_to_subject_and_target [&#xD;
self : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
subject : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
target : None,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
owner : ]&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 525, in __call__ [&#xD;
self : TunableUiDialogNotificationWrapper.UiDialogNotification,&#xD;
args : (&lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;, SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gtWink,&#xD;
kwargs : {},&#xD;
total_kwargs : {'additional_texts': None, 'anonymous_target_sim': False, 'audio_sting': None, 'dialog_bg_style': &lt;UiDialogBGStyle.BG_DEFAULT = 0&gt;, 'dialog_options': &lt;UiDialogOption.DISABLE_CLOSE_BUTTON = 1&gt;, 'dialog_style': &lt;UiDialogStyle.DEFAULT = 0&gt;, 'expand_behavior': &lt;UiDialogNotificationExpandBehavior.USER_SETTING = 0&gt;, 'icon': TunableIconFactoryWrapper.factory, 'icon_override_participant': None, 'information_level': &lt;UiDialogNotificationLevel.SIM = 1&gt;, 'participant': None, 'phone_ring_type': &lt;PhoneRingType.NO_RING = 0&gt;, 'primary_icon_response': None, 'secondary_icon': None, 'secondary_icon_response': None, 'text': &lt;sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF49F73CD00&gt;, 'text_tokens': Default, 'timeout_duration': None, 'title': None, 'ui_responses': (), 'urgency': &lt;UiDialogNotificationUrgency.DEFAULT = 0&gt;, 'visual_type': &lt;UiDialogNotificationVisualType.INFORMATION = 0&gt;},&#xD;
e : 'Lot' object has no attribute 'ref']&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__ [&#xD;
self : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
attr : ref]&#xD;
AttributeError: 'Lot' object has no attribute 'ref'rtim=0&#xD;
ClientInfo isn't here</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>46e218211b178baf5ed7f352</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-06-04 07:58:36</createtime>
<buildsignature>Local.Unknown.Unknown.1.63.133.1020-1.200.000.451.Release</buildsignature>
<categoryid>__init__.py:197</categoryid>
<desyncid>46e218211b178baf5ed7f352</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception when applying action &lt;DialogLootOp ParticipantType.Actor&gt; for loot &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt; (AttributeError: 'Lot' object has no attribute 'ref')&#xD;
Traceback (most recent call last):&#xD;
&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper [&#xD;
args : (242924319001,),&#xD;
kwargs : {},&#xD;
default_return : None,&#xD;
fn : &lt;function c_api_server_tick at 0x00007FF4CB8AFA70&gt;,&#xD;
log_invoke : False]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 209, in c_api_server_tick [&#xD;
absolute_ticks : 242924319001,&#xD;
clock_service : server_clock,&#xD;
previous_ticks : 242924318968,&#xD;
zone : &lt;Zone ID: 0xa620b3a841a1831&gt;,&#xD;
persistence_service : persistence_service]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update [&#xD;
self : &lt;Zone ID: 0xa620b3a841a1831&gt;,&#xD;
absolute_ticks : 242924319001,&#xD;
game_clock : game_clock,&#xD;
time_service : time_service,&#xD;
season_service : season_service,&#xD;
weather_service : weather_service,&#xD;
narrative_service : narrative_service,&#xD;
roommate_service : roommate_service]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update [&#xD;
self : time_service,&#xD;
time_slice : True,&#xD;
max_time_ms : 33]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate [&#xD;
self : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;,&#xD;
until : 20:10:28.600 day:1 week:6,&#xD;
max_elements : 10000,&#xD;
max_time_ms : 33,&#xD;
count : 1,&#xD;
start_time : 889403.515,&#xD;
end_time : 889403.5480000001,&#xD;
early_exit : False,&#xD;
handle : [None, 1311, &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;, False, &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;],&#xD;
when : 20:10:27.880 day:1 week:6,&#xD;
_ : 1311,&#xD;
_t : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;,&#xD;
_s : True,&#xD;
e : &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;,&#xD;
calling : True,&#xD;
result : None]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run [&#xD;
self : &lt;Alarm; ContinuousStatistic._alarm_callback@814&gt;,&#xD;
t : &lt;scheduling.Timeline object at 0x00007FF4BC25E250&gt;]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 823, in _alarm_callback [&#xD;
handle : &lt;alarms.AlarmHandle object at 0x00007FF4AA37CF38&gt;,&#xD;
callbacks_to_call : [_ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)],&#xD;
callback : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset),&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 844, in _trigger_callback [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
callback : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback [&#xD;
self : _ContinuousStatisticCallbackData(callback=&lt;bound method Commodity._update_state_down of Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274)&gt;, stat=commodity_Retail_Advertise_OnTheWeb_Short, threshold=&lt; 18, trigger_time=Unset)]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1282, in _update_state_down [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
stat_instance : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
current_value : 17.999996674780274,&#xD;
desired_state_index : 0,&#xD;
prev_index : 0]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1571, in _set_state [&#xD;
self : Commodity(commodity_Retail_Advertise_OnTheWeb_Short@17.999996674780274),&#xD;
current_value : 17.999996674780274,&#xD;
apply_state_enter_loot : False,&#xD;
send_client_update : True,&#xD;
get_state_loot : &lt;function Commodity._set_state.&lt;locals&gt;.get_state_loot at 0x00007FF4DB3123B0&gt;,&#xD;
loot_to_give : [&lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;],&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
loot_action : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
new_state : CommodityState: lower_value:17, buff:None,&#xD;
old_state_index : 1,&#xD;
new_state_index : 0]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 470, in apply_to_resolver [&#xD;
cls : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
inst : None,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
skip_test : False,&#xD;
inst_or_cls : &lt;class 'sims4.tuning.instances.loot_Notification_Retail_AdvertisingEnded'&gt;,&#xD;
action : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
test_ran : False,&#xD;
ex : 'Lot' object has no attribute 'ref']&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver [&#xD;
self : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
skip_test : False,&#xD;
recipient : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 253, in _apply_to_subject_and_target [&#xD;
self : &lt;DialogLootOp ParticipantType.Actor&gt;,&#xD;
subject : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
target : None,&#xD;
resolver : SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
owner : ]&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 526, in __call__ [&#xD;
self : TunableUiDialogNotificationWrapper.UiDialogNotification,&#xD;
args : (&lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;, SingleObjectResolver: object: &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gtWink,&#xD;
kwargs : {},&#xD;
total_kwargs : {'additional_texts': None, 'anonymous_target_sim': False, 'audio_sting': None, 'dialog_bg_style': &lt;UiDialogBGStyle.BG_DEFAULT = 0&gt;, 'dialog_options': &lt;UiDialogOption.DISABLE_CLOSE_BUTTON = 1&gt;, 'dialog_style': &lt;UiDialogStyle.DEFAULT = 0&gt;, 'expand_behavior': &lt;UiDialogNotificationExpandBehavior.USER_SETTING = 0&gt;, 'icon': TunableIconFactoryWrapper.factory, 'icon_override_participant': None, 'information_level': &lt;UiDialogNotificationLevel.SIM = 1&gt;, 'participant': None, 'phone_ring_type': &lt;PhoneRingType.NO_RING = 0&gt;, 'primary_icon_response': None, 'secondary_icon': None, 'secondary_icon_response': None, 'text': &lt;sims4.localization.TunableLocalizedStringFactory._Wrapper object at 0x00007FF49F73CD00&gt;, 'text_tokens': Default, 'timeout_duration': None, 'title': None, 'ui_responses': (), 'urgency': &lt;UiDialogNotificationUrgency.DEFAULT = 0&gt;, 'visual_type': &lt;UiDialogNotificationVisualType.INFORMATION = 0&gt;}]&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__ [&#xD;
self : &lt;world.lot.Lot object at 0x00007FF4A51F6B00&gt;,&#xD;
attr : ref]&#xD;
AttributeError: 'Lot' object has no attribute 'ref'rtim=0&#xD;
ClientInfo isn't here</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>46e218211b178baf5ed7f352</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-06-04 07:58:36</createtime>
<buildsignature>Local.Unknown.Unknown.1.63.133.1020-1.200.000.451.Release</buildsignature>
<categoryid>ui_dialog.py:523</categoryid>
<desyncid>46e218211b178baf5ed7f352</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'Lot' object has no attribute 'ref')&#xD;
Traceback (most recent call last):&#xD;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#xD;
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 823, in _alarm_callback&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 844, in _trigger_callback&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1282, in _update_state_down&#xD;
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1571, in _set_state&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 471, in apply_to_resolver&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 468, in apply_to_resolver&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver&#xD;
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 253, in _apply_to_subject_and_target&#xD;
File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 523, in __call__&#xD;
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 523, in __init__&#xD;
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__AttributeError: 'Lot' object has no attribute 'ref'rtim=0&#xD;
ClientInfo isn't here</desyncdata>
</report>
</root>

 

 

Link to save file:  https://1drv.ms/u/s!Agz9k3UFAizZiCSyDync6Xs0S6eg?e=VbYpbN

 

Edit By Crinrict: Added spoiler tags formatting for LE for better readability, Added Tag to Title

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