April 2019
The "tourists" don't actually visit the Science Lab. It is alittle out of the way but there is a small "park" a ways from the Lab if you follow the path leading away from the Lab towards the road and go far enough you will see some picnic tables, some palm trees and grills, etc. I have seen several non-science type sims picnicking there so I assume those must be the tourists?
August 2019
There are no objects labeled with the tag so the objective will never complete.
This is code from the objective:
<?xml version="1.0" encoding="utf-8"?> <I c="SituationGoalObjectInteraction" i="situation_goal" m="situations.situation_goal_object_interaction" n="situationGoalObjectInteraction_CareerScientist_Transform_Grass_Backup" s="115507"> <V t="enabled" n="_display_data"> <U n="enabled"> <V t="enabled" n="instance_display_icon"> <T p="InEP01\UI\Icons\Events\EventGoal_SimRay.png" n="enabled">2f7d0004:00000000:6c88e65af065393a</T> </V> <V n="instance_display_name" t="enabled"> <T n="enabled">0xD6531589<!--String: "Transform some Grass"--></T> </V> <V n="instance_display_tooltip" t="enabled"> <T n="enabled">0x64E140A<!--String: "While carrying a SimRay, select some tall tufts of Grass outside and choose "Transform.""--></T> </V> </U> </V> <U n="_goal_test"> <L n="affordances"> <T>106859<!--SuperInteraction: simRay_Transform_Object--></T> <T>116720<!--SuperInteraction: simRay_Transform_Object_WallObject--></T> </L> <T n="consider_user_cancelled_as_failure">False</T> <U n="target_filters"> <V n="object_tags" t="enabled"> <U n="enabled"> <L n="tag_set"> <E>Build_Shrub</E> </L> </U> </V> </U> <E n="test_event">InteractionComplete</E> </U> <L n="_pre_tests"> <V t="inventory"> <U n="inventory"> <V n="contents_check" t="has_object_with_states"> <U n="has_object_with_states"> <V t="tag" n="object_requirement"> <U n="tag"> <U n="tag"> <L n="tag_set"> <E>Func_SimRay</E> </L> </U> </U> </V> <L n="state_set"> <T>114377<!--CommodityBasedObjectStateValue: osv_Upgrade_SimRay_TransformObject_Completed--></T> </L> </U> </V> </U> </V> <V t="career"> <U n="career"> <V n="test_type" t="career_reference"> <U n="career_reference"> <V t="specific_career" n="career"> <T n="specific_career">107255<!--Career: career_Adult_Active_Scientist--></T> </V> <V t="enabled" n="user_level" /> </U> </V> </U> </V> </L> <T p="InGame\Audio\Bumper\bumper_event_goal_complete.propx" n="audio_sting_on_complete">39b2aa4a:00000000:ed52c39bcc2a7111</T> <L n="role_tags"> <E>Role_Scientist</E> </L> </I>
In order to complete the task, one would need to transform an object with the Build_Shrub tag that also has the tuning code to be transformed by the Simray. The shrubs in the game do not have the code to be transformed by the Simray:
<?xml version="1.0" encoding="utf-8"?>
<I c="GameObject" i="object" m="objects.game_object" n="object_plant_non_gardening_generic_nonretail" s="146910">
<U n="_components">
<V t="enabled" n="focus">
<U n="enabled">
<V t="globally" n="_focus_score">
<U n="globally">
<E n="base">LOW</E>
</U>
</V>
</U>
</V>
</U>
<L n="_super_affordances">
<T>13328<!--ImmediateSuperInteraction: debug_Reset--></T>
<T>13326<!--ImmediateSuperInteraction: debug_ObjectDestroy--></T>
<T>103888<!--ImmediateSuperInteraction: cheat_set_as_head--></T>
</L>
</I>
To fix the section should read:
<L n="_super_affordances">
<T>13328<!--ImmediateSuperInteraction: debug_Reset--></T>
<T>13326<!--ImmediateSuperInteraction: debug_ObjectDestroy--></T>
<T>103888<!--ImmediateSuperInteraction: cheat_set_as_head--></T>
<T>106859<!--SuperInteraction: simRay_Transform_Object--></T>
</L>
August 2019
September 2019
I am currently having the grass issue as well. This thread is from months ago, so has anybody found a solution?
September 2019
You need to mod your game and make the changes I listed to the file in the original post I created. This won't be fixed until the developers allow grass to be transformed by the Simray again. The code is missing.
September 2019
Same issue on PS4. No grass can be transformed by the Simray.
September 2019
September 2019
I also have this issue
September 2019
Product: The Sims 4
Platform:Mac
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.55.105.1220
What expansions, game packs, and stuff packs do you have installed? Restaurants, pets, careers
Steps: How can we find the bug ourselves? View tasks for science career. One of them is "Transform some Grass" with the help text: 'While carrying a SimRay, select some tall tufts of grass outside and choose "Transform"' However, shrubs are not one of the object categories that SimRays can transform, so this task cannot be completed.
What happens when the bug occurs? You get a science career task that is impossible to complete ("Transform some Grass")
What do you expect to see? I expect grass to be transformable. I expect work tasks to be theoretically possible to achieve.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? No
This has been an open bug since January. The original report had multiple issues so I am reposting, maybe it isn't visible to you, because this bug has been happening for almost a year and at this point a user has even posted the code change that needs to be made to fix it: https://answers.ea.com/t5/Bug-Reports/OPEN-GTW-Can-t-fulfill-task-to-transform-grass-at-science-lab/... there's really no excuse to have this outstanding problem.
September 2019 - last edited September 2019
@canelacaliente Thanks for posting the detailed code info. Where can I find the file to make that edit in?