Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

by canelacaliente
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Original Post

Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★ Apprentice

The "tourists" don't actually visit the Science Lab.  It is alittle out of the way but there is a small "park" a ways from the Lab if you follow the path leading away from the Lab towards the road and go far enough you will see some picnic tables, some palm trees and grills, etc.  I have seen several non-science type sims picnicking there so I assume those must be the tourists?

Message 11 of 36 (3,645 Views)
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Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★★ Pro

There are no objects labeled with the tag so the objective will never complete.

 

This is code from the objective:

 

<?xml version="1.0" encoding="utf-8"?>
<I c="SituationGoalObjectInteraction" i="situation_goal" m="situations.situation_goal_object_interaction" n="situationGoalObjectInteraction_CareerScientist_Transform_Grass_Backup" s="115507">
  <V t="enabled" n="_display_data">
    <U n="enabled">
      <V t="enabled" n="instance_display_icon">
        <T p="InEP01\UI\Icons\Events\EventGoal_SimRay.png" n="enabled">2f7d0004:00000000:6c88e65af065393a</T>
      </V>
      <V n="instance_display_name" t="enabled">
        <T n="enabled">0xD6531589<!--String: "Transform some Grass"--></T>
      </V>
      <V n="instance_display_tooltip" t="enabled">
        <T n="enabled">0x64E140A<!--String: "While carrying a SimRay, select some tall tufts of Grass outside and choose "Transform.""--></T>
      </V>
    </U>
  </V>
  <U n="_goal_test">
    <L n="affordances">
      <T>106859<!--SuperInteraction: simRay_Transform_Object--></T>
      <T>116720<!--SuperInteraction: simRay_Transform_Object_WallObject--></T>
    </L>
    <T n="consider_user_cancelled_as_failure">False</T>
    <U n="target_filters">
      <V n="object_tags" t="enabled">
        <U n="enabled">
          <L n="tag_set">
            <E>Build_Shrub</E>
          </L>
        </U>
      </V>
    </U>
    <E n="test_event">InteractionComplete</E>
  </U>
  <L n="_pre_tests">
    <V t="inventory">
      <U n="inventory">
        <V n="contents_check" t="has_object_with_states">
          <U n="has_object_with_states">
            <V t="tag" n="object_requirement">
              <U n="tag">
                <U n="tag">
                  <L n="tag_set">
                    <E>Func_SimRay</E>
                  </L>
                </U>
              </U>
            </V>
            <L n="state_set">
              <T>114377<!--CommodityBasedObjectStateValue: osv_Upgrade_SimRay_TransformObject_Completed--></T>
            </L>
          </U>
        </V>
      </U>
    </V>
    <V t="career">
      <U n="career">
        <V n="test_type" t="career_reference">
          <U n="career_reference">
            <V t="specific_career" n="career">
              <T n="specific_career">107255<!--Career: career_Adult_Active_Scientist--></T>
            </V>
            <V t="enabled" n="user_level" />
          </U>
        </V>
      </U>
    </V>
  </L>
  <T p="InGame\Audio\Bumper\bumper_event_goal_complete.propx" n="audio_sting_on_complete">39b2aa4a:00000000:ed52c39bcc2a7111</T>
  <L n="role_tags">
    <E>Role_Scientist</E>
  </L>
</I>

In order to complete the task, one would need to transform an object with the Build_Shrub tag that also has the tuning code to be transformed by the Simray.  The shrubs in the game do not have the code to be transformed by the Simray:

 

 

<?xml version="1.0" encoding="utf-8"?>
<I c="GameObject" i="object" m="objects.game_object" n="object_plant_non_gardening_generic_nonretail" s="146910">
<U n="_components">
<V t="enabled" n="focus">
<U n="enabled">
<V t="globally" n="_focus_score">
<U n="globally">
<E n="base">LOW</E>
</U>
</V>
</U>
</V>
</U>
<L n="_super_affordances">
<T>13328<!--ImmediateSuperInteraction: debug_Reset--></T>
<T>13326<!--ImmediateSuperInteraction: debug_ObjectDestroy--></T>
<T>103888<!--ImmediateSuperInteraction: cheat_set_as_head--></T>
</L>
</I>

 

To fix the section should read:

 

<L n="_super_affordances">
<T>13328<!--ImmediateSuperInteraction: debug_Reset--></T>
<T>13326<!--ImmediateSuperInteraction: debug_ObjectDestroy--></T>
<T>103888<!--ImmediateSuperInteraction: cheat_set_as_head--></T>

<T>106859<!--SuperInteraction: simRay_Transform_Object--></T>
</L>

Message 12 of 36 (3,437 Views)

Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★ Guide
@FlamingoKicker Yes, they are tourists(Visitors what ever).

Tasks can be completed with them.
Message 13 of 36 (3,370 Views)
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Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★★★ Novice

I am currently having the grass issue as well. This thread is from months ago, so has anybody found a solution? 

Message 14 of 36 (3,329 Views)
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Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★★ Pro

You need to mod your game and make the changes I listed to the file in the original post I created.  This won't be fixed until the developers allow grass to be transformed by the Simray again.  The code is missing.

Message 15 of 36 (3,310 Views)

Re: [OPEN] [GTW] Can't fulfill task to transform grass at science lab

Hero (Retired)

Same issue on PS4. No grass can be transformed by the Simray.

Message 16 of 36 (3,304 Views)
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Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

★★★★ Novice
@canelacaliente I play on xbox one! We dont use mods.
Message 17 of 36 (3,276 Views)
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Re: [OPEN] [GTW] Can't fulfill task to transform grass at science lab

★★★★ Guide

I also have this issue

Message 18 of 36 (3,253 Views)
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SimRay cannot transform grass but it is work task

★ Apprentice

Product: The Sims 4
Platform:Mac
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.55.105.1220
What expansions, game packs, and stuff packs do you have installed? Restaurants, pets, careers
Steps: How can we find the bug ourselves? View tasks for science career. One of them is "Transform some Grass" with the help text: 'While carrying a SimRay, select some tall tufts of grass outside and choose "Transform"' However, shrubs are not one of the object categories that SimRays can transform, so this task cannot be completed.
What happens when the bug occurs? You get a science career task that is impossible to complete ("Transform some Grass")
What do you expect to see? I expect grass to be transformable. I expect work tasks to be theoretically possible to achieve.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? No

This has been an open bug since January. The original report had multiple issues so I am reposting, maybe it isn't visible to you, because this bug has been happening for almost a year and at this point a user has even posted the code change that needs to be made to fix it: https://answers.ea.com/t5/Bug-Reports/OPEN-GTW-Can-t-fulfill-task-to-transform-grass-at-science-lab/... there's really no excuse to have this outstanding problem.

Message 19 of 36 (3,218 Views)
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Re: [NEEDS INPUT] [GTW] Can't fulfill task to transform grass at science lab

[ Edited ]
★ Apprentice

@canelacaliente Thanks for posting the detailed code info. Where can I find the file to make that edit in?

Message 20 of 36 (3,214 Views)
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