May 2020 - last edited May 2020 by crinrict
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.62.67.1020
What expansions, game packs, and stuff packs do you have installed? Expansions: All Game Packs: Dine Out, Spa Day, Strangerville Stuff Packs: My First Pet, Perfect Patio, Moschino
Steps: How can we find the bug ourselves? Wait in Stragerville until an NPC decides to do their homework.
What happens when the bug occurs? A last exception file is created.
What do you expect to see? No last exception file to be created
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure
Below is the Last Exception:
<?xml version="1.0"?>
<report>
<version>2</version>
<sessionid>cc52fbf9ae05a8405ebbf002</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-05-20 07:18:44</createtime>
<buildsignature>Local.Unknown.Unknown.1.62.67.1020-1.200.000.442.Release</buildsignature>
<categoryid>commodity.py:1210</categoryid>
<desyncid>cc52fbf9ae05a8405ebbf002</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>[tingyul] Exception thrown while loading an object in an inventory. 
Object: object_University_TermPresentation_ClassD:0x0000000000000000 Owner: (AttributeError: 'NoneType' object has no attribute 'owner')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 477, in update
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 679, in update
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 817, in _spawn_next_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 851, in _spawn_requested_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 448, in spawn_sim
File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1946, in create_sim_instance
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 575, in add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add
File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 724, in load_items
File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 137, in _load_item
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in _create_inventory_object
File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 191, in create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in <lambda>
File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 742, in _post_create_object
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1258, in load_object
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2056, in load_object
File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 2139, in load
File "T:\InGame\Gameplay\Scripts\Server\objects\components\statistic_component.py", line 1165, in load
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 198, in load
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 2103, in load_statistic_data
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 1230, in load_statistic_data
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity_tracker.py", line 64, in set_value
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 406, in set_value
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1892, in set_value
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 294, in set_value
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 275, in set_value
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 290, in _notify_change
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 706, in _update_callback_listeners
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1236, in _update_state_up
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1210, in _commodity_telemetry
AttributeError: 'NoneType' object has no attribute 'owner'
rtim=0
ClientInfo isn't here</desyncdata>
</report>
Here is the links to the save: https://1drv.ms/u/s!Agz9k3UFAizZh3Nj8kbjZ4sQmZd_?e=DWFxS9
EDIT by Crinrict: Added Tag to Title, Adjusted LE to be more readable
May 2020
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
September 2020
Sim is still receiving an LE when doing homework. The LE caused all the Sims on the lot to reset. I believe this LE is different than the first one I reported.
<report>
<version>2
</version>
<sessionid>6cea8371e1c0010e5f5c8f63</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-09-12 03:33:30</createtime>
<buildsignature>Local.Unknown.Unknown.1.66.139.1020-1.200.000.464.Release</buildsignature>
<categoryid>animation_element.py:185</categoryid>
<desyncid>6cea8371e1c0010e5f5c8f63</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Book_StartStop (HANDLE :: 65706)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4A8752BA8; to 'object_sim' at 0x00007FF49E225490>, None, <AnimationParticipant.ACTOR = 101>), 'book': (<weakref at 0x00007FF4E1C9EC00; to 'book_Homework_University' at 0x00007FF498C09BD0>, None, <AnimationParticipant.TARGET = 103>)} (debug context: running [Rally]book_Homework_University_ClassD:34042 on book_Homework_University:0x00d20bdf186a0023 (guaranteed))) Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in requestRuntimeError: ASM :: Book_StartStop (HANDLE :: 65706)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4A8752BA8; to 'object_sim' at 0x00007FF49E225490>, None, <AnimationParticipant.ACTOR = 101>), 'book': (<weakref at 0x00007FF4E1C9EC00; to 'book_Homework_University' at 0x00007FF498C09BD0>, None, <AnimationParticipant.TARGET = 103>)} (debug context: running [Rally]book_Homework_University_ClassD:34042 on book_Homework_University:0x00d20bdf186a0023 (guaranteed))rtim=0 Client Session Time: 28.60 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 Origin Version: 10,5,83,43781 Modded: False SystemInfo: Windows 10 10.0.18362 GPU: NVIDIA GeForce GTX 950M nvldumdx.dll 23.21.13.8857, GUID: D7B71E3E-50DA-11CF-6A51-933218C2DA35 </desyncdata>
</report> </root>