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[NEEDS INPUT] [DU] Sim resets after completing computer chip or mechanism

by Sentinel_VX
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[NEEDS INPUT] [DU] Sim resets after completing computer chip or mechanism

[ Edited ]
★ Apprentice

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Occasionally (10% - 49%)
What is your current game version number? 1.60.54.1020
What expansions, game packs, and stuff packs do you have installed? Everything except the last four most recent stuff packs
Steps: How can we find the bug ourselves? Craft computer chip or mechanism on the robotic bench.
What happens when the bug occurs? The sim reset him/herself after finishing the component and lose it.
What do you expect to see? The sim finishes the component without resetting him/herself and losing the item.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

This happens randomly to me when I'm crafting multiple components in a row and it can be really frustrating since a lot of the bots especially servo requires a lot of computer chip and mechanism. Looks like it happens to me when I have another command prompt added while the sim is finishing the component.

 

Edit: Nvm it still happens regardless with or without another command prompt added.

 

(Posts merged by CM)

Message 1 of 7 (155 Views)
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Re: Sim reset him/herself after completing computer chip or mechanism

Hero
@Sentinel_VX Do you have any last exception files ?

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 2 of 7 (125 Views)
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Re: Sim reset him/herself after completing computer chip or mechanism

[ Edited ]
★ Apprentice

@crinrict There is no error message when the reset happened but I've put my last exception file text here (CM: added to spoiler tag).

 

Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>16c1333a3e83cd745e2ea88e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-01-27 20:10:08</createtime><buildsignature>Local.Unknown.Unknown.1.60.54.1020-1.200.000.435.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>16c1333a3e83cd745e2ea88e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;StateChangeLootOp ParticipantType.CraftingObject&gt; for loot &lt;class 'sims4.tuning.instances.loot_RoboticsTable_RoboticsArmEquip_QualityUpgrade'&gt; (AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 2094, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1907, in callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1830, in _custom_claim_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 212, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__&#13;&#10;AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state'&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>16c1333a3e83cd745e2ea88e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-01-27 20:10:08</createtime><buildsignature>Local.Unknown.Unknown.1.60.54.1020-1.200.000.435.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>16c1333a3e83cd745e2ea88e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 2094, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1907, in callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1830, in _custom_claim_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 461, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 212, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__&#13;&#10;AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state'&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>16c1333a3e83cd745e2ea88e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-01-27 20:15:01</createtime><buildsignature>Local.Unknown.Unknown.1.60.54.1020-1.200.000.435.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>16c1333a3e83cd745e2ea88e</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action &lt;StateChangeLootOp ParticipantType.CraftingObject&gt; for loot &lt;class 'sims4.tuning.instances.loot_RoboticsTable_RoboticsArmEquip_QualityUpgrade'&gt; (AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 2094, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1907, in callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1830, in _custom_claim_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 212, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__&#13;&#10;AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state'&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
<report><version>2</version><sessionid>16c1333a3e83cd745e2ea88e</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-01-27 20:15:01</createtime><buildsignature>Local.Unknown.Unknown.1.60.54.1020-1.200.000.435.Release</buildsignature><categoryid>__init__.py:197</categoryid><desyncid>16c1333a3e83cd745e2ea88e</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 2094, in &lt;lambda&gt;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1907, in callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py", line 1830, in _custom_claim_callback&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 117, in apply_operations&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 461, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 458, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 209, in apply_to_resolver&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_ops.py", line 212, in _apply_to_subject_and_target&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 197, in __getattr__&#13;&#10;AttributeError: 'object_RoboticsTable_CraftingIngredient_ComputerCh' object has no attribute 'set_state'&#13;&#10;rtim=0&#13;&#10;ClientInfo isn't here</desyncdata></report>
</root>
Message 3 of 7 (121 Views)
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Re: Sim reset him/herself after completing computer chip or mechanism

Hero
@Sentinel_VX How did you acquire the chips ?

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 4 of 7 (112 Views)
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Re: Sim reset him/herself after completing computer chip or mechanism

★ Apprentice
@crinrict Crafting them with the robotic station? I don't think there is any other way that I know but always with the robotic station for me.
Message 5 of 7 (99 Views)
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Re: Sim reset him/herself after completing computer chip or mechanism

Hero
@Sentinel_VX You can cheat them :D

Just wanted to make sure that's not the way you did it.

Happy Gaming
Crin


Trennlinie


I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.

Please only contact me via PM when asked to do so.


Important Threads


Message 6 of 7 (78 Views)
Highlighted

Re: Sim reset him/herself after completing computer chip or mechanism

★ Apprentice
@crinrict Ah lol nah I don't cheat in TS4 as things are really easy to obtain already.
Message 7 of 7 (57 Views)