December 2019 - last edited December 2019 by crinrict
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Often (50% - 99%)
What is your current game version number? 1.58.56.1010
What expansions, game packs, and stuff packs do you have installed? ALL of them except for Moschino
Steps: How can we find the bug ourselves? Experience Harvestfest in the dorms (this has been occurring in the Wyvrnn dorm)
What happens when the bug occurs? At least one gnome will bug out and become an immovable object. This will transfer over to legacies of college graduates. They are unclickable, I'm unable to place them in my inventory, and Reset (Debug) won't fix it. This will create at least 4-5 active gnomes on Harvestfest. I'm not able to give the buggy ones offerings but it will teleport with the other actually active gnomes on a new Harvestfest. The buggy gnome(s) will still remain unclickable after Harvestfest is over. One out of every set of three gnomes, one will stay.
What do you expect to see? Gnomes that make themselves permanently apart of the dorm landscape. They are also physical obstacles which has resulted in me having to claim another bed because the permanent gnomes will block my ability to get into the bed until the next Harvestfest and they're able to teleport again.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? No
All of the aforementioned issues occurred when living in a dorm. They actually seem to happen more often than not in the Wyvrnn Dorm, but that could also be because I have used that dorm most. This testing has been done over three generations of sims totally five college attendees, all legacies except for my first two.
December 2019
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
December 2019
Sorry about posting for multiple bugs. And I double-checked and you're correct about the Fletcher household. I'd overlooked this and thought it was a dorm.
While the cheating thread you posted about sounds like it's the same bug, the gnome issue is completely different.
I'm very familiar with how the gnomes are supposed to act. Usually, I pick them all up and sell them after Harvestfest is over. However, in this instance, at least one of the gnomes become an immovable object. I can't pick it up or interact with it at all. I can shift-click it and debug it but that won't work either. So it just stays there, unmoved. However, on following Harvestfests, it begins to act like a normal gnome and teleports around with the others; however, I also can't give them offerings. This has happened twice, resulting in 5 gnomes constantly teleporting into my tiny single dorm room.
In my first playthrough, I graduated right after Harvestfest so my first sim left the gnomes there. When my second sim (her child) attended the same college, the three gnomes were there and I sold the two I could and that's when I first noticed the one immovable gnome. After that Harvestfest was over, I was again able to only sell two of the three new gnomes, resulting in TWO completely immovable and non-interactable gnomes in the dorm. I assume if I continue on this playthrough, it will continue leaving one immovable gnome every Harvestfest until the whole place is just filled with immovable gnomes.
December 2019
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
December 2019
@crinrict I've updated my post to be just gnome-related and added a few additional details.
The permanent gnomes have only occurred in the Wyvrnn Dorm. I have celebrated Harvestfest in a house in the same playthrough after my first two sims graduated and the gnomes acted as they normally would and I was able to put all three in my inventory. I also celebrated a Harvestfest in the opposing college dorm (I can't recall the name) and I was able to put all three of those gnomes in my inventory, also. As far as I can tell, this may be a Wyvrnn Dorm exclusive bug.
December 2019
December 2019
@simvasion I wasn't aware of that! I suppose one of the gnomes could be, he's one I've never seen before and is holding what I thought was bread of some sort but could possibly be a flat surface to serve as an end table. But that still doesn't make sense in a dorm that I'm completely unable to move or interact with him to the point that he blocks access to my own bed. However, the second gnome that froze in place was a different gnome wearing an intertube.
February 2020
@CptnVanderbeam Did your game generate any LE's? My game generated LEs after harvestfest. I was still able to move the gnomes. I was able to put all spawned gnomes in my inventory and delete them.
<report><version>2</version><sessionid>ce823df9d2da09225e4db316</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-02-21 09:07:35</createtime><buildsignature>Local.Unknown.Unknown.1.61.15.1020-1.200.000.440.Release</buildsignature><categoryid>game_object.py:818</categoryid><desyncid>ce823df9d2da09225e4db316</desyncid><systemconfig/><screenshot/><desyncdata>Error during inventory load (RuntimeError: [Zone: 7360a5c9435cedb] Object ID: [d5a0a86c0c92866, 0x0000000000035227] is not OBJECT, PersistenceGroup = 3 ) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 114, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 110, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 558, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1460, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 672, in on_enter File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 648, in batch_spawn_during_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 817, in _spawn_next_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner_service.py", line 851, in _spawn_requested_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_spawner.py", line 448, in spawn_sim File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 1946, in create_sim_instance File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 183, in create_object File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 575, in add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 2557, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 724, in load_items File "T:\InGame\Gameplay\Scripts\Server\objects\components\sim_inventory_component.py", line 137, in _load_item File "T:\InGame\Gameplay\Scripts\Server\objects\components\inventory.py", line 734, in _create_inventory_object File "T:\InGame\Gameplay\Scripts\Server\objects\system.py", line 185, in create_object File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 181, in add File "T:\InGame\Gameplay\Scripts\Server\objects\object_manager.py", line 87, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\indexed_manager.py", line 305, in call_on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 828, in on_add File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 818, in _add_to_world RuntimeError: [Zone: 7360a5c9435cedb] Object ID: [d5a0a86c0c92866, 0x0000000000035227] is not OBJECT, PersistenceGroup = 3 rtim=0 ClientInfo isn't here</desyncdata></report>
February 2020
Good Luck
Crin
I don't work or have any association with EA. I give advice to the best of my knowledge and cannot be held responsible for any damage done to your computer/game.
Please only contact me via PM when asked to do so.
Important Threads
February 2020
@crinrict No