June 2020 - last edited June 2020 by crinrict
Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.63.133.1020
What expansions, game packs, and stuff packs do you have installed? Expansions: All Game Packs: Outdoor Retreat, Dine Out, Spa Day, Strangerville Stuff Packs: My First Pet, Perfect Patio, Moschino, Tiny House
Steps: How can we find the bug ourselves? Place the Petmate Programic Pet Feeder on a lot while having a cat.
What happens when the bug occurs? A last exception file is generated when the item is on the lot. The bowl doesn't fill on the schedule.
What do you expect to see? No last exception file. The bowl to fill on the schedule.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure
Here is the report:
<?xml version="1.0"?>
<report>
<version>2</version>
<sessionid>33355ae493a6a39e5ed9d0e7</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2020-06-05 05:55:42</createtime>
<buildsignature>Local.Unknown.Unknown.1.63.134.1020-1.200.000.452.Release</buildsignature>
<categoryid>animation_element.py:185</categoryid>
<desyncid>33355ae493a6a39e5ed9d0e7</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: PetBowl_Eat (HANDLE :: 4728)>: Attempt to traverse between two states (entry -> Eat_React) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4A29882B8; to 'object_Cat' at 0x00007FF4B493E0D0>, None, <AnimationParticipant.ACTOR = 101>), 'PetBowl': (<weakref at 0x00007FF4DDF47E10; to 'object_PetBowl' at 0x00007FF4A1337ED0>, None, <AnimationParticipant.TARGET = 103>)} (debug context: Interaction <class 'sims4.tuning.instances.food_Eat_Active_Pets_PetBowl'> on object_PetBowl:0x0dca0b5c591a005e; id:6373, sim:))
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 185, in do_begin
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1031, in requestRuntimeError: ASM :: PetBowl_Eat (HANDLE :: 4728)>: Attempt to traverse between two states (entry -> Eat_React) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4A29882B8; to 'object_Cat' at 0x00007FF4B493E0D0>, None, <AnimationParticipant.ACTOR = 101>), 'PetBowl': (<weakref at 0x00007FF4DDF47E10; to 'object_PetBowl' at 0x00007FF4A1337ED0>, None, <AnimationParticipant.TARGET = 103>)} (debug context: Interaction <class 'sims4.tuning.instances.food_Eat_Active_Pets_PetBowl'> on object_PetBowl:0x0dca0b5c591a005e; id:6373, sim:)rtim=0
ClientInfo isn't here</desyncdata>
</report>
Edit By Crinrict: Added Tag to Title, Changed LE to spoiler tags for better readability
July 2020
@canelacaliente Do you possibly have a save file that reproduces this issue? You can DM me the link if so, thanks for the help!
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